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		<id>https://wiki.jamiehowe.me/index.php?title=Antjon&amp;diff=650</id>
		<title>Antjon</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Antjon&amp;diff=650"/>
		<updated>2024-08-10T01:18:11Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antjon, Marquess of Elfield&lt;br /&gt;
&lt;br /&gt;
Antjon is the current and fourth-generation [[Nobility|Marquess]] of [[Elfield]]. He is the father of [[Astrid]], as well as [[Aleinn]], the current Heir of Elfield. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Antjon is an average human man in late middle age. He has shoulder length, black wavy hair and dark eyes, with fair skin. He has a noticeably deep and gravelly voice, although it isn’t quite Tom Waits-esque. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Antjon was born in 1270 and raised as Heir of Elfield to succeed his mother, the third-generation Marchioness of Elfield. After coming of age at 18, he served as his mother’s agent, often receiving visitors in her stead. Because of his upbringing and proximity to the [[Elflands]], he learned to speak fluent [[Elvish]]. &lt;br /&gt;
&lt;br /&gt;
On one diplomatic visit, he met [[Queve]], a royal member of the high elven court. They fell in love, and announced their intent to marry. In [[Caerdonal]], he participated in a betrothal ceremony, and for the elves this was tantamount to marriage (a social custom instead of a legal one, which would eventually be entered into following the period of betrothal). They had a daughter, Astrid, together in the year or so following this announcement. Upon returning to Elfield, he learned that because both he and Queve stood to inherit in their respective homelands, one or the other would need to abdicate their inheritance as it would otherwise be considered interference by a foreign power. Eventually, both he and Queve decided to separate and return to rule their homelands. &lt;br /&gt;
&lt;br /&gt;
Several years later in 1303, he met [[Laila]] and they married and had another child. Because Astrid represented “a divided loyalty” between Elfield and Caerdonal, she was not able to be named Heir and Aleinn was named instead. This resulted in a rift between father and daughter, especially as she would spend only part of each year in Elfield with her father. &lt;br /&gt;
&lt;br /&gt;
In 1312, he formally acceded to the title of Marquess. &lt;br /&gt;
&lt;br /&gt;
===Lighthaus Inspektorz===&lt;br /&gt;
&lt;br /&gt;
The [[Lighthaus Inspektorz|LHI]] first learned about Antjon indirectly when Astrid invited them to stay at Elfield Manor in [[Old Bay]], in March 1337. He was not in residence at the time.&lt;br /&gt;
&lt;br /&gt;
At a party in [[Stonewall]] following their victory over the [[Iron Revenant]] in August 1337, Antjon approached [[Nergil]] as he wanted to meet his daughter’s associates. He expressed regret that he could not take more of an interest in her life, and was impressed by Nergil’s description of her spellcasting while fighting the marilith in [[Redford]], noting that Queve would be particularly interested in that fact. He offered Nergil his support as the father of Nergil’s friend, both during their adventures and in business as he has contacts among both the elves and across the Vale. &lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Abilities==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===Antjon and Astrid===&lt;br /&gt;
&lt;br /&gt;
[[Astrid]] is Antjon’s firstborn child and only daughter. Due to the circumstances around her birth and the distance with which he must treat her to avoid accusations of divided loyalties, they aren’t close even as adults. She split her younger years living part of the year with her mother, so that didn’t help either. When she began traveling as an adult and making a name for herself as an “amusing diversion” with her fortunetelling in high-class salons and parlors, Antjon made a point of shutting down any disparaging remarks about her when possible, although Astrid viewed this as purely self-interest. Antjon privately regrets that distance and misunderstanding but also doesn’t feel he can be the first to reach out, meaning it goes unresolved. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Aleinn===&lt;br /&gt;
&lt;br /&gt;
[[Aleinn]] is Antjon’s secondborn child and only son. Aleinn acts both as Heir and also his father’s agent, representing his interests when Antjon cannot. They share a relatively close relationship, both personally and professionally. Aleinn’s love of hunting and horses is a significant element of their relationship that they don’t share, which Antjon views with fond amusement. There is an unspoken acknowledgment between them that Aleinn’s position as Heir is somewhat unfair to Astrid and although politically they must take care, the door to Elfield should always be open to her. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Akty===&lt;br /&gt;
&lt;br /&gt;
When [[Akty Sheppard]] took the coronet of the Grand Duchy, Antjon acted as a mentor with regards to foreign diplomacy given his experience as a marcher lord. The easygoing grand duke enjoys gently teasing the marquess for his seriousness, especially at livelier parties. However, this is based on a deep mutual respect. Meez Sheppard and Laila of Elfield are also on close terms. Akty once asked Antjon to join his cabinet as the [[Stonewall#Cabinet|Chair of Diplomacy]], though the latter declined as Aleinn was still young. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Athtar===&lt;br /&gt;
&lt;br /&gt;
[[Athtar]], Duke of Swansing, is an old social rival. Early in his career, Antjon asked Athtar for assistance in negotiating a border treaty. Although Athtar helped, he used the opportunity to publicly shame the younger human for not being able to do it himself in order to make his own contributions seem more valuable to the elven kingdoms. Athtar also looks down on Astrid for being a half-elf who has no position, despite her elven heritage; how much of this is actual xenophobia versus another way to sneer at her father is not clear. Antjon for his part attempts not to have anything to do with Athtar, although they sometimes run into each other at social events. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Nergil===&lt;br /&gt;
&lt;br /&gt;
Antjon made a formal offer of support for [[Nergil]] in their adventures as an indirect way of supporting his daughter. He also felt surprisingly comfortable opening up to Nergil, suggesting that he doesn’t often get to talk about his daughter in depth. He praised Nergil’s social acumen, and Nergil in turn expressed his hope that Antjon is able to be more socially free in the future. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Queve===&lt;br /&gt;
&lt;br /&gt;
[[Queve]], Princess of Caerdonal, is an elven woman who was Antjon’s first love. They met as diplomatic representatives of their nations and were attracted to each other immediately: Queve’s passion and daring intrigued the cautious but forceful Antjon, and she found his generally calm demeanor to be a balm on her own. They went so far as to engage in a betrothal ceremony and have a daughter together. Ultimately, they both chose duty over love as neither could inherit while the other could. In 1337, they don’t speak as often as they might wish to avoid the appearance of favoritism, but they think of each other fondly and with respect. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Laila===&lt;br /&gt;
&lt;br /&gt;
[[Laila]], Marchioness of Elfield, is a human woman from [[Elmark]] and Antjon’s second love. They met while he was grieving his relationship with Queve and this rebound relationship turned into something more serious. He often refers to this relationship as having been “blessed by [[Menphina]] twice”. Laila is considerably more lighthearted than Antjon and balances his more taciturn nature. They share one child, their son Aleinn. Antjon has worked to make sure Laila has a good relationship with Queve and Astrid as well.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Callidea&amp;diff=649</id>
		<title>Callidea</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Callidea&amp;diff=649"/>
		<updated>2024-08-10T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Callidea is an elven city in a hidden location underneath a glacier in the North, populated exclusively by dark elves, specifically Aevandrow.   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Callidea is an elven city in a hidden location underneath a glacier in the North, populated exclusively by [[dark elves]], specifically [[dark elves#Aevandrow|Aevandrow]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Callidea was founded by the Third Great Migration of dark elves, or drow. Because they turned to the north, they took the name aevandrow (“aevan” in [[Elvish]] meaning “north”). Originally pursued by udadrow cultists wishing to punish those they saw as heretics defying the liberating goddess [[Lolth]], the aevandrow hollowed out part of a massive glacier in which to hide. This became the First Cavern although the city has considerably expanded since.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The city is located under a massive glacier called the Silver Ribbon. As glaciers do flow and travel, the trailing edge of the glacier is constantly being magically melted and the leading edge refrozen. The glacier provides meltwater, shelter, and concealment. Tunnels through the bedrock allow entrance and exit, although few tunnels extend so deep that they emerge in the underdark. &lt;br /&gt;
&lt;br /&gt;
The First Cavern is preserved as an irregular dome of ice in the western part of the city, and acts as a center of politics and religious worship. &lt;br /&gt;
&lt;br /&gt;
There are very few outside towns and villages with the exception of the Callidean Docks, a cold harbor-town about two miles away from the city proper that acts as a “front door” to the city where goods can be traded. &lt;br /&gt;
&lt;br /&gt;
==Culture, Politics, and Religion==&lt;br /&gt;
&lt;br /&gt;
As Callidea is aevandrovian, it is matriarchal and ruled by the Council of Queens Under the Ice. Under each queen are several princesses who fulfil individual roles (like a minister) and who can step in at a moment’s notice if a Queen is unable to carry out her duties. With the exception of these leaders, the city does not have a wide gulf between upper and lower classes and healthcare, education, and food are available to all. &lt;br /&gt;
&lt;br /&gt;
Unlike udadrovian culture, men are afforded equal status and can attain the rank of Queen (though less frequently). The basics of magic are taught to most drow of all genders, and many people view magic as a vocation rather than a field of study because the city relies on magic to grow food, provide freshwater, and keep the city from being crushed as the glacier moves along. &lt;br /&gt;
&lt;br /&gt;
[[Halone]] is a major goddess and Callidea celebrates a yearly festival depicting Halone fending off Lolth with her spear of ice, representing the glacier. LIke most elves, [[Sealticge]] and [[Dreisang]] feature in worship, although perhaps less so than other elven cultures. &lt;br /&gt;
&lt;br /&gt;
LIke other drow, the dark elves gained that name because they “turned away from the light to Lolth’s shadows”. Although like the lorendrow, the aevandrow disavow her, there are some among the aevandrow who feel that Lolth should still have a place of reverence in their society because she spoke to their ancestors, encouraged them to secede from the high elves, and therefore aevandrow society would not exist without Her. This opinion is generally considered repulsive and Princess [[Celandine]] referred to these activists disparagingly as “LARPers” in a conversation with [[Mino]]. &lt;br /&gt;
&lt;br /&gt;
==Population== &lt;br /&gt;
&lt;br /&gt;
Callidea is populated exclusively by dark elves. It is exceptionally rare for other folk to visit the city, much less stay there for very long. Visitors usually only stay at the handful of inns in the Callidean Docks and rarely progress further into the city proper. However, the aevandrow are more than willing to venture out and visit other locations and cultures representing their city. &lt;br /&gt;
&lt;br /&gt;
==Notable Citizens==&lt;br /&gt;
&lt;br /&gt;
[[Celandine]], Princess of Callidea is the ambassadress to the [[Fairweather Vale]]. She was killed by assassins in October 1335, though the city quickly spent the time and resources needed to resurrect her. She then sailed back to Callidea and dramatically took the wind out of the sails of her would-be assassins. She resumed her diplomatic duties after a short period of recovery.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Antjon&amp;diff=648</id>
		<title>Antjon</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Antjon&amp;diff=648"/>
		<updated>2024-08-10T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Antjon, Marquess of Elfield  Antjon is the current and fourth-generation Marquess of Elfield. He is the father of Astrid, as well as Aleinn, the curre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antjon, Marquess of Elfield&lt;br /&gt;
&lt;br /&gt;
Antjon is the current and fourth-generation [[Nobility|Marquess]] of [[Elfield]]. He is the father of [[Astrid]], as well as [[Aleinn]], the current Heir of Elfield. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Antjon is an average human man in late middle age. He has shoulder length, black wavy hair and dark eyes, with fair skin. He has a noticeably deep and gravelly voice, although it isn’t quite Tom Waits-esque. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Antjon was born in 1270 and raised as Heir of Elfield to succeed his mother, the third-generation Marchioness of Elfield. After coming of age at 18, he served as his mother’s agent, often receiving visitors in her stead. Because of his upbringing and proximity to the [[Elflands]], he learned to speak fluent [[Elvish]]. &lt;br /&gt;
&lt;br /&gt;
On one diplomatic visit, he met [[Queve]], a royal member of the high elven court. They fell in love, and announced their intent to marry. In [[Caerdonal]], he participated in a betrothal ceremony, and for the elves this was tantamount to marriage (a social custom instead of a legal one, which would eventually be entered into following the period of betrothal). They had a daughter, Astrid, together in the year or so following this announcement. Upon returning to Elfield, he learned that because both he and Queve stood to inherit in their respective homelands, one or the other would need to abdicate their inheritance as it would otherwise be considered interference by a foreign power. Eventually, both he and Queve decided to separate and return to rule their homelands. &lt;br /&gt;
&lt;br /&gt;
Several years later in 1303, he met [[Laila]] and they married and had another child. Because Astrid represented “a divided loyalty” between Elfield and Caerdonal, she was not able to be named Heir and Aleinn was named instead. This resulted in a rift between father and daughter, especially as she would spend only part of each year in Elfield with her father. &lt;br /&gt;
&lt;br /&gt;
In 1312, he formally acceded to the title of Marquess. &lt;br /&gt;
&lt;br /&gt;
===Lighthaus Inspektorz===&lt;br /&gt;
&lt;br /&gt;
The [[Lighthaus Inspektorz|LHI]] first learned about Antjon indirectly when Astrid invited them to stay at Elfield Manor in [[Old Bay]], in March 1337. He was not in residence at the time.&lt;br /&gt;
&lt;br /&gt;
At a party in [[Stonewall]] following their victory over the [[Iron Revenant]] in August 1337, Antjon approached [[Nergil]] as he wanted to meet his daughter’s associates. He expressed regret that he could not take more of an interest in her life, and was impressed by Nergil’s description of her spellcasting while fighting the marilith in [[Redford]], noting that Queve would be particularly interested in that fact. He offered Nergil his support as the father of Nergil’s friend, both during their adventures and in business as he has contacts among both the elves and across the Vale. &lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===Antjon and Astrid===&lt;br /&gt;
&lt;br /&gt;
[[Astrid]] is Antjon’s firstborn child and only daughter. Due to the circumstances around her birth and the distance with which he must treat her to avoid accusations of divided loyalties, they aren’t close even as adults. She split her younger years living part of the year with her mother, so that didn’t help either. When she began traveling as an adult and making a name for herself as an “amusing diversion” with her fortunetelling in high-class salons and parlors, Antjon made a point of shutting down any disparaging remarks about her when possible, although Astrid viewed this as purely self-interest. Antjon privately regrets that distance and misunderstanding but also doesn’t feel he can be the first to reach out, meaning it goes unresolved. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Aleinn===&lt;br /&gt;
&lt;br /&gt;
[[Aleinn]] is Antjon’s secondborn child and only son. Aleinn acts both as Heir and also his father’s agent, representing his interests when Antjon cannot. They share a relatively close relationship, both personally and professionally. Aleinn’s love of hunting and horses is a significant element of their relationship that they don’t share, which Antjon views with fond amusement. There is an unspoken acknowledgment between them that Aleinn’s position as Heir is somewhat unfair to Astrid and although politically they must take care, the door to Elfield should always be open to her. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Akty===&lt;br /&gt;
&lt;br /&gt;
When [[Akty Sheppard]] took the coronet of the Grand Duchy, Antjon acted as a mentor with regards to foreign diplomacy given his experience as a marcher lord. The easygoing grand duke enjoys gently teasing the marquess for his seriousness, especially at livelier parties. However, this is based on a deep mutual respect. Meez Sheppard and Laila of Elfield are also on close terms. Akty once asked Antjon to join his cabinet as the [[Stonewall#Cabinet|Chair of Diplomacy]], though the latter declined as Aleinn was still young. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Athtar===&lt;br /&gt;
&lt;br /&gt;
[[Athtar]], Duke of Swansing, is an old social rival. Early in his career, Antjon asked Athtar for assistance in negotiating a border treaty. Although Athtar helped, he used the opportunity to publicly shame the younger human for not being able to do it himself in order to make his own contributions seem more valuable to the elven kingdoms. Athtar also looks down on Astrid for being a half-elf who has no position, despite her elven heritage; how much of this is actual xenophobia versus another way to sneer at her father is not clear. Antjon for his part attempts not to have anything to do with Athtar, although they sometimes run into each other at social events. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Nergil===&lt;br /&gt;
&lt;br /&gt;
Antjon made a formal offer of support for [[Nergil]] in their adventures as an indirect way of supporting his daughter. He also felt surprisingly comfortable opening up to Nergil, suggesting that he doesn’t often get to talk about his daughter in depth. He praised Nergil’s social acumen, and Nergil in turn expressed his hope that Antjon is able to be more socially free in the future. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Queve===&lt;br /&gt;
&lt;br /&gt;
[[Queve]], Princess of Caerdonal, is an elven woman who was Antjon’s first love. They met as diplomatic representatives of their nations and were attracted to each other immediately: Queve’s passion and daring intrigued the cautious but forceful Antjon, and she found his generally calm demeanor to be a balm on her own. They went so far as to engage in a betrothal ceremony and have a daughter together. Ultimately, they both chose duty over love as neither could inherit while the other could. In 1337, they don’t speak as often as they might wish to avoid the appearance of favoritism, but they think of each other fondly and with respect. &lt;br /&gt;
&lt;br /&gt;
===Antjon and Laila===&lt;br /&gt;
&lt;br /&gt;
[[Laila]], Marchioness of Elfield, is a human woman from [[Elmark]] and Antjon’s second love. They met while he was grieving his relationship with Queve and this rebound relationship turned into something more serious. He often refers to this relationship as having been “blessed by [[Menphina]] twice”. Laila is considerably more lighthearted than Antjon and balances his more taciturn nature. They share one child, their son Aleinn. Antjon has worked to make sure Laila has a good relationship with Queve and Astrid as well.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Thaliak&amp;diff=531</id>
		<title>Thaliak</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Thaliak&amp;diff=531"/>
		<updated>2021-12-30T21:40:25Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thaliak is the god of rivers and of knowledge, specifically of the natural world. To him, the world is a wondrous place, full of mystery, and he wants to record it all. He is the patron of bookbinders, recordkeepers, and naturalists, but also of the epic story and oral history. His epithets include '''the Scholar''', '''the Recorder''', and '''the Water-bearer'''. Rarely, poetically, he is called '''Oschon's Hearth'''.&lt;br /&gt;
&lt;br /&gt;
The scroll and the ewer are his symbols. The scroll represents his role as a collector of accumulated knowledge. The ewer represents the mythical water source, from whence all waters flow, as well as metaphorically the passage of knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
[[Oschon]] is his partner and lover, who wanders the planes. They are said to have met purely by accident. Oschon sought refuge from a storm at Thaliak's door, and traded stories of his travels in exchange for shelter. Although Oschon set forth again the next morning, he found himself returning to Thaliak again and again, to an eager ear for the stories Oschon would bring. Eventually Thaliak offered to share his bed and home, permanently, and the two gods were henceforth united, although often apart. &lt;br /&gt;
&lt;br /&gt;
[[Llymlaen]] is the daughter of Thaliak and Oschon, born from the union of the knowledge Oschon brings back to Thaliak from his wanderings. From her fathers, she understands the relationship between the mountains, plains, rivers, and seas that shape the world and how the wind moves through them, giving her her role of navigator.&lt;br /&gt;
&lt;br /&gt;
[[Alephan]] is his teacher, Thaliak his assistant, although their interests and methodologies differ. Whereas Alephan seeks to understand the universe and its workings, Thaliak merely wishes to record what is seen and experienced. Alephan's devotees sometimes criticize worshippers of Thaliak as not seeing the bigger picture, and Thaliak's followers sometimes believe Alephan misses the trees for the forest. &lt;br /&gt;
&lt;br /&gt;
As a god of nature, he finds easy alliances with [[Nophica]], [[Draefendi]], and [[Dohter]], who all are said to bring him interesting things. He has a complicated relationship with [[Balogar]], with whom his husband Oschon often travels - on the one hand, their adventures often make for good stories to take down, but Thaliak is said to fret for Oschon's safety whenever he goes out with Balogar. &lt;br /&gt;
&lt;br /&gt;
The [[Order of the Cobalt Soul]] is a monk order dedicated to Thaliak and Oschon. &lt;br /&gt;
&lt;br /&gt;
He has a particular hatred of [[Zuggtmoy]]. While death is as interesting to him as life, the Lady of Decay seeks to reduce all to a base, unchanging state, making the world less interesting. [[Vecna]] hates him as a god of knowledge, and he is rivals with [[Gruumsh]], who has no love for beauty or nature.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Oschon&amp;diff=530</id>
		<title>Oschon</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Oschon&amp;diff=530"/>
		<updated>2021-12-30T21:40:06Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oschon is the god of mountains, who wanders the planes. To him, the world is an adventurous place, full of mystery and things to do and try, and he wants to experience it all. He is the patron of rangers, wanderers, and adventurers - those who travel not for duty or business but for love of the open road. His epithets include '''the Wanderer''', '''the Visitor''', and '''the Mountain Man'''. Rarely, poetically, he is called '''Thaliak's Heart'''. &lt;br /&gt;
&lt;br /&gt;
The walking stick, a simple vertical line with a scrolled top, is his most notable symbol. &lt;br /&gt;
&lt;br /&gt;
[[Thaliak]] is his partner and lover, who records the natural world. They are said to have met purely by accident. Oschon sought refuge from a storm at Thaliak's door, and traded stories of his travels in exchange for shelter. Although Oschon set forth again the next morning, he found himself returning to Thaliak again and again, to an eager ear for the stories Oschon would bring. Eventually Thaliak offered to share his bed and home, permanently, and the two gods were henceforth united, although often apart.&lt;br /&gt;
&lt;br /&gt;
[[Llymlaen]] is the daughter of Thaliak and Oschon, born from the union of the knowledge Oschon brings back to Thaliak from his wanderings. From her fathers, she understands the relationship between the mountains, plains, rivers, and seas that shape the world and how the wind moves through them, giving her her role of navigator.&lt;br /&gt;
&lt;br /&gt;
Oschon relies on [[Steorra]] and the night sky for guidance as he wanders. Sometimes he will walk with [[Balogar]] or [[Draefendi]] as they travel or hunt. Thaliak has mixed feelings when Oschon travels with Balogar - on the one hand, their adventures often make for good stories to take down, but Thaliak is said to fret for Oschon's safety whenever he goes out with Balogar.&lt;br /&gt;
&lt;br /&gt;
Otherwise, Oschon doesn't have strong relationships with many other gods due to his transient nature, but he is on good terms with most, including many of the dark gods. While he doesn't have any particular rivals or mutual enmities, [[Maglubiyet]] and [[Yeenoghu]] often put him in danger most often according to legends, when he wanders into the path of their bloodlust. &lt;br /&gt;
&lt;br /&gt;
The [[Order of the Cobalt Soul]] is a monk order dedicated to Thaliak and Oschon.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Oschon&amp;diff=529</id>
		<title>Oschon</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Oschon&amp;diff=529"/>
		<updated>2021-12-30T21:39:45Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Oschon is the god of mountains, who wanders the planes. To him, the world is an adventurous place, full of mystery and things to do and try, and he wants to experience it all....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oschon is the god of mountains, who wanders the planes. To him, the world is an adventurous place, full of mystery and things to do and try, and he wants to experience it all. He is the patron of rangers, wanderers, and adventurers - those who travel not for duty or business but for love of the open road. His epithets include '''the Wanderer''', '''the Visitor''', and '''the Mountain Man'''. Rarely, poetically, he is called '''Thaliak's Heart'''. &lt;br /&gt;
&lt;br /&gt;
The walking stick, a simple vertical line with a scrolled top, is his most notable symbol. &lt;br /&gt;
&lt;br /&gt;
[[Thaliak]] is his partner and lover, who records the natural world. They are said to have met purely by accident. Oschon sought refuge from a storm at Thaliak's door, and traded stories of his travels in exchange for shelter. Although Oschon set forth again the next morning, he found himself returning to Thaliak again and again, to an eager ear for the stories Oschon would bring. Eventually Thaliak offered to share his bed and home, permanently, and the two gods were henceforth united, although often apart.&lt;br /&gt;
&lt;br /&gt;
[[Llymlaen]] is the daughter of Thaliak and Oschon, born from the union of the knowledge Oschon brings back to Thaliak from his wanderings. From her fathers, she understands the relationship between the mountains, plains, rivers, and seas that shape the world and how the wind moves through them, giving her her role of navigator.&lt;br /&gt;
&lt;br /&gt;
Oschon relies on [[Steorra]] and the night sky for guidance as he wanders. Sometimes he will walk with [[Balogar]] or [[Draefendi]] as they travel or hunt. Thaliak has mixed feelings when Oschon travels with Balogar - on the one hand, their adventures often make for good stories to take down, but Thaliak is said to fret for Oschon's safety whenever he goes out with Balogar.&lt;br /&gt;
&lt;br /&gt;
Otherwise, Oschon doesn't have strong relationships with many other gods due to his transient nature, but he is on good terms with most, including many of the dark gods. While he doesn't have any particular rivals or mutual enmities, [[Maglub]] and [[Yeenoghu]] often put him in danger most often according to legends, when he wanders into the path of their bloodlust. &lt;br /&gt;
&lt;br /&gt;
The [[Order of the Cobalt Soul]] is a monk order dedicated to Thaliak and Oschon.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Thaliak&amp;diff=528</id>
		<title>Thaliak</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Thaliak&amp;diff=528"/>
		<updated>2021-12-30T21:25:25Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Thaliak is the god of rivers and of knowledge, specifically of the natural world. To him, the world is a wondrous place, full of mystery, and he wants to record it all. He is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thaliak is the god of rivers and of knowledge, specifically of the natural world. To him, the world is a wondrous place, full of mystery, and he wants to record it all. He is the patron of bookbinders, recordkeepers, and naturalists, but also of the epic story and oral history. His epithets include '''the Scholar''', '''the Recorder''', and '''the Water-bearer'''. Rarely, poetically, he is called '''Oschon's Hearth'''.&lt;br /&gt;
&lt;br /&gt;
The scroll and the ewer are his symbols. The scroll represents his role as a collector of accumulated knowledge. The ewer represents the mythical water source, from whence all waters flow, as well as metaphorically the passage of knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
[[Oschon]] is his partner and lover, who wanders the planes. They are said to have met purely by accident. Oschon sought refuge from a storm at Thaliak's door, and traded stories of his travels in exchange for shelter. Although Oschon set forth again the next morning, he found himself returning to Thaliak again and again, to an eager ear for the stories Oschon would bring. Eventually Thaliak offered to make &lt;br /&gt;
&lt;br /&gt;
[[Llymlaen]] is the daughter of Thaliak and Oschon, born from the union of the knowledge Oschon brings back to Thaliak from his wanderings. From her fathers, she understands the relationship between the mountains, plains, rivers, and seas that shape the world and how the wind moves through them, giving her her role of navigator.&lt;br /&gt;
&lt;br /&gt;
[[Alephan]] is his teacher, Thaliak his assistant, although their interests and methodologies differ. Whereas Alephan seeks to understand the universe and its workings, Thaliak merely wishes to record what is seen and experienced. Alephan's devotees sometimes criticize worshippers of Thaliak as not seeing the bigger picture, and Thaliak's followers sometimes believe Alephan misses the trees for the forest. &lt;br /&gt;
&lt;br /&gt;
As a god of nature, he finds easy alliances with [[Nophica]], [[Draefendi]], and [[Dohter]], who all are said to bring him interesting things. He has a complicated relationship with [[Balogar]], with whom his husband Oschon often travels - on the one hand, their adventures often make for good stories to take down, but Thaliak is said to fret for Oschon's safety whenever he goes out with Balogar. &lt;br /&gt;
&lt;br /&gt;
The [[Order of the Cobalt Soul]] is a monk order dedicated to Thaliak and Oschon. &lt;br /&gt;
&lt;br /&gt;
He has a particular hatred of [[Zuggtmoy]]. While death is as interesting to him as life, the Lady of Decay seeks to reduce all to a base, unchanging state, making the world less interesting. [[Vecna]] hates him as a god of knowledge, and he is rivals with [[Gruumsh]], who has no love for beauty or nature.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_08&amp;diff=526</id>
		<title>Flight 08</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_08&amp;diff=526"/>
		<updated>2021-12-03T03:21:25Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 28.11.21  Prev: Flight 07  Next: Flight 09  They get back down to the parlor with no incident.  Gen immediately lays out a blanket.   V is quiet. G: Dranzorg fou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 28.11.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 07]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 09]]&lt;br /&gt;
&lt;br /&gt;
They get back down to the parlor with no incident.&lt;br /&gt;
&lt;br /&gt;
Gen immediately lays out a blanket. &lt;br /&gt;
&lt;br /&gt;
V is quiet. G: Dranzorg found us again, we fought him on the roof, things went badly but L lived, so. That’s what happened. Gen: It couldnl’t have gone that badly? A laughs. G: it was very close. G: did you take care of him? G: yes, but he’ll probably be back. V: L wrecked him (he’s like, wide-eyed). &lt;br /&gt;
&lt;br /&gt;
Gen takes the ring mail off of Laurie. There are burns on her skin from the rings. “A cursed suit of armor. Once youv’e seen one, you’ve seen them all.” Did L seem different at all during the fight? G: slightly possessed. V: very cool. A: def mara. Gen: “slightly”? G: L was able to act of her own will, but there was another will in there. Gen: makes sense. &lt;br /&gt;
&lt;br /&gt;
A: he spent the entire time just screaming at her. V tries to do a little L impression and do a little smirk. 21! Gen has to put her needle down to stop laughing at how accurate it is. &lt;br /&gt;
&lt;br /&gt;
Gen takes care of hteir wounds and gives them all 1 healing potion. V calls her mom and is mortified, she isn’t able to totally hide her chuckle.&lt;br /&gt;
&lt;br /&gt;
September 29, 1335&lt;br /&gt;
&lt;br /&gt;
Long rest! V’s nightmare is of Mara killing DZ. “It’s just a dream and surely has no connection to things”&lt;br /&gt;
&lt;br /&gt;
L is awake. V sleepily gives her a hug. L praises V for controlling the wolf. “How can I not be brave next to L, the bravest person ever?” Gen: it’s good you’re making good progress so quickly! (A gags. G does too.)&lt;br /&gt;
&lt;br /&gt;
V wants to take the locket. He’s thinking that Ezra’s raven mark protected the armor, and the ravens on the séance board protect the parlor, maybe they can do something with that. &lt;br /&gt;
&lt;br /&gt;
V to A: I feel like you’re not having the best time in the world, I think none of us, I think you especially, since we’ve been here and taken a lot of stuff, I feel like I should apologize for being mad that you stole that veil, so I think you should wear the veil as much as you want. (A p uts it on) and V: you look very pretty or handsome, whichever you prefer. &lt;br /&gt;
&lt;br /&gt;
(V explains it was “a reward” for killing something, and Gen is a little suspicious of that word)&lt;br /&gt;
&lt;br /&gt;
V: I was a child all those days ago…&lt;br /&gt;
G: you’re still a child.&lt;br /&gt;
&lt;br /&gt;
Gen is gonna stay behind. She casts goodberry, each gets 2 (can use as bonus action). She also casts barkskin on A, and Longstrider on V/L. To G, “you’re good at taking care of yourself in battle, you’re a healer with a connection to nature, here’s a magical sprig of mistletoe, 1d6 so one healing action”&lt;br /&gt;
&lt;br /&gt;
They head through the kitchen. Arm in the hearth, V going first, hits V for 1 HP, then arm retreats and the fire goes down. H eats a berry. L theorizes this is the CW’s way of fulfilling its obligation to attack them without doing damage. &lt;br /&gt;
&lt;br /&gt;
V proses hving a drink in the basement. A laughs at the idea of drinking vinegar. V: I think it’s wine? &lt;br /&gt;
&lt;br /&gt;
There’s a cat noise, like pretending to be a cat. V is excited and thinks it’s newes. G is not convinced. V: what do you think, L? You have the authority here. L: let’s just go?&lt;br /&gt;
&lt;br /&gt;
1 races away from V, 1 from G, to hide (badly). V puts his hand out. He thinks they’re basically sphinx cats. V is adamant they need to save the cats. L opens the door and they go through arguing. They go through and close the door.&lt;br /&gt;
&lt;br /&gt;
A looks around, G helps. V looks at the door like he wants to go help the cats. Nothing special in the room. They decide to move forward, but realize part of the wall has fallen in. A realizes part of the wall is different, probably part of the old building. A looks away and to call their friends, and whent hey look back there’s an opening. &lt;br /&gt;
&lt;br /&gt;
(G cast light on a torch, warm yellow, L also has a torch)&lt;br /&gt;
&lt;br /&gt;
They’re in this section of wall…V triest o open it. It opens as he reaches for it. V: I did it!&lt;br /&gt;
&lt;br /&gt;
They see the pit. The light barely illuminates the bottom. G tries to estimate how far down it is, probably about 30 feet. V: we can just jump down! L “V, we want to be able to get back out”&lt;br /&gt;
&lt;br /&gt;
A hears a whispered name and a pale amber light at the base. (no echoes detail). A asks for L’s help to tie the rope, L rolls 19 with advantage. Very secure.&lt;br /&gt;
&lt;br /&gt;
V gives them high fives as they climb down… V first, L, G, finally A. they see the monolith…&lt;br /&gt;
&lt;br /&gt;
V is unsettled by the faces shaped into the walls. “That’s probably the thing that’s doing the bad stuff, right L?” “probably, V. I’ve never seen anything like this… Gen and I have hit the big leagues” they move forward. L gives G/A a look. G to a: you good? V: I’ll protect you.&lt;br /&gt;
&lt;br /&gt;
M appears and screams “You foul thing! Take these lives and release me!” she moves to attack!&lt;br /&gt;
&lt;br /&gt;
•	Round 1&lt;br /&gt;
o	L pushes past V, to M: “over here!you know me!”&lt;br /&gt;
	Ready an attack!&lt;br /&gt;
	“I can distract her while you figure out what to do?”&lt;br /&gt;
o	G thinks for a moment and fires her xbow: 1M&lt;br /&gt;
	Was not a dead-on enough shot to damage it&lt;br /&gt;
o	A to V: Are you gonna go in there? V: yeah!&lt;br /&gt;
	A casts protection from evil and good on V. pat on the jaw like, be careful.&lt;br /&gt;
	No WM&lt;br /&gt;
	V: I love you!&lt;br /&gt;
o	M screams: A/G/V take psychic damage, L drops to 0 HP, Moves in toward the party&lt;br /&gt;
o	V runs through the water, not harmful but stain his breeches. &lt;br /&gt;
	M’s AOO misses&lt;br /&gt;
	Rage!!! He gets his bite! But 1M&lt;br /&gt;
•	Round 2&lt;br /&gt;
o	L 1S death save.&lt;br /&gt;
o	G uses healing light and her charm to get L up.&lt;br /&gt;
	Wand of magic missles on the amber – cracks appear as the missiles hit&lt;br /&gt;
	Inky tendrils explode from the water&lt;br /&gt;
o	A: how does L look? Drenched in sweat? &lt;br /&gt;
	Gives L a potion of healing&lt;br /&gt;
	Notices the glowing raven amulent&lt;br /&gt;
o	M chases V: miss&lt;br /&gt;
o	Shadow tendrils:&lt;br /&gt;
	5x M on V&lt;br /&gt;
o	V shifts&lt;br /&gt;
	1 M in the monolith and misses badly, trying to dodge the shadows&lt;br /&gt;
•	Round 3&lt;br /&gt;
o	L picks up her sowrd, bro nods A, slides down into the pit and slices a tendril&lt;br /&gt;
“what’s up, V? ready to take this on?”&lt;br /&gt;
o	G healing light to L again, L raises her sword in thanks&lt;br /&gt;
	Magic missiles!&lt;br /&gt;
o	A inspects the amulet. Why is it glowing? Religion 23. Blessed objects can have a reaction like this when in their opposite: also Agathas faith charged it over time. &lt;br /&gt;
	Holds it out to see what happens…&lt;br /&gt;
	The light dwindles, M freezes up, the tendrles begin to shrink back&lt;br /&gt;
o	M freezes&lt;br /&gt;
o	Shadows move to A, V takes AOO&lt;br /&gt;
	2H 2M&lt;br /&gt;
	A is down with 2 failed death save&lt;br /&gt;
o	V figures L or G can heal A, so he turns back to the M and attacks the amber, tearing intot he cracks&lt;br /&gt;
	2H&lt;br /&gt;
•	Round 4&lt;br /&gt;
o	L shoulders through the tendrils, gives A the potion&lt;br /&gt;
	L pats on the shoulder. “back in the fight, let’s go”&lt;br /&gt;
o	G runs behind a pillar, squeeze by a tendril and cure wounds on A&lt;br /&gt;
o	A holds it out to the amber, a little manic. They like having power over this. &lt;br /&gt;
	To the amber: can you hear us? &lt;br /&gt;
o	M remains frozen, fixated on the amulet&lt;br /&gt;
o	Tendrils attack: &lt;br /&gt;
	3M 1H, which A glitches time to avoid&lt;br /&gt;
o	V continues to attack the monolith,&lt;br /&gt;
	1H 1M&lt;br /&gt;
	Monolith whispers in your mind: &lt;br /&gt;
•	Little wolf, can’t you feel it? As it calls to you? Don’t you want to run in the dark, seek the challenge of greater prey? &lt;br /&gt;
•	V hesitates, but doesn’t pay massive attention&lt;br /&gt;
•	Round 5&lt;br /&gt;
o	L to G: See what you can do about these? I’ve got M&lt;br /&gt;
	2H&lt;br /&gt;
o	G uses sacred flame on nearest tentacle, it vaporizes on contact&lt;br /&gt;
	(the ki-rin is super thrilled)&lt;br /&gt;
o	A is too focused on their immediate surrounding to catch V’s hesitation&lt;br /&gt;
	Continues to hold up the amulet, muttering: “does it hurt?” &lt;br /&gt;
o	M is frozen&lt;br /&gt;
o	Shadows 3M on A&lt;br /&gt;
o	V’s hesitation came less from the offer and more from the authority of responding&lt;br /&gt;
	Monolith speaks to him:&lt;br /&gt;
•	No, you’re afraid of that aren’t you. What about all the people you could save with that power, little wolf? &lt;br /&gt;
•	What about the people here? &lt;br /&gt;
•	What about them? Each deal I make is unique. I could benefit from your sense of justice?&lt;br /&gt;
•	Do you want to do good things?&lt;br /&gt;
•	I want what you want. I want to help you achieve your goals?&lt;br /&gt;
•	Is this horrible shit coming from the amber, or is the amber helping someone who wanted evil things? &lt;br /&gt;
•	M asked for help ousting Dranzorg. She had free will, she chose what to do with that power. She accepted my gift, and as part of our bargain, she, like others, remains here to serve me. I can offer you a gift of your own, and if you accepted it, you could go free and serve your own ends, and if I had need of you, I would call you back.&lt;br /&gt;
•	Would everyone in the house go free? Theodora, Chimney Witch? &lt;br /&gt;
•	The gift I give to you is for you alone.&lt;br /&gt;
	He turns away from the monolith to attack M instead.&lt;br /&gt;
•	2H on M&lt;br /&gt;
•	Round 6&lt;br /&gt;
o	L doesn’t catch that tho&lt;br /&gt;
	Not making much progress there? Glad to have you here?&lt;br /&gt;
	2x M to Mara&lt;br /&gt;
o	G sacred flame another tentacle&lt;br /&gt;
	Vaporizes another tentacle&lt;br /&gt;
o	A notices that V changed targets, snaps their attention away from being mean to the &lt;br /&gt;
	A to L/V stop attacking M! kill it!&lt;br /&gt;
•	V: I can’t&lt;br /&gt;
•	A: V? Why???? What did it say to you?&lt;br /&gt;
•	13 intimidation, first time A has been angry &lt;br /&gt;
•	Upsets V, he kind of cringes in&lt;br /&gt;
	Still doing the amulet… for now&lt;br /&gt;
o	M doesn’t attack&lt;br /&gt;
o	Tendrils 1H 1M on A: str reduced&lt;br /&gt;
o	V mauls M 1H 1M, &lt;br /&gt;
	Monolith: Oh, little wolf, don’t turn away. IT’s hard to have a proper conversation with all this distraction. Convince your friends to stand down so we can talk more. I won’t hurt them.&lt;br /&gt;
	V yells out loud: “they’re not gonna listen to me, nobody listens to me!” &lt;br /&gt;
	I’m listening to you.&lt;br /&gt;
•	Round 6:&lt;br /&gt;
o	L surprised by the outburst, I’m listening to you!&lt;br /&gt;
	2H on M&lt;br /&gt;
	M is becoming more and more tattered&lt;br /&gt;
o	G, bc A and V were saying: “whatever you’re saying, it’s tricking you! It’s a trick!” super pissed.&lt;br /&gt;
	Healing light on A&lt;br /&gt;
	Magic missles hit where V has been doing damage&lt;br /&gt;
o	A is paralyzed by indecision – they notice V and focus on him.&lt;br /&gt;
	Falls to a knee, they’re tired of this whole thing, and also the fight, they always felt like the loops wasn’t over, so theyr’e just exhausted, they look at V and see themselves in someone else – being tired and scared and no idea what’s happening or what to do, needing someone to help them and not getting it&lt;br /&gt;
	Calmer, gentler: V, it wants to hurt you, whatever it’s promisting you, I know you to an extent now, you want to do the right thing, you want to protect us, that thing doesn’t want… V please trust us. It doesn’t want to help you in the way you want to help. Whatever it is promising you it’s going to be something you’re going to regret.&lt;br /&gt;
	The amulet is no longer up&lt;br /&gt;
o	M can finally move. Horrifying visage: she gets bulgy eyed and undearthly wind:&lt;br /&gt;
	Everyone is frightened. &lt;br /&gt;
o	Shadows 1H on A, 1M on G&lt;br /&gt;
o	V moves to A&lt;br /&gt;
	Monolith: I just want to see you do your best. You want to protect your friends, but can they protect you in the same way? I can give you the power to keep anything from happening again…&lt;br /&gt;
•	He doesn’t care about being protected, he doesn’t have that kind of sense of self-preservation&lt;br /&gt;
•	He just wants help and things to be ok&lt;br /&gt;
	He runs to A, 1 kill 1 H on tendrils&lt;br /&gt;
	Not saying anything, tears in his eyes, panicking,&lt;br /&gt;
•	Round 8&lt;br /&gt;
o	L sees V go by, but parries M and kills her; the cavern releases a sigh, a tension.&lt;br /&gt;
	2nd attack on the tentacle, killing it&lt;br /&gt;
	Take out the amber!&lt;br /&gt;
o	G healing lights A &lt;br /&gt;
	Magic missiles…&lt;br /&gt;
o	A crawls over to V and hugs him tight. A is holding V, glaring at the amber, looking for Rocks, to throw, &lt;br /&gt;
	To G: mind if I use this pot?&lt;br /&gt;
	Hand to floating in to the air, then lances out at the rock:&lt;br /&gt;
	It hits, shattering the stone &lt;br /&gt;
•	As it Monolith: I see that you didn’t think I was worthy of your help. I hope you can make better choices in the future… although I wonder if you’re smart enough.&lt;br /&gt;
o	V: it’s upset I didn’t help it, it says I’m not smart enough, It needed me and I’m not helping, it needed my help,&lt;br /&gt;
o	G it didn’t need your help. It wanted to use you.&lt;br /&gt;
	The rock shatters and crumbles and disintegrates, and th e water recedes.&lt;br /&gt;
o	V doesn’t realize it’s dead, he’s upset. &lt;br /&gt;
	G sighs and gets closer to him, puts a hand on him. “you did what you were supposed to do. You helped who you were supposed to help.”&lt;br /&gt;
o	A puts a hand on his forehead and directs him to the wall. “that’s what it did. And you helped us make sure it’s not going to do that to us or Tehodora’s children.”&lt;br /&gt;
G: and all the peole in the house should be &lt;br /&gt;
o	A: and you were the one smart enough not to fall for it.&lt;br /&gt;
o	It does help V.&lt;br /&gt;
&lt;br /&gt;
V: Can we help then? Theodora? &lt;br /&gt;
&lt;br /&gt;
They see objects in the crater. A can use mage hand while G collects stuff. G: can you mend my pot? Sure, after it’s fixed, A, they vanish. G is panicking but after 60 seconds A reappears. G: “oh, okay.” &lt;br /&gt;
&lt;br /&gt;
V’s eyes are entirely on L. just did not notice. She’s reassuring him, “we’ll get you your official monster hunting badge” and V believes it’s a thing that would also help since monsters would be afraid of the authority.&lt;br /&gt;
&lt;br /&gt;
A is so weak, they can’t hold on to V to piggyback. L and V reel them up. V carries A when they get up there. M says her line, and the floor reforms as if the pit was never gone. V: it’s time magic! A: fuck that. &lt;br /&gt;
&lt;br /&gt;
G: they’ve been freed, it seems… since we did kill the huge amber thing. &lt;br /&gt;
&lt;br /&gt;
CW leaves a 8x8 sheet cake that says “thank you”. &lt;br /&gt;
&lt;br /&gt;
They have cake in the parlor. They tell Gen what happened, and V explains everything that happened in his mind. He wouldn’t want to lie about it. His takeaway that he felt scared and bad about being scared, not sure if he should be listening to it. In the moment, he was overwhelmed with choice, not because it was bad. And the last line it said made him want to help it, but he feels bad about that…&lt;br /&gt;
&lt;br /&gt;
A/G are angry on his behalf, or distracted. (they didn’t do a great insight check.) L says to V: in this line of work, it’s a hazard of the job to be tempted. But you relied on your friends, you trusted the people you knew. When Gennifer and I were facing our uncle’s fiancé, she went to each of us and offered to turn us into werewolves. If we had said yes, we wouldn’t be standing here with you today. It would have been a different path in life. But we stood strong, and we survived and so did. Now how about we get out of here? &lt;br /&gt;
&lt;br /&gt;
A: this cake is great. &lt;br /&gt;
&lt;br /&gt;
V gets the pretty chunk of mineral out and leaves it for the house. The storm outside has stopped. The house is truly quiet. 140g each. Best money they’ve ever spent. This was the biggest thing they’ve ever faced, they wouldn’t have been able to do it alone.&lt;br /&gt;
&lt;br /&gt;
What’s next? Try to get hom,e or go with the girls? No, they should probably go home – not sure if they can get home again if they go to Borca. &lt;br /&gt;
&lt;br /&gt;
L gives a ring to A, a mist talisman to take them there. A: you were… not what I expected. L doesn’t know what to do with that.&lt;br /&gt;
&lt;br /&gt;
What can act as their mist talisman? Gift’s wand of flowers. &lt;br /&gt;
&lt;br /&gt;
They leave the sword with laurie. Gen: it’s probably cursed if it’s like the armor. L: we know people who can handle that. A puts the spirit board and planchette into the bag of holding.&lt;br /&gt;
&lt;br /&gt;
V to Gen: not good with goodbyes, gives her a hug. I’ll see you again. Whatever the case might be with the secret stuff you told me, if the medicine stops working or you don’t need it, you’re a strong caring person and that’s never going to change. &lt;br /&gt;
	Gen: you’ve done so well with your power, I’m sure you’ll find interesting ways to do it, then repeats the strong caring person line.&lt;br /&gt;
&lt;br /&gt;
V to L: big bro hug, you’re fuckin’ cool, I wanna be like you and I’m gonna work really hard to be like you. THANK YOU FOR TALKING TO ME ABOUT MY FEELINGS.&lt;br /&gt;
&lt;br /&gt;
A to Gen: general goodbye.&lt;br /&gt;
	Gen: thanks for working with us. &lt;br /&gt;
&lt;br /&gt;
A to L: shakes her hand. “I don’t really know how to do what V is doing, but uh, meeting you was good. That doesn’t happen often.&lt;br /&gt;
	L to A: I mean this as nicely as possible, but it was very strange meeting you. I hope you find a way to use your magic how you want to. &lt;br /&gt;
&lt;br /&gt;
G to Gen: thank you for that mistletoe it was very useful. I am very impressed with your overall skills with potionmaking and I appreciate everything youv’e done for us. I wish you well.&lt;br /&gt;
	Gen: I’m glad that I was able to help, and in a way that someone appreciates. She hopes that as G learns to use her powers, [use the balance of nature, help people].&lt;br /&gt;
&lt;br /&gt;
G toL: you were an imperative ally, I don’t know what we would have done without you. &lt;br /&gt;
	L: same to you. &lt;br /&gt;
&lt;br /&gt;
Can’t see the forest only the mists. Theodora beckons as the mists part. Gen/L wave as the mists close. &lt;br /&gt;
&lt;br /&gt;
When you emerge from the mists, the toys aren’t in your hands. They see the family portrait…&lt;br /&gt;
&lt;br /&gt;
Where did they come out? &lt;br /&gt;
&lt;br /&gt;
Level up:&lt;br /&gt;
&lt;br /&gt;
G: eldritch blast, bump dex. Learn armor of agathys, swap in lesser restoration and delete mirror image. Levelling scene next time!&lt;br /&gt;
&lt;br /&gt;
Gift. I’m so proud of you. And good work deserves a reward. IT would be a PLEASURE to give you what you need. How can I help you? &lt;br /&gt;
I need a way to heal people, to restore their minds. Better way to attack, and maybe a little bit of defense. &lt;br /&gt;
making such good choices… it is my honor to help you. You asked for defense last time; rather than trickery, you can simply gird yourself in ice that will slow your enemies when they strike. When you need to strike from afar, simply call on my power, and let loose. And then the crowning power, to restore others to usefulness, a restoration spell for lesser ailments. I look forward to when you can handle greater magic and heal more dangerous afflictions. Do you have anything else to ask fo me?&lt;br /&gt;
No, I appreciate what youv’e given me.&lt;br /&gt;
remember, gift, the best reward for good work, is more work. &lt;br /&gt;
&lt;br /&gt;
V: observant feat, animal instincts, &lt;br /&gt;
&lt;br /&gt;
A: fortune’s favor, wristpocket; if there was any hesitation to fuck with time before, residual fear, of “do I want to fuck around with this?” the answer is now yes. &lt;br /&gt;
&lt;br /&gt;
Where to they end up?&lt;br /&gt;
&lt;br /&gt;
A plans on asking if they’d like to travel together?&lt;br /&gt;
&lt;br /&gt;
Maybe closer to where gift was from?&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_07&amp;diff=525</id>
		<title>Flight 07</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_07&amp;diff=525"/>
		<updated>2021-12-03T03:16:10Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 21.11.21  Prev: Flight 06  Next: Flight 08  G heals V with cure wounds.  Into the tower, smells blood like on the walls. V checks himself first, but then “the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 21.11.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 06]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 08]]&lt;br /&gt;
&lt;br /&gt;
G heals V with cure wounds.&lt;br /&gt;
&lt;br /&gt;
Into the tower, smells blood like on the walls. V checks himself first, but then “the tower is alive and sdomeone cut a hole in it.” He takes a look; no catch or latch that you can see. A looks around with help: looks at the alcove. A nudges it with their toe. “it feels like stone.” V shoulder tackles it but just slips in the blood pool. L tries wit the point of her sword.&lt;br /&gt;
&lt;br /&gt;
A casts detect magic as they hang out. During, L attacks 2x, then hammer and chisel with V’s Warhammer to break it down. They crawl out!&lt;br /&gt;
&lt;br /&gt;
•	Round 1&lt;br /&gt;
o	DZ 2x hit on L&lt;br /&gt;
o	L 1 miss, 1 hit, 1 ss miss&lt;br /&gt;
o	G blade wards herself. &lt;br /&gt;
o	BL1 throws itself off the stairs at V, 2x miss.&lt;br /&gt;
o	A casts protection from good and evil on L; &lt;br /&gt;
o	V rages and goes beast mode! Crit on the BL1, tearing into &lt;br /&gt;
o	BL2 misses 2x on L; &lt;br /&gt;
•	Round 2&lt;br /&gt;
o	DZ 1x hit 1 miss on L&lt;br /&gt;
o	L 1 crit 1 hit SS miss;&lt;br /&gt;
o	G guiding bolts dranzorg but miss&lt;br /&gt;
o	BL1 hits V 2x and grapples him; blinded unable to breathe, dc 13 at start of each BL turn or 1d4+3, try to detach with dc 13 strength check (him or someone else)&lt;br /&gt;
o	A shocking grasps BL1, no&lt;br /&gt;
o	V shifts, going more wolf. Reckless 1 hit on BL, regain HP.&lt;br /&gt;
o	BL2: 1 hit 1 miss on L&lt;br /&gt;
•	Round 3&lt;br /&gt;
o	DZ 2x miss on L&lt;br /&gt;
o	L 1H 1M SSM&lt;br /&gt;
o	G bead of holy on BL1 , hit&lt;br /&gt;
o	BL1 tries to crush, fails; 1 crit, 1 miss on V&lt;br /&gt;
o	A chromatic orb: kills BL1 with lightning, looks a little bit like guiding bolt in a flash of color. &lt;br /&gt;
o	V races up the stairs to BL2, bites 2x&lt;br /&gt;
o	BL2 2x hit, grapples V, he yelps&lt;br /&gt;
•	Round 4&lt;br /&gt;
o	DZ 2x miss on L&lt;br /&gt;
o	L hauls herself up to the stairs, 2x miss;&lt;br /&gt;
o	G miss her crossbow shot at BL2&lt;br /&gt;
o	A misses witch bolt; they’re trying to be careful and not hit V&lt;br /&gt;
o	V reckless, 1 miss, 1 hit to kill BL2&lt;br /&gt;
•	Round 5&lt;br /&gt;
o	DZ 1 miss on L, 1 miss on V&lt;br /&gt;
o	L 2x hit 2handed on DZ&lt;br /&gt;
o	G hits DZ w xbow&lt;br /&gt;
o	A sapping sting: DZ 25 &lt;br /&gt;
o	V 2x hit bites&lt;br /&gt;
•	Round 6&lt;br /&gt;
o	DZ 1H on L, 1M on V&lt;br /&gt;
o	L 2x hits 2hand &lt;br /&gt;
o	G uses wand of magic missiles: fancy wand movements, like the feather on the end of the wand, killsl DZ&lt;br /&gt;
&lt;br /&gt;
The alcove has resealed itself as DZ’s body fades away. G offers healing light to L. V didn’t know that could happen. He didn’t know he could do that. “Did I hurt Laurie?” No, and she shakes his hand.&lt;br /&gt;
&lt;br /&gt;
“Gen told me and I did it!” “Yeah, Gennie knows her stuff sometimes.”&lt;br /&gt;
&lt;br /&gt;
As they climb the stairs, they hear DZ break free and stomp off around the first level. &lt;br /&gt;
&lt;br /&gt;
They talk a little about where they’re from – G mentions cragpine, A talks al ittle about the library. At the top of the tower, wind blows, pushes them down&lt;br /&gt;
&lt;br /&gt;
•	Round 1&lt;br /&gt;
o	A tides of chaos, witch bolt hit on leaper; this breaks protection&lt;br /&gt;
	You start recalling events that you were not present for&lt;br /&gt;
	They borrow one of the leaper’s memories of falling and dying and coming back&lt;br /&gt;
o	Poltergeist tries to fling G, who dodges as the wind rushes;&lt;br /&gt;
o	V hits with Warhammer&lt;br /&gt;
o	L 2x hit.&lt;br /&gt;
&lt;br /&gt;
L/V trade high fives. They climb to the top of the tower. They find the armor and the chalk drawing. a/V recognize it as old. V wants L to wear it. A calls to M: you here? L suggests another séance if they talk to them, but that might attract bad attention. G figures it’s Mara’s armor. They think Mara prayed to R, but L thinks it’s actually Theodora praying to Ezra. G proposes selling the armor, or A wearing it, but A laughs. “That’s a very generous of you to think I could do anything about that.”&lt;br /&gt;
&lt;br /&gt;
L suggests stealthing downstairs. They rush too much &lt;br /&gt;
&lt;br /&gt;
A: If we dress L up in that armor that would really set him off. &lt;br /&gt;
&lt;br /&gt;
L thinks that might not be a bad idea if they have to distract him.&lt;br /&gt;
L: sometimes we have to put ourselves in danger to protect the ones we love&lt;br /&gt;
&lt;br /&gt;
V to Gen: I turned into a wolf. &lt;br /&gt;
that’s great did you feel in control?&lt;br /&gt;
not really, but I didn’t hrut anyone!&lt;br /&gt;
it’s the first step on a long journey and I’m so proud of you for taking it.&lt;br /&gt;
&lt;br /&gt;
A is already laying down. They short rest. [Laurie rolls 4 hit dice for 21 points of recovery)&lt;br /&gt;
&lt;br /&gt;
They talk about doing the séance or not. A is in favor, because they’re so low on magic. G agrees with A. V is ready to go to the basement. What about L/Gen? L is ready to go downstairs. Gen is of 2 minds – she doesn’t want DZ to link up wth the entity and get a powerup. Also, either mara knows the entity or she doesn’t… and which is worse?&lt;br /&gt;
&lt;br /&gt;
Gen suggests going up to that other lockbox – also it will distract DZ if he catches them. L puts on the Mara’s ring mail. Gen casts barkskin on her. &lt;br /&gt;
&lt;br /&gt;
L steps out the door, &lt;br /&gt;
&lt;br /&gt;
•	Round 1&lt;br /&gt;
o	A surprise&lt;br /&gt;
o	V surprise&lt;br /&gt;
o	Peryton flies up, avoids aoo&lt;br /&gt;
o	Gen surprise&lt;br /&gt;
o	G surprise&lt;br /&gt;
o	L 2x miss&lt;br /&gt;
•	Round 2&lt;br /&gt;
o	A runs out, mind sliver: it passes.&lt;br /&gt;
o	V throws javelin (fetches stick) when it crits&lt;br /&gt;
	“can birds be intimidated?”&lt;br /&gt;
o	P turns and attacks L, 1H 1M&lt;br /&gt;
o	Gen casts produce flame;&lt;br /&gt;
	A’s wild magic goes off: fog cloud centered on them. A’s chest tightens as the air thickens into a fog&lt;br /&gt;
o	G runs outside, feeling along the wall, guiding bolts on peryton, &lt;br /&gt;
	A is like, lowkey triggered by the light flash&lt;br /&gt;
o	L 2x hit&lt;br /&gt;
&lt;br /&gt;
Gen casts gust of wind to clear the fog. (V thinks it’s part of the house – the cloud and the dispelling)&lt;br /&gt;
&lt;br /&gt;
They hear coughing from the master bedroom. V is worried that someone might be sick. G and A try to convince him, L says “we’ll check it on the way down” and mouths “no” to G.&lt;br /&gt;
&lt;br /&gt;
A takes the bag of holding. In the footlocker, tall custom-made suits, 13 silver, an amulet bearing the symbol of a skull surrounded by a skeletal ouroboros. V takes the suits, G takes the rest.&lt;br /&gt;
&lt;br /&gt;
A hears him stomping up the stairs. They talk quickly, do they fight? They could hide and wait for &lt;br /&gt;
&lt;br /&gt;
They go to the roof. It’s storming, and A keeps themself together. G cast minor illusion: heroic woman’s voice pretending to be Mara “wretched man, come fight me!” (intimidation 7) L will stand in sight of the door, A casts protection from evil and good. They hide: V 14, A 13, G 19.&lt;br /&gt;
&lt;br /&gt;
“What, you think you can trick - you. I’ll fucking KILL YOU!” &lt;br /&gt;
&lt;br /&gt;
She winks at V. Lightning flashes behind her.&lt;br /&gt;
&lt;br /&gt;
•	Round 1&lt;br /&gt;
o	L 1H 1M&lt;br /&gt;
o	G triest to climb the door housing, buts lides back down. If DZ comes into sight, she’ll shoot him. &lt;br /&gt;
o	A freezes water in front of him, the rainslick roof tile, &lt;br /&gt;
o	DZ slips and goes prone, stands back up; 2x miss&lt;br /&gt;
	G reaction: 1 HIT&lt;br /&gt;
o	V rages, claws this time, 2h with flanking&lt;br /&gt;
•	Round 2 – DZ summons 2 boneless&lt;br /&gt;
o	L 2x hit&lt;br /&gt;
o	Bl1 2X hit on A, grappled&lt;br /&gt;
o	G backs up a little, wand of magic missile: on BL1,&lt;br /&gt;
o	A shocking grasps BL1, hit&lt;br /&gt;
o	DZ 2x hit on L,&lt;br /&gt;
	L becomes possessed by M’s spirit&lt;br /&gt;
o	V grapples DZ, 2x claws 1h 1c,&lt;br /&gt;
	A wild magic: the blood-tears of claveria start playing faintly and ethereally around her&lt;br /&gt;
o	BL2 miss&lt;br /&gt;
•	Round 3&lt;br /&gt;
o	L: “V hld him there while I take care of this one!”, 1c 1h on BL2, kills it&lt;br /&gt;
	Stares DZ in the eye, V feels him tense&lt;br /&gt;
	V: “you’re next”&lt;br /&gt;
o	BL2: crushes A&lt;br /&gt;
	First hit is a crit, A saves themselves with chronal shift&lt;br /&gt;
	2nd is a hit, A is down&lt;br /&gt;
	Conc on protection is broken&lt;br /&gt;
o	G sees A go down, xbow misses&lt;br /&gt;
o	A death save 1F&lt;br /&gt;
o	DZ tries to vengeful glare, she pushes off the effect&lt;br /&gt;
o	V lets DZ go and grabs BL1 off, throwing it off the roof, it slides off the roof and lands on the ground dead, his rage ends as he comes out of that headspace into a panic. &lt;br /&gt;
•	Round 4&lt;br /&gt;
o	L 2x hit, 6 extra damage on DZ&lt;br /&gt;
o	G hurls herself to A, there’s a flash of lightning, rain pelting, A has been in this moment a thousand times before, “you’re here”, they hold hands, they’re crying a little&lt;br /&gt;
o	A stands up with G’s help, ready to dodge&lt;br /&gt;
o	DZ throws the weapons aside goes at with fists, L is unconscious, just throws her to the ground&lt;br /&gt;
o	V reckless, 1 miss 1 hit,&lt;br /&gt;
•	Round 5&lt;br /&gt;
o	L 1S&lt;br /&gt;
o	G moves past A, holding their hand until she has to let go, magic missle DZ&lt;br /&gt;
o	A ToC, witchbolt upcast hit DZ&lt;br /&gt;
o	DZ causes 2F death saves on L&lt;br /&gt;
o	V is scared for a moment, rage drops&lt;br /&gt;
•	Round 6&lt;br /&gt;
o	L 2S 2F&lt;br /&gt;
o	G magic missile DZ&lt;br /&gt;
	Yells to V to use the health potion&lt;br /&gt;
o	A continues witchbolt; &lt;br /&gt;
	Everyone is uneasy again&lt;br /&gt;
o	DZ hits V 2x&lt;br /&gt;
o	V shifts and roars and crits the Warhammer attack, &lt;br /&gt;
	He’s been angry before but he’s never wanted someone to die&lt;br /&gt;
•	Round 7&lt;br /&gt;
o	L  3S 2F she gets up and runs him through, he falls over the roof and disappears.&lt;br /&gt;
&lt;br /&gt;
L is holding herself up on V, he scoops her up and she passes out, G grabs the sword&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_06&amp;diff=524</id>
		<title>Flight 06</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_06&amp;diff=524"/>
		<updated>2021-12-03T03:13:15Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 14.11.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 05]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 07]]&lt;br /&gt;
&lt;br /&gt;
The house is creepy and the storm begins raging. Gift grabs the toys. V digs the splinters out of his teeth, and just crunches it to spit it out.&lt;br /&gt;
&lt;br /&gt;
They make it back down the parlor. It’s safer her, shadows aren’t as creepy. V thinks it’s Gen and L. L: what did you find? G: there’s something wrong with the house. We have children dolls now. We activated something… we don’t know what happened. &lt;br /&gt;
&lt;br /&gt;
They came here to find out what happened to the house. It’s getting more dangerous and they expected. But they’ll pay everyone and they can leave. &lt;br /&gt;
&lt;br /&gt;
G: can we even leave? &lt;br /&gt;
&lt;br /&gt;
L + G explain the mist talisman. But… sometimes you can’t leave, b ut it’s usually a conscious decision by something trapped here, and they don’t think they’re quite there yet. &lt;br /&gt;
&lt;br /&gt;
V is against leaving. Under the house is the cause of all this. He doesn’t want other people to stay here, and he doesn’t want to leave them to end up staying here. G is willing to leave, but is still curious. A is totally checked out, but G notices. G asks A if they want to leave. A defers. V takes this as assent, although G isn’t convinced.&lt;br /&gt;
&lt;br /&gt;
V brings up the idea of another séance. A and G explain thety were planning on doing a séance before they went into the nursery to find out what to do. So now they want to talk to Theodra and figure out what she wants. A has a good idea there’s something under the house that needs to be dealt with, what do Gen + L want to do? It’s almost time to make a decision about what everyone needs to do. &lt;br /&gt;
&lt;br /&gt;
Gen/L will explore the basement at some point ,but they don’t know if they’re equipped to deal with it. Might just b e recon before going to find a priest. But they do have a job to do it. &lt;br /&gt;
&lt;br /&gt;
In conversation, someone asks A what they think? A thinks going intot he basement at all is extremely risky, we’ll be completely in over our heads. G: A, you clearly know something about this situation. A: something evil is under the house. G: In more detail than that, please. A thinks for a moment. A asks “If I’m right, if it’s way over our heads, and we knew that beforehand, would you leave or stay?” G: leave. V: stay. A: even though you could be stuck here forever? V: I’d rather get in trouble doing something good than get out. V is firm that this is his problem, even tho G disagrees – they don’t know Gen/L at all or the halvhrests.&lt;br /&gt;
&lt;br /&gt;
A: I believe there is a force here, the one under the house. This force was deemed in need of containment or punishment. When that happened, the punishment was to force it to appear here, feeding off the same cattle over and over again… A zones out. Gen puts down a cup of water for A to drink. L is trying to not tap her foot though. A: the people, the ghosts in this house, Theodora, the children, I don’t think they have anything to do with that. V is right, they will suffer for an eternity because someone decided the force needed to be punished. If something needs to be trapped like this in its own plane, I don’t think were’ up to the task of killing it. &lt;br /&gt;
&lt;br /&gt;
G quietly considers this. V doesn’t understand the stakes so “I still want to try.” G: can we free the children and Theodora without letting this thing escape? A: idk. G: if we do choose to stay, that should be our goal, rather than stopping whatever  is under there. V: we don’t know it’s this big bad punish thing. It could just be a ghost. G: I’m inclined to believe A. V insists he gets it. &lt;br /&gt;
&lt;br /&gt;
Gen: I agree with A, it may not be possible to end this kind of threat. Not everhthing in the mists is being punished. Some things are here in the mists because they warp things around it, not because someone decided it should be punished. One thing too is that it’s possible to beat the house back without defeating it. I also think Theodora has asked you to do something, and that might deal a blow to the house. &lt;br /&gt;
&lt;br /&gt;
A: could we get back if we tried to leave? &lt;br /&gt;
G: we could always do the séance. &lt;br /&gt;
&lt;br /&gt;
L invites theodra.&lt;br /&gt;
&lt;br /&gt;
G: what do you want us to do with your children?&lt;br /&gt;
T: (images manifest) “get them out” &lt;br /&gt;
A: and then what?&lt;br /&gt;
T: all will be well.&lt;br /&gt;
V: is the thing beneath the house being contained?&lt;br /&gt;
T: No.&lt;br /&gt;
G: is it being punished?&lt;br /&gt;
T: No. &lt;br /&gt;
A: how powerful is it?&lt;br /&gt;
T: (stops at the full moon)&lt;br /&gt;
A: how do we free you and the chimney witch?&lt;br /&gt;
T: get them out.&lt;br /&gt;
A: is that “if you get them out we’ll be safe too”?&lt;br /&gt;
T: (moves to the eye and just stays there)&lt;br /&gt;
V: do you and the chimney witch have vessels like your children do?&lt;br /&gt;
T: No.&lt;br /&gt;
G/A: can we put you in vessels? &lt;br /&gt;
T: No. &lt;br /&gt;
V: will stopping the thing under the house get you and the Chimney Witch out.&lt;br /&gt;
T: No. Get them out. (A: she might be saying “get them out and they’ll be ok” or she might be saying “get them out and we’ll all be ok”)&lt;br /&gt;
G: what’s that bag upstairs?&lt;br /&gt;
T: (the glyph) [A knows it means “magic”, L: “now that you’ve pointed that out, it’s obvious”]&lt;br /&gt;
A: we’re going under the house, whether you want us to or not.&lt;br /&gt;
T: Get them out, please. Be careful. Farewell. (the séance ends)&lt;br /&gt;
&lt;br /&gt;
G likes she said please. A realizes that if they fall, the children wont’ be warded. A: if someone leaves, it should be someone with the best chance of getting out. I don’t think I have anything to get us out… G: you could hold on to us? Persuasioin 25 to have the twins take them out. &lt;br /&gt;
&lt;br /&gt;
The twins don’t like the plan, but accept its strength. They don’t like the idea of leaving them behind. They’re willing to take the chance, but they want to know more – and have this be a Plan B. if things get hairy, they can just go. G puts the toys on the table. Also, if they need to retreat, this is where they can meet up. &lt;br /&gt;
&lt;br /&gt;
September 27, 1335&lt;br /&gt;
&lt;br /&gt;
They long rest. [they could ask the chimney witch for a spare key. They not go to the top of the tower. Also grab the bag. G identifies the wand of magic missiles.] they put down &lt;br /&gt;
&lt;br /&gt;
V apologizes to Gen for being sexist by suggesting she should be the one to leave. Maybe he can think a little bit about what he says in the future btu she appreciates the sentiment. &lt;br /&gt;
&lt;br /&gt;
Vito has a nightmare. He dreams of Theodora who takes him upstairs, to the nursery. She disappears &lt;br /&gt;
V: theodora’s husband? &lt;br /&gt;
he shakes his head and steps into the room. &lt;br /&gt;
V: dad? &lt;br /&gt;
he smiles sadly and shakes his head. &lt;br /&gt;
E: My name is Ezra.&lt;br /&gt;
V: sup.&lt;br /&gt;
E: I have kept those children safe for a very long time.&lt;br /&gt;
V: me and my friends are gonna get them out and keep them safe. I know we can go into the basement and fix things. &lt;br /&gt;
E: If you want to see this through the end. I believe you can do what you set out to. What’s important to you, V?&lt;br /&gt;
V: helping Theodora and keeping people safe.&lt;br /&gt;
E: Focus on that. Straying from that path can be dangerous.&lt;br /&gt;
V: I won’t… wait!&lt;br /&gt;
&lt;br /&gt;
He wakes up on the roof. He stays there for a bit. He goes downstairs, he keeps hearing footsteps behind him. V says Ezra when he hears the footsteps, and they stop. and he gets downstairs.&lt;br /&gt;
&lt;br /&gt;
September 28, 1335… (27?)&lt;br /&gt;
&lt;br /&gt;
He wakes everyone up by closing the door. G: uhhhhh why are you wet? : I went up to the roof. G: uhhh why? (A dries him off with shape water) V: the man said… this is not my strong point. If I do what I want to do, I will do what I want to do. (he think sfor a moment) he said he kept the kids safe… L drops the cup. They’re in disbelief. Ezra is a divine figure, most worshiped in the mists. No one really knows much about him. V is convinced he’s a good guy. “he had warmth in his eyes but metaphorically.”&lt;br /&gt;
&lt;br /&gt;
V is annoyed at being interrupted. He explains that he thinks Ezra is saying if they go downstairs, they’ll be doing the right thing. A wonders that leaving would accomplish the same thing though? &lt;br /&gt;
&lt;br /&gt;
A asks the twins. They’re a little uncomfortable. They’re a little creeped out that Ezra is taking an interest in the situation. But if he appeared, then that’s a sign that there’s a chance things might work out. (Ezra’s symbol is the belladonna shield, also the raven, and A wonders if he sent the letters) V accidentally called E “dad” and E seemed to know dad was gone, he smiled sad, and so Did Gen and L, so V believes they’re all good people. V asks to be the authority and to be trusted since even though A/G who are smart but don’t’ know him and Gen/L know him but are also smart, but E talked to him.&lt;br /&gt;
&lt;br /&gt;
A doesn’t care so much that a god is behind them. They’re a little… dismissive. No response from the chimney witch. Gen/L will stay behind and pack their things. &lt;br /&gt;
&lt;br /&gt;
They go to the kitchen. Chimney witch manifests, but INITIATIVE&lt;br /&gt;
&lt;br /&gt;
•	Round 1: &lt;br /&gt;
o	V: doesn’t think it’s the chimney witch, rages, 1 hit.&lt;br /&gt;
o	CW: life drain to G, hit, drifts away through the house, AOO: V &amp;amp; G hit; &lt;br /&gt;
&lt;br /&gt;
They go back to the parlor. “G nearly died again.” G is seething. Gen helps her sit down and drink tea. They don’t think it was the CW, just a ghost in the chimney. A: even if it was, who knows how the house nonsense is affecting them. “We need to believe in the chimney witch”.&lt;br /&gt;
&lt;br /&gt;
They spend the day in the parlor. They don’t want to waste more time, but you need to give Gift time to rest. G tries to teach V how to read, but it goes badly. Gen is just another distraction after she comes over to help. V just tries to impress her, and G just doesn’t have patience. A is mostly just staring at the wall lost in thought. &lt;br /&gt;
&lt;br /&gt;
LEVEL UP!&lt;br /&gt;
&lt;br /&gt;
A is sitting there, stuck on what happened with G. it’s been a while since they’ve given a shit, they like V/G. Seeking G take the damage and be vulnerable, it seems so unfair. They only have one shot, unlike where they can die and die and die, and G could have been stuck here in this hell. They manage to come up with: what if I say no to that? What if I could change, something even small?&lt;br /&gt;
&lt;br /&gt;
When G gets annoyed and goes to yell at the chimney, leaves Gen and V alone. He chills out after a bit, tired. Gen asks how he is after the other night. V doesn’t know what it means or what he’s supposed to do with it or if he’lls crew up and getting killed by them, or if G will get sick of him… one wrong move everything will go bad. Gen was also scared that she would hurt Laurie. V: who bit you? What? You were bitten? When their uncle’s fiancée fought them, she was bitten. She has been taking medicine since she was bitten. Does gift need to do that? No. her cures have gotten better. Also, it gives me peace of mind to take the medicine and meditate and study.&lt;br /&gt;
&lt;br /&gt;
V: don’t tell G/A, but a few years ago my dad went missing… and my mom is the best, she’s big and strong, I didn’t know how to help her, it was the first time I felt any kind of anxiety. I was never that badass of a person, but… I was just chill and normal with good tiems and then everything fell apart and then all of a sudden my mom was alright and I don’t know how to talk to her. I don’t know how ot handle it because I’ve never had to handle something big. Gen uses magic so she tries to find peace. They talked about skimming earlier – maybe giving into it when you need it would burn off some of the extra. What if he hurts someone though by doing that? Well, you’ll have to train it like an animal, like one of Laurie’s dogs. V thinks she’s pretty much the coolest, although he doesn’t know if he’ll manage this like she will,but if she thinks it will work, he’ll try. He’s gonna miss her when this house thing is over.&lt;br /&gt;
&lt;br /&gt;
G trades sight for improved weapon; her mage armor solidifies whenever you summon your weapon. She’s obsessed with the compact, staring at it… it’s in the room with her now. How are you doing? Bad. I can see that. Things have been a little… rough the last several fights. Basically every fight recently. D: you seem to be playin gin the big leagues now. G: I suppose… I ended up here. “Please can you help me?” D: of course! All you had to do was ask. Was that so hard? My goal is to bring help to those who ask for it. Now how can help you? G: I… need more attack power, I think. I need to not be hit so much. D: you could manifest some of your power as a weapon of your choice… Yes, I think you’re ready for this kind of responsibility. And perhaps a little misdirection could help. I think these are the right choices for you right now. But you would have to give up something… so the deal is struck. By the power vested in me, Dheelian, the deal is struck. Go forth and do good in the world!&lt;br /&gt;
&lt;br /&gt;
September 28, 1335…&lt;br /&gt;
&lt;br /&gt;
They wake up. They talk about what to do; L floats the idea that exploring the tower might be a good idea, if it’s the odlest part and might be as old as the thing in the basement. L will go, Gen will stay behind. STONE HEADS BURST TO LIFE&lt;br /&gt;
&lt;br /&gt;
•	Round 1: &lt;br /&gt;
o	DH1: hit V, but A uses chronal shift to glitch, and it misses&lt;br /&gt;
o	A: casts catapult to launch the staute’s head at the DH1, it hits. &lt;br /&gt;
o	DH2: hits V for 50% of HP&lt;br /&gt;
o	G: summons a crossbow and shoots the DH1, 2 dice to heal V&lt;br /&gt;
o	V: 1 hit&lt;br /&gt;
o	DH3: miss&lt;br /&gt;
o	DH4: 1 hit on V&lt;br /&gt;
o	L: 1 hit to kill, 1 miss, 1 shortsword hit&lt;br /&gt;
•	Round 2: &lt;br /&gt;
o	A: mind sliver on DH3&lt;br /&gt;
o	G: 1 hit on DH4&lt;br /&gt;
o	V: 1 hit on DH4&lt;br /&gt;
o	DH3: miss L&lt;br /&gt;
o	DH4: miss V barely&lt;br /&gt;
o	L kills DH3&lt;br /&gt;
•	Round 3: &lt;br /&gt;
o	A mind sliver DH4&lt;br /&gt;
o	G miss DH4&lt;br /&gt;
o	V: kills DH4.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_06&amp;diff=523</id>
		<title>Flight 06</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_06&amp;diff=523"/>
		<updated>2021-12-03T03:07:36Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;The house is creepy and the storm begins raging. Gift grabs the toys. V digs the splinters out of his teeth, and just crunches it to spit it out. They make it back down the pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The house is creepy and the storm begins raging. Gift grabs the toys. V digs the splinters out of his teeth, and just crunches it to spit it out.&lt;br /&gt;
They make it back down the parlor. It’s safer her, shadows aren’t as creepy. V thinks it’s Gen and L. L: what did you find? G: there’s something wrong with the house. We have children dolls now. We activated something… we don’t know what happened. &lt;br /&gt;
They came here to find out what happened to the house. It’s getting more dangerous and they expected. But they’ll pay everyone and they can leave. &lt;br /&gt;
G: can we even leave? &lt;br /&gt;
L + G explain the mist talisman. But… sometimes you can’t leave, b ut it’s usually a conscious decision by something trapped here, and they don’t think they’re quite there yet. &lt;br /&gt;
V is against leaving. Under the house is the cause of all this. He doesn’t want other people to stay here, and he doesn’t want to leave them to end up staying here. G is willing to leave, but is still curious. A is totally checked out, but G notices. G asks A if they want to leave. A defers. V takes this as assent, although G isn’t convinced.&lt;br /&gt;
V brings up the idea of another séance. A and G explain thety were planning on doing a séance before they went into the nursery to find out what to do. So now they want to talk to Theodra and figure out what she wants. A has a good idea there’s something under the house that needs to be dealt with, what do Gen + L want to do? It’s almost time to make a decision about what everyone needs to do. &lt;br /&gt;
Gen/L will explore the basement at some point ,but they don’t know if they’re equipped to deal with it. Might just b e recon before going to find a priest. But they do have a job to do it. &lt;br /&gt;
In conversation, someone asks A what they think? A thinks going intot he basement at all is extremely risky, we’ll be completely in over our heads. G: A, you clearly know something about this situation. A: something evil is under the house. G: In more detail than that, please. A thinks for a moment. A asks “If I’m right, if it’s way over our heads, and we knew that beforehand, would you leave or stay?” G: leave. V: stay. A: even though you could be stuck here forever? V: I’d rather get in trouble doing something good than get out. V is firm that this is his problem, even tho G disagrees – they don’t know Gen/L at all or the halvhrests.&lt;br /&gt;
A: I believe there is a force here, the one under the house. This force was deemed in need of containment or punishment. When that happened, the punishment was to force it to appear here, feeding off the same cattle over and over again… A zones out. Gen puts down a cup of water for A to drink. L is trying to not tap her foot though. A: the people, the ghosts in this house, Theodora, the children, I don’t think they have anything to do with that. V is right, they will suffer for an eternity because someone decided the force needed to be punished. If something needs to be trapped like this in its own plane, I don’t think were’ up to the task of killing it. &lt;br /&gt;
G quietly considers this. V doesn’t understand the stakes so “I still want to try.” G: can we free the children and Theodora without letting this thing escape? A: idk. G: if we do choose to stay, that should be our goal, rather than stopping whatever  is under there. V: we don’t know it’s this big bad punish thing. It could just be a ghost. G: I’m inclined to believe A. V insists he gets it. &lt;br /&gt;
Gen: I agree with A, it may not be possible to end this kind of threat. Not everhthing in the mists is being punished. Some things are here in the mists because they warp things around it, not because someone decided it should be punished. One thing too is that it’s possible to beat the house back without defeating it. I also think Theodora has asked you to do something, and that might deal a blow to the house. &lt;br /&gt;
A: could we get back if we tried to leave? &lt;br /&gt;
G: we could always do the séance. &lt;br /&gt;
L invites theodra.&lt;br /&gt;
G: what do you want us to do with your children?&lt;br /&gt;
T: (images manifest) “get them out” &lt;br /&gt;
A: and then what?&lt;br /&gt;
T: all will be well.&lt;br /&gt;
V: is the thing beneath the house being contained?&lt;br /&gt;
T: No.&lt;br /&gt;
G: is it being punished?&lt;br /&gt;
T: No. &lt;br /&gt;
A: how powerful is it?&lt;br /&gt;
T: (stops at the full moon)&lt;br /&gt;
A: how do we free you and the chimney witch?&lt;br /&gt;
T: get them out.&lt;br /&gt;
A: is that “if you get them out we’ll be safe too”?&lt;br /&gt;
T: (moves to the eye and just stays there)&lt;br /&gt;
V: do you and the chimney witch have vessels like your children do?&lt;br /&gt;
T: No.&lt;br /&gt;
G/A: can we put you in vessels? &lt;br /&gt;
T: No. &lt;br /&gt;
V: will stopping the thing under the house get you and the Chimney Witch out.&lt;br /&gt;
T: No. Get them out. (A: she might be saying “get them out and they’ll be ok” or she might be saying “get them out and we’ll all be ok”)&lt;br /&gt;
G: what’s that bag upstairs?&lt;br /&gt;
T: (the glyph) [A knows it means “magic”, L: “now that you’ve pointed that out, it’s obvious”]&lt;br /&gt;
A: we’re going under the house, whether you want us to or not.&lt;br /&gt;
T: Get them out, please. Be careful. Farewell. (the séance ends)&lt;br /&gt;
G likes she said please. A realizes that if they fall, the children wont’ be warded. A: if someone leaves, it should be someone with the best chance of getting out. I don’t think I have anything to get us out… G: you could hold on to us? Persuasioin 25 to have the twins take them out. &lt;br /&gt;
The twins don’t like the plan, but accept its strength. They don’t like the idea of leaving them behind. They’re willing to take the chance, but they want to know more – and have this be a Plan B. if things get hairy, they can just go. G puts the toys on the table. Also, if they need to retreat, this is where they can meet up. &lt;br /&gt;
September 27, 1335&lt;br /&gt;
They long rest. [they could ask the chimney witch for a spare key. They not go to the top of the tower. Also grab the bag. G identifies the wand of magic missiles.] they put down &lt;br /&gt;
V apologizes to Gen for being sexist by suggesting she should be the one to leave. Maybe he can think a little bit about what he says in the future btu she appreciates the sentiment. &lt;br /&gt;
Vito has a nightmare. He dreams of Theodora who takes him upstairs, to the nursery. She disappears &lt;br /&gt;
V: theodora’s husband? &lt;br /&gt;
he shakes his head and steps into the room. &lt;br /&gt;
V: dad? &lt;br /&gt;
he smiles sadly and shakes his head. &lt;br /&gt;
E: My name is Ezra.&lt;br /&gt;
V: sup.&lt;br /&gt;
E: I have kept those children safe for a very long time.&lt;br /&gt;
V: me and my friends are gonna get them out and keep them safe. I know we can go into the basement and fix things. &lt;br /&gt;
E: If you want to see this through the end. I believe you can do what you set out to. What’s important to you, V?&lt;br /&gt;
V: helping Theodora and keeping people safe.&lt;br /&gt;
E: Focus on that. Straying from that path can be dangerous.&lt;br /&gt;
V: I won’t… wait!&lt;br /&gt;
He wakes up on the roof. He stays there for a bit. He goes downstairs, he keeps hearing footsteps behind him. V says Ezra when he hears the footsteps, and they stop. and he gets downstairs.&lt;br /&gt;
September 28, 1335… (27?)&lt;br /&gt;
He wakes everyone up by closing the door. G: uhhhhh why are you wet? : I went up to the roof. G: uhhh why? (A dries him off with shape water) V: the man said… this is not my strong point. If I do what I want to do, I will do what I want to do. (he think sfor a moment) he said he kept the kids safe… L drops the cup. They’re in disbelief. Ezra is a divine figure, most worshiped in the mists. No one really knows much about him. V is convinced he’s a good guy. “he had warmth in his eyes but metaphorically.”&lt;br /&gt;
V is annoyed at being interrupted. He explains that he thinks Ezra is saying if they go downstairs, they’ll be doing the right thing. A wonders that leaving would accomplish the same thing though? &lt;br /&gt;
A asks the twins. They’re a little uncomfortable. They’re a little creeped out that Ezra is taking an interest in the situation. But if he appeared, then that’s a sign that there’s a chance things might work out. (Ezra’s symbol is the belladonna shield, also the raven, and A wonders if he sent the letters) V accidentally called E “dad” and E seemed to know dad was gone, he smiled sad, and so Did Gen and L, so V believes they’re all good people. V asks to be the authority and to be trusted since even though A/G who are smart but don’t’ know him and Gen/L know him but are also smart, but E talked to him.&lt;br /&gt;
A doesn’t care so much that a god is behind them. They’re a little… dismissive. No response from the chimney witch. Gen/L will stay behind and pack their things. &lt;br /&gt;
They go to the kitchen. Chimney witch manifests, but INITIATIVE&lt;br /&gt;
•	Round 1: &lt;br /&gt;
o	V: doesn’t think it’s the chimney witch, rages, 1 hit.&lt;br /&gt;
o	CW: life drain to G, hit, drifts away through the house, AOO: V &amp;amp; G hit; &lt;br /&gt;
They go back to the parlor. “G nearly died again.” G is seething. Gen helps her sit down and drink tea. They don’t think it was the CW, just a ghost in the chimney. A: even if it was, who knows how the house nonsense is affecting them. “We need to believe in the chimney witch”.&lt;br /&gt;
They spend the day in the parlor. They don’t want to waste more time, but you need to give Gift time to rest. G tries to teach V how to read, but it goes badly. Gen is just another distraction after she comes over to help. V just tries to impress her, and G just doesn’t have patience. A is mostly just staring at the wall lost in thought. &lt;br /&gt;
LEVEL UP!&lt;br /&gt;
A is sitting there, stuck on what happened with G. it’s been a while since they’ve given a shit, they like V/G. Seeking G take the damage and be vulnerable, it seems so unfair. They only have one shot, unlike where they can die and die and die, and G could have been stuck here in this hell. They manage to come up with: what if I say no to that? What if I could change, something even small?&lt;br /&gt;
When G gets annoyed and goes to yell at the chimney, leaves Gen and V alone. He chills out after a bit, tired. Gen asks how he is after the other night. V doesn’t know what it means or what he’s supposed to do with it or if he’lls crew up and getting killed by them, or if G will get sick of him… one wrong move everything will go bad. Gen was also scared that she would hurt Laurie. V: who bit you? What? You were bitten? When their uncle’s fiancée fought them, she was bitten. She has been taking medicine since she was bitten. Does gift need to do that? No. her cures have gotten better. Also, it gives me peace of mind to take the medicine and meditate and study.&lt;br /&gt;
V: don’t tell G/A, but a few years ago my dad went missing… and my mom is the best, she’s big and strong, I didn’t know how to help her, it was the first time I felt any kind of anxiety. I was never that badass of a person, but… I was just chill and normal with good tiems and then everything fell apart and then all of a sudden my mom was alright and I don’t know how to talk to her. I don’t know how ot handle it because I’ve never had to handle something big. Gen uses magic so she tries to find peace. They talked about skimming earlier – maybe giving into it when you need it would burn off some of the extra. What if he hurts someone though by doing that? Well, you’ll have to train it like an animal, like one of Laurie’s dogs. V thinks she’s pretty much the coolest, although he doesn’t know if he’ll manage this like she will,but if she thinks it will work, he’ll try. He’s gonna miss her when this house thing is over.&lt;br /&gt;
G trades sight for improved weapon; her mage armor solidifies whenever you summon your weapon. She’s obsessed with the compact, staring at it… it’s in the room with her now. How are you doing? Bad. I can see that. Things have been a little… rough the last several fights. Basically every fight recently. D: you seem to be playin gin the big leagues now. G: I suppose… I ended up here. “Please can you help me?” D: of course! All you had to do was ask. Was that so hard? My goal is to bring help to those who ask for it. Now how can help you? G: I… need more attack power, I think. I need to not be hit so much. D: you could manifest some of your power as a weapon of your choice… Yes, I think you’re ready for this kind of responsibility. And perhaps a little misdirection could help. I think these are the right choices for you right now. But you would have to give up something… so the deal is struck. By the power vested in me, Dheelian, the deal is struck. Go forth and do good in the world!&lt;br /&gt;
September 28, 1335…&lt;br /&gt;
They wake up. They talk about what to do; L floats the idea that exploring the tower might be a good idea, if it’s the odlest part and might be as old as the thing in the basement. L will go, Gen will stay behind. STONE HEADS BURST TO LIFE&lt;br /&gt;
•	Round 1: &lt;br /&gt;
o	DH1: hit V, but A uses chronal shift to glitch, and it misses&lt;br /&gt;
o	A: casts catapult to launch the staute’s head at the DH1, it hits. &lt;br /&gt;
o	DH2: hits V for 50% of HP&lt;br /&gt;
o	G: summons a crossbow and shoots the DH1, 2 dice to heal V&lt;br /&gt;
o	V: 1 hit&lt;br /&gt;
o	DH3: miss&lt;br /&gt;
o	DH4: 1 hit on V&lt;br /&gt;
o	L: 1 hit to kill, 1 miss, 1 shortsword hit&lt;br /&gt;
•	Round 2: &lt;br /&gt;
o	A: mind sliver on DH3&lt;br /&gt;
o	G: 1 hit on DH4&lt;br /&gt;
o	V: 1 hit on DH4&lt;br /&gt;
o	DH3: miss L&lt;br /&gt;
o	DH4: miss V barely&lt;br /&gt;
o	L kills DH3&lt;br /&gt;
•	Round 3: &lt;br /&gt;
o	A mind sliver DH4&lt;br /&gt;
o	G miss DH4&lt;br /&gt;
o	V: kills DH4.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_05&amp;diff=521</id>
		<title>Flight 05</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_05&amp;diff=521"/>
		<updated>2021-11-14T19:52:11Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 07.11.21  Prev: Flight 04  Next: Flight 06  September 27, 1335:  Vito doesn’t remember anything.   V/Gen/G wake at the same time. Gen casts create or destroy w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 07.11.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 04]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 06]]&lt;br /&gt;
&lt;br /&gt;
September 27, 1335:&lt;br /&gt;
&lt;br /&gt;
Vito doesn’t remember anything. &lt;br /&gt;
&lt;br /&gt;
V/Gen/G wake at the same time. Gen casts create or destroy water, puts water on for tea, &lt;br /&gt;
V is pretty disoriented, wakes up on the table, grabs for the water. Weird height. Sluggishly rubs his eyes. G glances at A. A: how are you feeling? V: me? A little weird. I’m on the table. Gen thumbs up his drinking.&lt;br /&gt;
&lt;br /&gt;
He is drinking. He doesn’t remember what happened after walking upstairs, which G and A confirm. A drops the bomb: “you turned into a werewolf.” (Gen gasps as the forthrightness.) V begins to panic as G and A explain what happened, and that he was trying to maul them. V denies he would hurt them, that it was weird ghost shit. He turns to Gen to help. She patiently &lt;br /&gt;
&lt;br /&gt;
He desperately looks for another explanation. Gen explains what happened with he runcle. V is taking comfort in her words but also afraid since she’s a hunter, so he sort of backs away. He says “I don’t want to hurt anyone. I don’t think I’m like that lady. I kin dof want to go home and see my mom.” G to Gen: is there anything that can be done? Or is he going to be like this forever? &lt;br /&gt;
&lt;br /&gt;
Catching it early is usually best for curing it. Gen also explains there’s lots of different kinds of lyncathropy, as well as their job as monster hunters to decide what the right response is to any given person. She reassures him that managing the lycanthropy is something he can learn to understand. V wavers, but it’s less about your head and more about understanding with your heart&lt;br /&gt;
&lt;br /&gt;
A suggests going to the kitchen to see if the chimney witch something. Gen will have breakfast ready whent hey get back. She assures V no lasting damage,t hey healed up before they went to sleep. L is just a person who doesn’t allow herself to sleep as much as she needs. &lt;br /&gt;
&lt;br /&gt;
“G can you ask Gen to apologize to L for V when she wakes up?” Gen is trying not to laugh. V starts apologizing to everyone. &lt;br /&gt;
&lt;br /&gt;
A: how are you doing, V? V: I don’t want to talk anymore. A: how are you doing? G: I’m okay. A: how are you, chimney witch? V: do you two feel safe traveling with me? Should I stay with them? A: I’m fine. Gift? G: (thinking about it) I’m not currently afraid, so. A suggests taking whatever help Gen offers. V is worried he can’t help people this way, but A reassures him that he’s probably the most morally good out of all of them. The conversation devolves into whether A would want to kill them as a werewolf, and V decides he’s over this conversation.&lt;br /&gt;
&lt;br /&gt;
A pawprint shaped cookie with fancy L in pale blue icing. A is convinced the witch is trying to say “Help”. They give the cookie to V, who is worried now about eating chocolate, but A doesn’t think that’s a problem. &lt;br /&gt;
&lt;br /&gt;
They go back to the parlor. There’s breakfast laid out. L: how you feeling, buddy? She teases him that his mouth is wolfish, and he freaks out, but she makes a point that they’re still friends. What are their plans? Third floor/roof. V is just doing what he’s told. G reminds him he has a say, but he doesn’t want one at the moment. A: “I think the witch is the only one I like in this house.” L: I think I agree. V liked the cat ghost. &lt;br /&gt;
&lt;br /&gt;
They head back upstairs. A explains to G what wild magic is on the way up. Does gift understand someone who has innate magic vs learned magic? Sort of – she was gifted hers. When A uses detect magic, it’s something they learned to do. When G does it, it’s something she can simply draw on. Other ways to do magic involve people having sex with something they shouldnl’t have, or maybe strange circumstances – different rules for gift vs. A has an innate connection to a pool… anyway, when I reach into this innate connection to do magic, rather than always bringing out what I need or looking for, sometimes there’s a build up like static and after enough time with enough magic, witout enough rest, a different magic will come out. Like the grease or the ice. I can’t control it, it simply happens. It often isnt’ destructive? It can be. It can be. But mostly it’s harmless. G: so it’s like reaching into a handbag and grabbing the wrong thing. So for me… it’s like when I cast magic, I use what’s handed to me. A: yeah, for you, you rely on an external force to grow your magic. &lt;br /&gt;
&lt;br /&gt;
Upstairs, A teases V a little bit with details of their fight. Agatha’s room is locked, Victro’s room is not. They go in Victro’s room. They try the small key on agathat’s door and the footlocker. Aadi investigates 22 with help, nothing much to find. A thinks about shocking grasp, but it probably wouldn’t rbeak the lock. &lt;br /&gt;
&lt;br /&gt;
They go into the family room and look around. A 15 investigation to find hinges behind the portrait. They find silver jewelry, and a wand of magic misttles, and a mark of the raven amulet. V pales when he goes intot he next room, the destroyed nursery. Weird art on the walls. V is panicking and A is creeped by the murals, so only a 9 investigation.&lt;br /&gt;
 &lt;br /&gt;
A touches the door and a shield appears as burned in. They recall Theodora said “Restore her shield”. A arcana 9: abjuration magic and some kind of puzzle involved, but no more information. &lt;br /&gt;
&lt;br /&gt;
They head out to the roof. Dark clouds. A sees the hag stone. Casts mage hand to poke around. The witch stone is clear. A remembers moving the planchette to the candle. A suggests G’s light spell, but G needs to touch something. They have torches, but no candle. V suggest he clmbs over, but A cuts him off saying it’s stupid. They go back downstairs to find a candle. V steals the cat bed and while in the room. G goes to the office (nothing but stubs), goes back to the nursery. Can’t find anything there, a little weirded out by the destructive, unnerving, bad vibes. Baked good in the hearth: an éclair with the letter P. It’s good shit. G finds a key inside it but also eats the pastry. A also goes the nursery to check the shield out, but no new information. A goes back to the ballroom, wh ere they were screamed at, candle in the ballroom. 2 candles get!&lt;br /&gt;
&lt;br /&gt;
Back on the roof, presti to light the candle, mage hand to pass it over onto the witch stone. While this is happening, G races up, explaining she found a key in another pastry. G confirms the word “help”. The candle doesn’t do anything. Would lighting a fire hurt the chimney witch? What if they made a pastry for the witch? A is very excited about this idea. What ingredients do they have? Hardtack, nuts, honey? &lt;br /&gt;
&lt;br /&gt;
They go back to the parlor. “Gennifer they want to cook food for a ghost” – V. they explain they want to communicate with the witch with pastry. G offers honey and dried fruits. They get a mortar and pestle from the conservatory – or trying. (Gen is currently using one for herbalism, as V watches.) A uses a torch and a bowl. Gen contributes butter. G puts together a scone. But with a 5 in wisdom check, it uhhhhhh fails badly. It’s scone shaped? A: do we… give it to her? They toothpick “sorry this is bad, can we light a fire in your chimney” but dex disadv for 9. A: we just gotta hope she heard us talking this whole time.&lt;br /&gt;
&lt;br /&gt;
They leave it on the hearth. And turn around. Gen is showing V how to use the mortar and pestle (she’s trying to cheer him up). They explain to l aurie that they lit the candle. When they return, the fire is blazing in the hearth, and the scone is gone. They go up to the roof, and nothing is different. Nothing has changed on the shield door also.&lt;br /&gt;
&lt;br /&gt;
They try to figure out what the next step is. V wonders about the chimneys, but the kitchen chimney and the wtich stone are connected. Maybe… they have to fight whatever is in the basement? They could do another séance. Where does that key fit? &lt;br /&gt;
&lt;br /&gt;
Third floor: they get into agatha’s room and see the plaque. G also sees the trail of fingernails leading to the bag – it’s transmutation magic. Transmutation is about changing the physical state of something – into another substance or something. G is freaked a little, although A is not. She takes out her staff and pokes it. It slumps over. Maybe it only responds to living things? A could try to open it with mage hand… WILD SURGE – A’s voice permanently changes higher by one octave. G: you sound… different? A: do I? Oh that’s fascinating. (A knows it could probably be removed with some kind of magic)&lt;br /&gt;
&lt;br /&gt;
The bag is open but you can’t see naything in it. A turns it over, nothing falls out. They might be able to ask Gen about it. V wonders if they’re sick of them – Gen might not be, and Laurie might not be, but… V avoids A’s offer to have a moment. They do hug, though.&lt;br /&gt;
&lt;br /&gt;
They go to the locked door and smush one berry. It unlocks. It matches what gift saw, yes. They hear voices from the toys. V: don’t call your brother a donkey! G: you can call them.&lt;br /&gt;
&lt;br /&gt;
A: your mother sent us to help you. They introduce themselves ot each other. V: we’ve talked to her. A: she wants us to restore a shield. Mommy put a shield on the room. To keep the hungry things out! They took away our mommy and our daddy! No it’s good that you broke the shield! We didn’t know how to get out. Gift offers to help them get out. They are overjoyed. A picks up the dragon (who picked up the knight). They talk about how to get people out, - they might not be able to leave. They talk about doing another séance, and how they can leave. V will stay behind with the toys, while they go down to the séance…&lt;br /&gt;
&lt;br /&gt;
BUT THEN THEY LEAVE. TOYS GATHER TOGETHER.&lt;br /&gt;
&lt;br /&gt;
Round 1: carrionette silver needles gift. G sacred flame carrionnette, hit. Scarecrow glares at gift, paralyzing her with fear. Other carrionnette crit hits G. A: uh, vito? And catapults a book: (a little rewinding time, glitchy before launching) hit! V: panicks and the panic triggers some shift, teeth get longer, face gets little sharper, runs in between gift and the thing she’s scared of, his natural impulse in of sound mind is not to be a scared animal but to protect who he cares about, 1 hit on scarecrow&lt;br /&gt;
&lt;br /&gt;
Round 2: carrionnette misses, thrown off by vito running by; gift is paralyzed; scarecrow 1 hit 1 miss v; carrionnette hits G; A sapping sting, carrionnette prone; V 2 hit on cnette &lt;br /&gt;
&lt;br /&gt;
Round 3: cnette miss G; G uses healing dice, and the ki-rin horn appears, then sacred flame; scarecrow glares at her and is paralyzed, then moves away as V crit miss; cnette hit G; A witchbolts the scarecrow, doing lots of damage; V recklessly hits cnette, dead, 1 hit other; &lt;br /&gt;
&lt;br /&gt;
Round 4: g paralyzed; scarecrow tries to frighten gift, fails; cnette misses; A maintains damage; V reckless, 1 hit cnette dead, 1 crit scarecrow dead; rips its throat out, tears through the toothpicks, head hanging from its teeth; &lt;br /&gt;
A is having a great time. V: “I guess I did transform last night. I think I get it now.” A: You probably saved G’s life. G, are you alright? G: I’ll be… I’ll be okay. A gives G their potion of healing. &lt;br /&gt;
&lt;br /&gt;
Nothing but thunder and mist. A looks pale, they don’t like this. G: the house is pissed. (the ki-rin is THRILLED gift was protecting the kids)&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_04&amp;diff=520</id>
		<title>Flight 04</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_04&amp;diff=520"/>
		<updated>2021-11-07T19:30:19Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 31.10.21  Prev: Flight 03  Next: Flight 05  September 25, 1335:  A looks at the muffin and the cupcake. Wants to know more about the chimney witch. A still wonde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 31.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 03]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 05]]&lt;br /&gt;
&lt;br /&gt;
September 25, 1335:&lt;br /&gt;
&lt;br /&gt;
A looks at the muffin and the cupcake. Wants to know more about the chimney witch. A still wonders if they’re poisoned, and G reminds them they could eat them. The debate rages, with V suggesting its disrespectful to not eat them. G points out its’ weird that it’s only one, when normally you make batches. A smells it, like funfetti, G cuts open the muffin, it’s a little dry, cupcake is cut open too.&lt;br /&gt;
&lt;br /&gt;
A eats it. Funfetti cupcake, strawberry icing. A is carefully and dramatically, thoughtfully tasting. “I like the chimney witch. We can trust them. I think. They make good cupcakes. And I’m not poisoned. I don’t think.” G comes over, surprised that they started, “well… this would have been useful.” Vial of prepared detect poison and disease solution, tests a crumb of each baked good. A affirms they should trust the witch. They head for the stairs.&lt;br /&gt;
&lt;br /&gt;
A ritually casts detect magic before they leave. G interrupts, asking what they’re doing; why is it taking so long? G can do it for free. A explains the magic theory. No surge! Yes, A detects magic. “G, use your magic detect since it’s so easy! Isn’t this amazing!” a matter of tapping into the weave, aligning yourself with the weave and causing a feedback loop. They see laurie’s sword, aadi’s necklace, gift’s wand, some of gennifer’s tools. &lt;br /&gt;
&lt;br /&gt;
They enter the guest bedroom. V enters first, sees the cat and it takes off, but it’s disappeared. V panicks, but A/G saw it vanish and struggle to try to explain to V. They turn back to the room and confirm it’s empty. L is watching V run. V realizes the doors are closed, L didn’t see a cat go by. V goes back to A/G who suggest it was a ghost.&lt;br /&gt;
&lt;br /&gt;
They go into the morning room. A checks out the bookshelf. Books are nonsense text, faded titles on covers. A keeps one. V: mabe I can read this? No. G checks out the tea set knows how much it’s worth. G takes it, tells A about the tea leaves dried at the bottom, forming the shape of a screaming face missing an eye. A points out the pillow and V sniffs it. (dad had a guard dog, disappeared with him) V wonders if the cat is the one who needs help that Theodora suggested. V wont’t ake the pillow now but might come back for it. (A looks out the window and there’s like a… sameyness)&lt;br /&gt;
&lt;br /&gt;
V/G go in through the inner door, A absenindedly goes through the hall door. They smell medicinal – like the nursing home smell. A it smells like old people”. They discuss the smell. They check out the mirrors, they’re dingy. A casts presti to clean them. Before they leave, A sticks their head in the fireplace to thank the chimney wtich.&lt;br /&gt;
&lt;br /&gt;
In the bathroom – A tries to fix the mirror with mending and it works. G doesn’t see any thing magical, but  aflare of magic in the fireplace. Another cupcake: yellow brown icing, on a gold cake, white frosting with E on it. A wonders if they’re saying “help me” btu G reminds that Theodora said the witch didn’t need help. A cuts it open, wondering if there’s anything inside. A lizard tail! They ponder the inclusion. &lt;br /&gt;
&lt;br /&gt;
Next bedroom, but no chimney witch message or other interesting thing. &lt;br /&gt;
&lt;br /&gt;
The office, G recognizes it. The chair is now turned away. A uses mage hand to turn it around… nothing. G looked through, but didn’t find anything. Suggests A takes a look. (V can’t find the cat). A finds Loren’s will, explaining their family and how Loren ided. A wonders if Theodora wants them to help the husband and children. A also finds a small key in the desk when they come over to see what V is doing. A thanks V, who is surprised and really happy that A thanked him, and starts thanking everyone. &lt;br /&gt;
&lt;br /&gt;
They go back downstairs. L suggests trying to do another séance before going upstairs, so they go back to the parlor. Explain to Gin what happened, etc.&lt;br /&gt;
&lt;br /&gt;
Laurie begins the séance. Purple lighting when Theodora is invoked. V greets her. &lt;br /&gt;
&lt;br /&gt;
G: who are you?&lt;br /&gt;
T: spells out her name&lt;br /&gt;
V: do you have a cat?&lt;br /&gt;
T: Newes&lt;br /&gt;
V: is Newes safe?&lt;br /&gt;
T: Yes.&lt;br /&gt;
G: are your children safe?&lt;br /&gt;
T: No.&lt;br /&gt;
G: is Loren safe?&lt;br /&gt;
T: Dead.&lt;br /&gt;
A: aren’t the kids dead?&lt;br /&gt;
T: Yes, trapped.&lt;br /&gt;
V: is Loren the danger?&lt;br /&gt;
T: No. (is he the one who knocks?)&lt;br /&gt;
G: does the chimney witch mean you harm?&lt;br /&gt;
T: No.&lt;br /&gt;
V: does anyone in your family mean you harm?&lt;br /&gt;
T: No.&lt;br /&gt;
G: do you know the person who wants to harm you.&lt;br /&gt;
T: No.&lt;br /&gt;
G: are they alive, this person?&lt;br /&gt;
T: Neither alive nor dead.&lt;br /&gt;
A: are you being punished?&lt;br /&gt;
T: No, hunted.&lt;br /&gt;
V: is it the warlord?&lt;br /&gt;
T: No.&lt;br /&gt;
A: Is the thing that’s trying to harm you, is it what’s being punished?&lt;br /&gt;
T: I don’t know.&lt;br /&gt;
G: {A, why do you keep bringing this up?}&lt;br /&gt;
V: why is the chimney witch giving us presents?&lt;br /&gt;
T: A helpful spirit.&lt;br /&gt;
V: When the note said fear below, was it the basement?&lt;br /&gt;
T: Below it. &lt;br /&gt;
G: when you said loren was dead, was that his soul?&lt;br /&gt;
T: Yes. &lt;br /&gt;
V: is Theodora or anyone in her family the falling person?&lt;br /&gt;
T: No.&lt;br /&gt;
A: what happens if one of us dies in this house?&lt;br /&gt;
T: No escape.&lt;br /&gt;
A: Did Theodora send the notes?&lt;br /&gt;
T: No.&lt;br /&gt;
A: do you know who did?&lt;br /&gt;
T: [planchette moves to the crwon at the center of the board]&lt;br /&gt;
V: who doesn’t want us here?&lt;br /&gt;
T: [planchette moves up to the symbol of the beating heart]&lt;br /&gt;
G: does that mean someone alive doesn’t want  us here?&lt;br /&gt;
T: Neither alive, nor dead.&lt;br /&gt;
G: What is the name of the person who is hunting you?&lt;br /&gt;
T: No name. &lt;br /&gt;
Gen: Is the warlord helping whoever is hunting you?&lt;br /&gt;
T: Yes.&lt;br /&gt;
A: is what’s hunting us human? Was it ever human?&lt;br /&gt;
T: No.&lt;br /&gt;
V: is it the house itself?&lt;br /&gt;
T: [planchette moves between yes and no]&lt;br /&gt;
A: is it what’s under the house?&lt;br /&gt;
T: I believe so.&lt;br /&gt;
G: will the witch stone help us defeat what’s below the basement? &lt;br /&gt;
T: No. Not my goal.&lt;br /&gt;
V: Is whatever’s down there in danger?&lt;br /&gt;
T: No.&lt;br /&gt;
V: do you think whatever it is is evil?&lt;br /&gt;
T: Yes.&lt;br /&gt;
A: what is your goal?&lt;br /&gt;
T: RESTORE HER SHIELD. &lt;br /&gt;
A: the chimney witch’s shield?&lt;br /&gt;
T: No.&lt;br /&gt;
A: whose shield?&lt;br /&gt;
T: FAREWELL.&lt;br /&gt;
&lt;br /&gt;
G: the warlord’s daughter’s shield? Gen: Mara invited local nobles after taking back the castle, and killed them.&lt;br /&gt;
&lt;br /&gt;
A: it’s weird how Mara was able to do it. something malicious is under the house. How would Mara be able to defeat this warlord? &lt;br /&gt;
V: gift got magic from a friend. Maybe she got magic from a bad friend. A wonders if Mara is trapped too.&lt;br /&gt;
&lt;br /&gt;
1.	Go upstairs&lt;br /&gt;
2.	Check out the tower&lt;br /&gt;
3.	Go downstairs&lt;br /&gt;
&lt;br /&gt;
They’re gonna spend another night.&lt;br /&gt;
&lt;br /&gt;
G approaches A semi-privately, with V. “you mentioned punishment a lot. Why? Do you suspect something?” A: I’m not certain it would be good for you to know. V: we’re all in this together. A: I think we should be careful about dying here. But we also can’t get out, probably, because of the mists. V: I thought we would? A: I’m not sayig we’ll be stuck here for a little while. If I’m correct, there is an eternity of living in this house, suffering, if we fail. That’s why I think it might not be great for you to know that. But oh well, too late! V: Idr get eternity, but if we’re stuck trying ot help, that’s not a bad thing! G: yes it is. G: so we have to win. No other option. &lt;br /&gt;
&lt;br /&gt;
V wonders if A is taking it seriously, if they’re willing to do it on their own. A tries to defend their self-sacrificing, but V argues past them about how they have to temper with water. A is impatient and thinks they should keep investigating. G weighs in, thinking they should go out investigating. V drops the convo and goes to Gen/Laurie and asks for help convincing them. Laurie won’t go with them, but she gets why they’d want to go out. V doesn’t want to hang back if they go, but he doesn’t really want to go out either. &lt;br /&gt;
&lt;br /&gt;
A: if we’re going out… I have a spell. (enough for 1 casting of protection from evil and good, Gen offers 4 other vials of holy water) casts on gift, wild magic! BLUR on aadi. G: are you trying to turn invisible? A: I swear, I wastrying to be helpful. Gen puts her hand through the blur, it’s so weird. V gives Gen a quick hug before they go up. &lt;br /&gt;
&lt;br /&gt;
They go upstairs. V feels something. He transforms. V doesn’t really understand at first,this anger and fear, he’s been anxious but never really panicked before, in the hazy disconnectd way, he thinks aout why he might be panicking, the dead they fought, aadi wearing the creepy veil, being told their unvinvited, what aadi told them about being trapped, how maybe he’s not being helpful, or too dumb to figure out how to help, when his dad went missing, he saw his mother this big woman, having these panic attacks, remembers her sitting at the table and freaking out, and he feels helpless, but she was just fine after that and never spoke about it, and he goes blank and transformed. &lt;br /&gt;
&lt;br /&gt;
Round 1. wolfV: hit aadi, no lycanthropy, hits the wall, makes the house shake a little. A: mage armor, no surge; they’re like, is this really happening??? And look around; take out the pocketwatch and cast it; “Vito? This is pointless because you’re no doubt a werewolf, but hopefully you’ll remember this, but anything that happens is not your fault.” And trying to block the doorway. G: “A, I’m going to attack him.” A:, don’t. do you have a spell that can lock this door against a large werewolf? “if I knock him out I can bring him back”; casts minor illusion behind V of a voice saying “no no don’t hurt me”, like down the hallway, deception 12 vs insight 19; he sees through it.&lt;br /&gt;
&lt;br /&gt;
Round 2: wolfV: charges at A, but A tries to keep him from getting downstairs, but too narrow; thinks aout trying again. A closes the door but it has no lock; sleight of hand to tie it with rope, 10; G casts unseen servant to hold a rope and pull it taut when he comes down the stairs; &lt;br /&gt;
&lt;br /&gt;
Round 3: wolfV: door breaks down, A dex save 16; acro contest, A wins, flattens themselves aginst the wall, V 5 pts blundgeon from falling, he is prone but gets up but runs into G. A: sapping sting, V fails and is prone, surge! For the next minute, any object or 2x2 foot area of liquid that you touch that isn’t being worn or carried, by another creature instantly freezes; so A psills waterskin and touches it so it freezes. G hits V with quarterstaff; backs off, V hits with AOO (no curse); &lt;br /&gt;
&lt;br /&gt;
Round 4: wolfV: tries to get up, but remains prone, but gets back up; gets back up for good this time; bites A, no curse. A shocking grasp hit V. G runs close to V, sacred flame hit. &lt;br /&gt;
&lt;br /&gt;
Round 5: wolfV rus after G after slipping on the ice, CURSED!!!; runs away (G misses an AOO); A stumbles on the ice; A fires a witchbolt but it misses; burning a patch on the wall; tries to b ack away but trips, V gets crit AOO; unconscious. G healing light on A, 10 hp restored, guiding bolt hit.&lt;br /&gt;
 &lt;br /&gt;
Round 6: wolfV runs down the hall to the foyer, jumps down between gen and L. A stands up and dash down the hall to the top of the stairs. G follows, to the foyer, “That’s Vito! Don’t hurt him!” persuasion 17, big nod from L.&lt;br /&gt;
&lt;br /&gt;
Round 7: wolfV: miss @ L. L 2x hit. A sapping sting on V. Gen runs back into the parlor to find something. G sacred flame.&lt;br /&gt;
&lt;br /&gt;
Round 8: wolfV: hit L, no curse, L AOO, then runs after Gen and jumps on the table, Gen is cowering. L runs after, 2x hit. A jumps the bannister and hits the ground; shocking grasp. Gen shillelagh. G climbs down and jumps into the room; sacred flame hit.&lt;br /&gt;
&lt;br /&gt;
Round 9: Vito: hit Gen, curse but no curse; L hits 1ce. &lt;br /&gt;
&lt;br /&gt;
G slumps against the wall. Gen gives him a sleeping potion. Gen hands out potions to cure the werewolf in case they were bitten. She fakes taking one. “I miscounted”.&lt;br /&gt;
&lt;br /&gt;
A casts mending on G, then SURGE… but nothing? But also L is mended. (A explains wild magic to G while mending)&lt;br /&gt;
&lt;br /&gt;
A knows witch stone as hag stone.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_03&amp;diff=519</id>
		<title>Flight 03</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_03&amp;diff=519"/>
		<updated>2021-11-07T19:26:58Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 24.10.21  Prev: Flight 02  Next: Flight 04  September 23, 1335:  V flexes by doing 15*6: 90. Gin is… impressed.   They go into the gallery first. They’re wei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 24.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 02]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 04]]&lt;br /&gt;
&lt;br /&gt;
September 23, 1335:&lt;br /&gt;
&lt;br /&gt;
V flexes by doing 15*6: 90. Gin is… impressed. &lt;br /&gt;
&lt;br /&gt;
They go into the gallery first. They’re weirded out by the statue, “is it spicy?” Gift looks closer. Neither she nor aadi want to get closer. V sees they’re hollow. He puts his fingers through the eyes and shakes it but doesn’t notice anything. He babbles about the statue, not quite compelling G to take a dagger to it.&lt;br /&gt;
A: oh, are we gonna break it? &lt;br /&gt;
G: we’re gonna break it. &lt;br /&gt;
&lt;br /&gt;
Crit! 6 pts of damage. Stabbed in the “heart”, a second blow shatters the chest. G finds the note at the bottom of the statue. A reads it out loud. V tries to figure out what the note means, assuming it refers to the statue and becoming confused by the glass reference.&lt;br /&gt;
&lt;br /&gt;
They look into the room and take up the stairs. They realize the stairs going further up don’t have railings. A looks around for a torch, can’t find one. G lights up her branch focus. They begin moving up… A slips almost immediataely, V doesn’t notice in time but A manages to catch themself and swing into the stair below. &lt;br /&gt;
&lt;br /&gt;
They hear the leaper. V puts his arms out, and he and G look around. They don’t see anything, but hear the sound. V is panicking. A keeps moving but is stopped by the leaper and the wind. A falls to the ground, going unconscious. G runs down the stairs and casts cure wounds (A fails 1 death save in the meantime). G throws magic at the problem A is back. V is screaming and crying and hugging them. V wants to fight the wind, but A surmises that’s how someone died and suggests there might be other people to help elsewhere in the house.&lt;br /&gt;
&lt;br /&gt;
Head into a sitting room. V begins to blame the ghost for A dying, so he thinks it’s probably impolite but takes out his aggression out on the couch. G finds a small pocket mirror that fogs over as you hold it, as if it’s reflecting a mist that ins’t there, back depicts a raven’s wing motif in wrought brass. A arcana 19: thing isn’t enchanted by someone, just grew a b it of magic. A offers to investigate it more when they have time. (V doesn’t find anything in the chair, A triest o help him keep it out of his teeth. &lt;br /&gt;
&lt;br /&gt;
Another small sitting room. G waits outside while V and A look around. A finds a small diamond ring between a floorboard. (50g worth, 10g) A explains the excitement of the ring, and how they can finally cast this spell they’ve been working on for a while. A idly wonders whose ring it was. G wonders if it also belonged to the holder of the mirror. &lt;br /&gt;
&lt;br /&gt;
AS they enter the ballroom, they hear Dranzorg’s convo. A silence, G “who is our commander?”, V doesn’t think it’s talking to them since they’re knights, so “entomb us then!” the glass cracks from the scream, A takes psychic damage efrom the scream, ears bleeding. They’re nonplussed. “ghosts are annoying.” G checks the window, seeing the trapped reflection, but no other ill effects. V is anxious, he approaches G and tries to explain himself since he thinks it’s his fault they’re behind the glass and apologizes for putting them in danger. A casts mending on the glass but it doesn’t seal. &lt;br /&gt;
&lt;br /&gt;
V/G suggest going to rest, but A wants to check this last room beore they do. They see the ghost of Theodora, who G saw at the top of the stair. A notices the tools and attempts to flee, running into V, they avoid the tools but the glss cracks saying “uninvited”. The room settles. V calls out “do you live hre?” but silence. G approaches a planter, doesn’t recognize the belladonna. She picks a different planter and pulls the dead plant out, then uses the wand of flowers to create poppies in the planter. A: “what’s that?” G: my fathers gave it to me. I thought that she might like flowers. V: she seems upset, so I hope she likes htem. A: frankly, I don’t care if she likes it. But it’s an interesting wand.&lt;br /&gt;
&lt;br /&gt;
A investigates 13 to find some stoppers, V checks the plant; he recognizes it as poisonous belladonna. 2 things that make sense in context, 3 was poisonous plants. Don’t eat it. A takes 5 berries. &lt;br /&gt;
&lt;br /&gt;
They head back to the parlor. L: did you find anything interesting? A: I’m in great pain. &lt;br /&gt;
&lt;br /&gt;
V asks before petting the dogs. “I have a vague idea but I’m gonna need help, I’m not that bright.” G offers to make a restorative potion, they roll out bedrolls.&lt;br /&gt;
 &lt;br /&gt;
They long rest… Gift has a nightmare with a warlord dream, and wakes up in the office, faced with a ghostly accountant measuring sins and virtues as ghostly coins on a merchant’s scale… the scale tips more to the side of virtues. Then she’s awake. She looks around, not quite in a rush, but otn taking time to really look too deeply at things. &lt;br /&gt;
&lt;br /&gt;
Gin shakes A awake saying “your friend disappeared”. Just there one moment, gone the next. A wakes up V, who goes 0 to 60. Gin helps him calm down, and L agrees to go with them. (He gives Gin his sparkly good luck charm rock.) when A wakes up, they cast gift of alacrity on V. &lt;br /&gt;
&lt;br /&gt;
They check the sitting room, nothing. They move thru quickly, and thru the music room, into the dining room, where V picks up a 2-foot doll from under a sheet on a chair. Into the kitchen… gift is not in the stove. But V finds a warm caramel chip muffin. He takes it. A continues into the porch, calling Gift’s name, and G hears up on the balcony. They follow around to the front of the house. A and G discuss that she vanished from atop the balcony. V throws a rope up to G at A’s suggestion. But they keep missing… G tries to climb down, but the siding peels away and G takes a little bit of fall damage. They’re reunited!&lt;br /&gt;
&lt;br /&gt;
They head back to the parlor while L + G catch some shut eye. A asks G what happened? G had a nightmare and describes it. A asks if the voice was the same as the voice in the ballroom, and G agrees. A wonders if the stone was part of the tower. G then woke up in the office “nothing interesting that I could find, but it’s worth another look.” V found a doll and a muffin. G is worried it might be poisoned. V didn’t think about that. But he offers her the doll. G inspects it. “All ghosts were children once.” A: “what about a baby?” Vito is slowly realizing babies can die. A wonders if the tower is haunted and the house is something separate. V wonders if someone is trapped that they need to help. They continue discuss the house – maybe going downstairs, to a basement? They don’t want to leave the twins or split the party by leaving someone behind. Instead they settle down to begin A to learn how to read. A 7, V 6, V is worried about Gin waking up and hearing him.&lt;br /&gt;
 &lt;br /&gt;
They’re grateful when they wake up that they stuck around. L will come get them when they are ready for the séance. &lt;br /&gt;
&lt;br /&gt;
They go to the sitting room. There’s a chessboard, a fantasy atlas, landscapes on the wall. a uses presti to make the moose head make sparks which startles V. He takes a breath. They come back to discussing the poisoned muffin. V suggests eatig it, although G suggests other ways. “I didn’t go to school for poison testing.” G: “did you go to school at all?” V pries the moose head off the wall, or he tries, but can’t get leverage. V is stumped by where he could put it. &lt;br /&gt;
&lt;br /&gt;
They check the closet in the foyer. Then into th emsuic room. A touches the harp. Fail for compelled to play, success on performance, A plays the song to V and G’s stunning performance. A learns the song. “I don’t know how to play the harp.” A theorizes it was possessed, and they’d have been punished if they’d failed. But the harp is. “I sometimes wish you didn’t think things were fascinating and thought things were scary, but that’s alright.” V to A. A looks for the sheet music for the song, but doesn’t find anything despite a basic knowledge of music notation.&lt;br /&gt;
&lt;br /&gt;
Back in the dining room. A looks around, finds nothing of value. G pulls off the sheets. They head into the kitchen. V looks into the pantry: finds a poison vial. A is convinced it’s what’s in the muffin. They come out of the pantry and find a pink icing cupcake with the letter H on it. V thinks Gin left it for them. But he reaches out for the cupcake, and they let him pick it up. A wonders what the H is for. G thinks the first letter of someone’s name? V misremembers the name of the note writer. A wonders if they’re actually poisoned. They’re about to go downstairs when Laurie catches them and says they’re ready for the séance.&lt;br /&gt;
&lt;br /&gt;
Laurie starts. The silence goes on for while. They think the H on the cupcake was Halvhrest, for Theodora’s ghost (G describes her, Gin mentions what it’s for). V suggests A sing the song; they do, 13 to perform. G asks Theodora what her favorite flower is, but silence. A wonders if they should break their stuff. V suggests saying what was on the note, A recites. G: “how rude.” &lt;br /&gt;
&lt;br /&gt;
The planchette moves, saying greetings and saying “Theodora.” &lt;br /&gt;
&lt;br /&gt;
G: hello, Theodora.&lt;br /&gt;
V: thanks for the cupcake.&lt;br /&gt;
T: not me.&lt;br /&gt;
A: did you throw the gardening tools?&lt;br /&gt;
T: no.&lt;br /&gt;
A: is it the skull man?&lt;br /&gt;
T: no.&lt;br /&gt;
G: who did make the cupcake? &lt;br /&gt;
T: chimney witch. (A is instantly more interested.)&lt;br /&gt;
G: did the chimney witch attack them?&lt;br /&gt;
T: no.&lt;br /&gt;
V: are you safe? &lt;br /&gt;
T: no.&lt;br /&gt;
V: do you want our help?&lt;br /&gt;
T: yes.&lt;br /&gt;
G: how can we help you?&lt;br /&gt;
T: SEEK THE WITCH STONE (then moves to the candle image at the bottom)&lt;br /&gt;
V: are you in danger now? do we need to hurry?&lt;br /&gt;
T: no.&lt;br /&gt;
V: does anyone else need our help?&lt;br /&gt;
T: yes.&lt;br /&gt;
A: who? [no answer]&lt;br /&gt;
G: does the chimney witch need help?&lt;br /&gt;
T: no.&lt;br /&gt;
&lt;br /&gt;
A wonders if she can be trusted. V insists that if someone needs help, they should. A counters with the idea that she threw the tools at them. &lt;br /&gt;
&lt;br /&gt;
What do they tell L/gin about what happened in the house? A and V let G take the lead on what to tell them. The basic run-down, shows them the mirror. Leaves out the ring and the accountant. The accountant: no figure from mythology that you recognize, Bifelgan. (A knows quite a bit about gods and the dead.) &lt;br /&gt;
&lt;br /&gt;
They stick around to talk more. The tower was part of castle/fiefdom no longer exists, County Silvra, Castle Silvra, Dranzorg, took over the castle, Mara daughter of the count, came back to challenge dranzorg. Defeated dranzorg, but how is not clear from the historical record. Merchange Loren Halvhrest bought the land constructed the rest of the house, they lived there peacefully for a few years before mysteriously vanishing. Couple of generations ago, a little over 100 years. Gin/L hired by halvhrest relatives to find out what happened once and for all. House has reptuation for attracting the dead, appearing in strange places. &lt;br /&gt;
&lt;br /&gt;
A: any thoughts about weird notes? L/Gin: sent by Theodora? But trapped/in danger and also a ghost. A: what about raven symbology? Silvra was somewhat to the north by Cormount, but Gin will keep an eye out for other raven references. V wonders about the windows saying UNINVITED when they were clearly invited. &lt;br /&gt;
&lt;br /&gt;
They long rest again, to level up. G sees the patron in a dream: what kind of power do you seek? The power to protect. So “cloak yourself in my light” but also “if you see a threat maybe you’ll go do something about it”. &lt;br /&gt;
&lt;br /&gt;
V teaches Gin a secret handshake.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_02&amp;diff=518</id>
		<title>Flight 02</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_02&amp;diff=518"/>
		<updated>2021-11-07T19:23:43Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 10.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: [[Flight 01]]&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 03]]&lt;br /&gt;
&lt;br /&gt;
September 23, 1335:&lt;br /&gt;
&lt;br /&gt;
They move normally through the woods. Aadi looks at Vito: “you look like a strapping lad. do you fight?” V: yeah, totally (A + G give a look to each other). A: can you fight? G: yes. A casts gift of alacrity on G. They offer stilted dialogue to each other, taking the measure of each other’s magic. (wild magic surge! You cast grease centered on yourself.) A + G go down. &lt;br /&gt;
&lt;br /&gt;
V just thinks it’s mud at first, but actually maybe it was A, but he doesn’t want to say something in case he’s wrong. G: what did you do?!? Why did you do that?!? A: I did the other thing and this happened. V: I’m sure A was just trying to help, and magic is kind of complicated and scary. (the grease disappears as V stutters)&lt;br /&gt;
&lt;br /&gt;
V: “I don’t want to be a bad guy but maybe you should apologize to G?” A: why…? V: because G is upset! A: I’m sorry you’re upset. G: not an apology. V continues to play peacemaker. A offers prestidigitation to clean it. A is baffled that they should be expected to apologize, magic can easily fix the issue. G objects to the use of more magic to fix things. &lt;br /&gt;
&lt;br /&gt;
A starts explaining sorcery. G: let me get this straight. You know that using magic can making things go wild, and you use several spells in a row? V: Maybe, you could have let us know if this was a possibility? You didn’t do anything wrong of course! A: what do you do? G: I can control my magic, I was given power. A intuits that she’s a warlock, asking where G got magic from. G: I don’t see how that’s any of your business. V puts his arms around both of their shoulders, G removes it, but they move forward. V is very hurt by this. A leans into it. (A is touch-starved, so when V touched them, they’re like wow that’s okay???)&lt;br /&gt;
&lt;br /&gt;
A is lost in thought, but G and V notice two shapes rising up. INITIATIVE! G casts “bead of holy” aka sacred flame on the drifter. V races toward and hits the anointed. A casts sapping sting on anointed, V watches as skin flakes and it falls prone (no WM). Drifter charges at G, drops her; V is panicking. Anointed misses V. &lt;br /&gt;
&lt;br /&gt;
G death save: 1 S. V 1 hit vs anointed, then races towards the group, anointed AOO miss. A sapping stings the drifter, grabs G, and moves her out of the way, although takes an AOO, almost to 0. Drfiter misses V after standing up. Anointed moves closer.&lt;br /&gt;
&lt;br /&gt;
G death save: 2 S. V hits with the Warhammer, an inkling that something isn’t quite right about Vito for a moment, when he does his panicked yell as he hits, there’s something inhuman to it, feral, looks very scary for a moment, and puts the hammer through its chest, blowing off its shoulder and dropping the sword and it, then races over to put himself between A and the anointed. A uses ToC, Medicine 22 hyperfocused calm, saying “again, again, again”, pulls flakes of rust out, enough relief for G to wake up with 1 HP. Anointed hits V.&lt;br /&gt;
&lt;br /&gt;
G casts cure wounds on herself, and uses healing light to bring up A, the poison burn lessening but wound still there, then gift takes off toward a tree. V rages, going very primal and feral, no change, but there’s something up, wolfish grin, “opposite of aadi, no focus full instinct”, inelegant and undignified, not angry but, and hits anointed. A maybe had read a book about lycanthropy (reading about magic that can transform or turn someone magical), they kind of have a sense of solidarity (particularly they’re both “out of control” vs gift) with him, A uses mind sliver, no WM, anointed succeeds on the save. Anointed crit miss V.&lt;br /&gt;
&lt;br /&gt;
G healing light to A, then sacred flame/BoH, anointed fails, looking very intense, slightly glowing also as the spell hits, magically lit, like a small sun.&lt;br /&gt;
&lt;br /&gt;
A is staring at V, who has never had this happen before. He’s hyperventilating. A is calmly talking to talk, as V waits through the minute rage. G carefully approaches A, offering healing, but A declines. He’s disoriented, A asks him to describe feelings. He talks about how he was freaking out in the moment, but it’s never happened before. A is thinking about how the rage seemed lycanthropic, but no additional physical transformation. A: were you attacked by anything recently? V: uhhhhh just now? A: yeah so… people who are attacked then turn into animals… V looks nervously between the zombie and G. A patiently explains the lycanthopric process of transferring a curse, then the subsequent transformation. They’re not convinced that’s what it is, but it’s a possible answer. &lt;br /&gt;
&lt;br /&gt;
A’s tutor voice helps him feel more safe and grounded. “When I was a kid, my dad took me out and we fought a owlbear, but he didn’t turn into one. I go out sometimes in the woods and sometimes engage with wild animals, but it happens to most people, right?” G: No. V is done with the conversation, so he says they should go ahead. A bends down to investigate: the style of funereal wrapping is unusual and unfamiliar to A’s culture, and there was a separate piece of fabric that A realizes is a mourning veil trimmed in black lace. V asks if there are any feathers. A cleans it off with pesitidigtation, no WM. It makes V uncomfortable. G floats the idea of morecreatures between them and the light. A takes of the veil.&lt;br /&gt;
&lt;br /&gt;
They arrive at the house… V advocates going inside quickly, because someone could help them or use their help, but G is not as convinced. A just wants to look around for a bit,but approaches G. They finally realized why G might be mad – “I’m sorry I got your clothes dirty. I can fix it if you like.” G thanks A for saving them and they reach a kind of rapport.&lt;br /&gt;
&lt;br /&gt;
Gin: are you here to help with the investigation?&lt;br /&gt;
V: yes!&lt;br /&gt;
A: yes!&lt;br /&gt;
G: no. what investigation.&lt;br /&gt;
&lt;br /&gt;
A: we got mysterious notes…&lt;br /&gt;
G: yes… is this your benefactor’s handwriting? &lt;br /&gt;
Gin: come in! we’ll talk inside.&lt;br /&gt;
&lt;br /&gt;
V is nervous, so falls back to be shoulder-to-shoulder with them. “We need to follow her, and do what she says.” G: no. V: why? G: why would we? V argues that they can help with the investigation (A: is that passive-aggressive? I’m proud of you), but G says no. V goes when Gin beckons them forward to a room with a fireplace, where V likes the atmosphere. A follows and G follows up. G is looking around, sees a woman in a long purple dress looking down over the balcony who makes a shush gesture, then fades back.&lt;br /&gt;
&lt;br /&gt;
G grabs A’s shoulder. Did you see that? A: no. did you? Maybe it’s one of the ghosts. Should we ask the girls or keep it to ourselves. &lt;br /&gt;
&lt;br /&gt;
Inside the room V is trying to impress the girl with his “lose a finger” magic trick. He never learned the fast version, and. They follow in. Laurie and Gennifer smiles. “Are you here to meet laurie’s sister too?” “Yes, I am! And if you close your eyes, you’ll see her.” V does it and it takes a moment for him to hit. Aadi and Gift introduce themselves also. &lt;br /&gt;
&lt;br /&gt;
The party explaisn to L/Gin &lt;br /&gt;
&lt;br /&gt;
A: I didn’t even know them bfore this. &lt;br /&gt;
&lt;br /&gt;
They don’t know anything about that. Gin offers to make tea, V offers to help. He offers to bring the suitcases up, but Gin only got here an hour ago, so they haven’t chosen rooms yet orexplored. Gin is wearing the prettiest clothes and V compliments them, she had the made in Borca. V claims he goes there all the time, and Gin believes. &lt;br /&gt;
&lt;br /&gt;
A/G approach the table with Laurie. A/G realize the planchette they have matches it. A tries to communicate the planchette, G nods, so A pulls it out and puts it on the thing. L: where did you find this? “in the woods” (g) “a bird person” (a). A: it seems someone wants us to use the spirit board. L agrees, though Gin is a little apprehensive. G: but first, did you run into any difficulties. Any creatures? L: no, but I assume by your question you did. G: yes the undead? L: it’s one of the strange things about living in ravenloft. She doesn’t recognize it, but that doesn’t mean anything – lots of different cultures in the mists.&lt;br /&gt;
&lt;br /&gt;
G: you mentioned ravenloft: L: middle place. G is visibly surprised, but doesn’t try to hide it. Aadi looks tired. L offers to take them to Sturben, when they’re done, especially if they stay and help. 20g per person per day to help. The family is well off (V offers to introduce to his mother, Gin politely defers but says she’d love to meet his mom someday). &lt;br /&gt;
&lt;br /&gt;
G: what would we be helping with? L: exploring the house. Putting things to rest. I can’t give more dteails, because we don’t know them. A puts her feet up on the table after sitting down. G: is it bothering you? V: malignant means bad, so they want to do a good thing about a bad thing. A: who decides what is good and what is bad? V: bad is trouble. A: but if it’s not bothering anyone, then… why do we need to doing anything about it? &lt;br /&gt;
&lt;br /&gt;
Gin explains the.&lt;br /&gt;
&lt;br /&gt;
G: so this is recon? Gin: with the full works, if needed. G will help, A will help. V explains that he thinks the dead they fought were attracted by the house, so they might have to do more. L&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_02&amp;diff=517</id>
		<title>Flight 02</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_02&amp;diff=517"/>
		<updated>2021-11-07T19:20:57Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;They move normally through the woods. Aadi looks at Vito: “you look like a strapping lad. do you fight?” V: yeah, totally (A + G give a look to each other). A: can you fig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They move normally through the woods. Aadi looks at Vito: “you look like a strapping lad. do you fight?” V: yeah, totally (A + G give a look to each other). A: can you fight? G: yes. A casts gift of alacrity on G. They offer stilted dialogue to each other, taking the measure of each other’s magic. (wild magic surge! You cast grease centered on yourself.) A + G go down. &lt;br /&gt;
V just thinks it’s mud at first, but actually maybe it was A, but he doesn’t want to say something in case he’s wrong. G: what did you do?!? Why did you do that?!? A: I did the other thing and this happened. V: I’m sure A was just trying to help, and magic is kind of complicated and scary. (the grease disappears as V stutters)&lt;br /&gt;
V: “I don’t want to be a bad guy but maybe you should apologize to G?” A: why…? V: because G is upset! A: I’m sorry you’re upset. G: not an apology. V continues to play peacemaker. A offers prestidigitation to clean it. A is baffled that they should be expected to apologize, magic can easily fix the issue. G objects to the use of more magic to fix things. &lt;br /&gt;
A starts explaining sorcery. G: let me get this straight. You know that using magic can making things go wild, and you use several spells in a row? V: Maybe, you could have let us know if this was a possibility? You didn’t do anything wrong of course! A: what do you do? G: I can control my magic, I was given power. A intuits that she’s a warlock, asking where G got magic from. G: I don’t see how that’s any of your business. V puts his arms around both of their shoulders, G removes it, but they move forward. V is very hurt by this. A leans into it. (A is touch-starved, so when V touched them, they’re like wow that’s okay???)&lt;br /&gt;
A is lost in thought, but G and V notice two shapes rising up. INITIATIVE! G casts “bead of holy” aka sacred flame on the drifter. V races toward and hits the anointed. A casts sapping sting on anointed, V watches as skin flakes and it falls prone (no WM). Drifter charges at G, drops her; V is panicking. Anointed misses V. &lt;br /&gt;
G death save: 1 S. V 1 hit vs anointed, then races towards the group, anointed AOO miss. A sapping stings the drifter, grabs G, and moves her out of the way, although takes an AOO, almost to 0. Drfiter misses V after standing up. Anointed moves closer.&lt;br /&gt;
G death save: 2 S. V hits with the Warhammer, an inkling that something isn’t quite right about Vito for a moment, when he does his panicked yell as he hits, there’s something inhuman to it, feral, looks very scary for a moment, and puts the hammer through its chest, blowing off its shoulder and dropping the sword and it, then races over to put himself between A and the anointed. A uses ToC, Medicine 22 hyperfocused calm, saying “again, again, again”, pulls flakes of rust out, enough relief for G to wake up with 1 HP. Anointed hits V.&lt;br /&gt;
G casts cure wounds on herself, and uses healing light to bring up A, the poison burn lessening but wound still there, then gift takes off toward a tree. V rages, going very primal and feral, no change, but there’s something up, wolfish grin, “opposite of aadi, no focus full instinct”, inelegant and undignified, not angry but, and hits anointed. A maybe had read a book about lycanthropy (reading about magic that can transform or turn someone magical), they kind of have a sense of solidarity (particularly they’re both “out of control” vs gift) with him, A uses mind sliver, no WM, anointed succeeds on the save. Anointed crit miss V.&lt;br /&gt;
G healing light to A, then sacred flame/BoH, anointed fails, looking very intense, slightly glowing also as the spell hits, magically lit, like a small sun.&lt;br /&gt;
A is staring at V, who has never had this happen before. He’s hyperventilating. A is calmly talking to talk, as V waits through the minute rage. G carefully approaches A, offering healing, but A declines. He’s disoriented, A asks him to describe feelings. He talks about how he was freaking out in the moment, but it’s never happened before. A is thinking about how the rage seemed lycanthropic, but no additional physical transformation. A: were you attacked by anything recently? V: uhhhhh just now? A: yeah so… people who are attacked then turn into animals… V looks nervously between the zombie and G. A patiently explains the lycanthopric process of transferring a curse, then the subsequent transformation. They’re not convinced that’s what it is, but it’s a possible answer. &lt;br /&gt;
A’s tutor voice helps him feel more safe and grounded. “When I was a kid, my dad took me out and we fought a owlbear, but he didn’t turn into one. I go out sometimes in the woods and sometimes engage with wild animals, but it happens to most people, right?” G: No. V is done with the conversation, so he says they should go ahead. A bends down to investigate: the style of funereal wrapping is unusual and unfamiliar to A’s culture, and there was a separate piece of fabric that A realizes is a mourning veil trimmed in black lace. V asks if there are any feathers. A cleans it off with pesitidigtation, no WM. It makes V uncomfortable. G floats the idea of morecreatures between them and the light. A takes of the veil.&lt;br /&gt;
They arrive at the house… V advocates going inside quickly, because someone could help them or use their help, but G is not as convinced. A just wants to look around for a bit,but approaches G. They finally realized why G might be mad – “I’m sorry I got your clothes dirty. I can fix it if you like.” G thanks A for saving them and they reach a kind of rapport.&lt;br /&gt;
Gin: are you here to help with the investigation?&lt;br /&gt;
V: yes!&lt;br /&gt;
A: yes!&lt;br /&gt;
G: no. what investigation.&lt;br /&gt;
A: we got mysterious notes…&lt;br /&gt;
G: yes… is this your benefactor’s handwriting? &lt;br /&gt;
Gin: come in! we’ll talk inside.&lt;br /&gt;
V is nervous, so falls back to be shoulder-to-shoulder with them. “We need to follow her, and do what she says.” G: no. V: why? G: why would we? V argues that they can help with the investigation (A: is that passive-aggressive? I’m proud of you), but G says no. V goes when Gin beckons them forward to a room with a fireplace, where V likes the atmosphere. A follows and G follows up. G is looking around, sees a woman in a long purple dress looking down over the balcony who makes a shush gesture, then fades back.&lt;br /&gt;
G grabs A’s shoulder. Did you see that? A: no. did you? Maybe it’s one of the ghosts. Should we ask the girls or keep it to ourselves. &lt;br /&gt;
Inside the room V is trying to impress the girl with his “lose a finger” magic trick. He never learned the fast version, and. They follow in. Laurie and Gennifer smiles. “Are you here to meet laurie’s sister too?” “Yes, I am! And if you close your eyes, you’ll see her.” V does it and it takes a moment for him to hit. Aadi and Gift introduce themselves also. &lt;br /&gt;
The party explaisn to L/Gin &lt;br /&gt;
A: I didn’t even know them bfore this. &lt;br /&gt;
They don’t know anything about that. Gin offers to make tea, V offers to help. He offers to bring the suitcases up, but Gin only got here an hour ago, so they haven’t chosen rooms yet orexplored. Gin is wearing the prettiest clothes and V compliments them, she had the made in Borca. V claims he goes there all the time, and Gin believes. &lt;br /&gt;
A/G approach the table with Laurie. A/G realize the planchette they have matches it. A tries to communicate the planchette, G nods, so A pulls it out and puts it on the thing. L: where did you find this? “in the woods” (g) “a bird person” (a). A: it seems someone wants us to use the spirit board. L agrees, though Gin is a little apprehensive. G: but first, did you run into any difficulties. Any creatures? L: no, but I assume by your question you did. G: yes the undead? L: it’s one of the strange things about living in ravenloft. She doesn’t recognize it, but that doesn’t mean anything – lots of different cultures in the mists.&lt;br /&gt;
G: you mentioned ravenloft: L: middle place. G is visibly surprised, but doesn’t try to hide it. Aadi looks tired. L offers to take them to Sturben, when they’re done, especially if they stay and help. 20g per person per day to help. The family is well off (V offers to introduce to his mother, Gin politely defers but says she’d love to meet his mom someday). &lt;br /&gt;
G: what would we be helping with? L: exploring the house. Putting things to rest. I can’t give more dteails, because we don’t know them. A puts her feet up on the table after sitting down. G: is it bothering you? V: malignant means bad, so they want to do a good thing about a bad thing. A: who decides what is good and what is bad? V: bad is trouble. A: but if it’s not bothering anyone, then… why do we need to doing anything about it? &lt;br /&gt;
Gin explains the.&lt;br /&gt;
G: so this is recon? Gin: with the full works, if needed. G will help, A will help. V explains that he thinks the dead they fought were attracted by the house, so they might have to do more. L&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=516</id>
		<title>Flight 01</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=516"/>
		<updated>2021-11-07T19:03:50Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 03.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: n/a&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 02]]&lt;br /&gt;
&lt;br /&gt;
September 23, 1335:&lt;br /&gt;
&lt;br /&gt;
Aadi's Prologue: As the adventure begins, Aadi is studying magic on their own at the Library in [[Old Bay]]. Originally from [[Seashire]], they've been there for a couple of years now. They're a sorcerer, not a wizard, but there's no real rivalry between the two magical traditions, because their representational gods - [[Alephan]] and [[Dreisang]] - are colleagues. They don't really talk about their wild magic, though, because it's not commonly known, and they don't want pity from anyone who does know about it. Their focus is lots of theoretical basic knowledge, not really working on practical magic. But, this allows them to make money by tutoring the basics to others. Another benefit of tutoring the basics is that if they need to pick up and leave at any time, to follow a lead, it's easy to do so. They always keep a bag packed, willing to just leave their books behind and go. And when they find a mysterious note slipped under their doorstep, saying &amp;quot;Take the first step toward your goal.&amp;quot;... they go. &lt;br /&gt;
&lt;br /&gt;
Vito's Prologue: Vito lives in a close-knit village outside of [[Torwald]], with his mother, a smith. His dad went missing when he was younger, something about which Vito has a lot of questions. He helps his mom out by making deliveries, marketing the business, and cleaning up, but he often gets distracted talking to people. He doesn't have a lot of focus or drive, and although his life is nice, it's a bit stagnant. Sometimes he goes out and explores a bit aimlessly in the woods, getting into scrapes when he disturbs a wild animal - something that happened just a few days ago, actually. He finds a note among his things when he comes back home, saying &amp;quot;There's more to it than you think.&amp;quot;. Since he can't really read, his mom reads it to him, but she dismisses it as a prank or something. He shows it to a friend instead, and his friend suggests they probably shouldn't but an adventure might be fun. The thought energizes Vito, and he rushes home to begin packing, making a point to bring necessities but also some personal treasures - a baseball he got from his dad, and a cool chunk of rock. His mom is fine with him going, figuring he'll be back in a day, so Vito sets off... &lt;br /&gt;
&lt;br /&gt;
Gift's Prologue: Gift is most recently in [[Rose Creek]]. She has been traveling for some time from town to town, looking for interesting things to do - and if she helps someone along the way with the power she received from the ki-rin who makes its home in the cliffs above her hometown of [[Cragpine]], all the better. While in Rose Creek, Gift helped a woman who was convinced her sister was killed by some dark magic, having died suddenly with a strange glowing symbol on her left hand. Tracking back, Gift discovered a tombstone deep in the forest outside of town, with the same glowing symbol. Translating the stones, she read that &amp;quot;This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger.&amp;quot; When the woman's sister touched the stone, she was cursed. Gift earned 7 silver for her efforts, although no justice could be served. The night before she was ready to head east out of town, she found a note slipped under her door - &amp;quot;They need your help.&amp;quot; Curious and on the road already, Gift heads out once again...&lt;br /&gt;
&lt;br /&gt;
They see the cloaked figure. V is intimidated, stares at the sky after it. G is huh, alright. A: was that an aasimar: the rain increases as they continue down the path (V just shrugs it off). AS they get close, the other 2 emerge out of the rain. &lt;br /&gt;
&lt;br /&gt;
Aadi doesn’t care about fashion, more practical clothing. (glasses flare!) Gift is sandcat-like, cream with darker striping. Mane grown long in the darker color, cut a bit short. Flowers in her hair. A bit fashionable, usually a cloak open over her chest, a string bow on her chest. V is big, ripped, 6’5”. Filipino, fluffy black messy hair (Manny Jacinto). No shirt, yellow coat, varsity-jacket ish, pants that could have been fashionable, but knees are muddy and torn because.&lt;br /&gt;
&lt;br /&gt;
V: did you see the parrot!&lt;br /&gt;
G: it was not a parrot.&lt;br /&gt;
A: how many parrots have you seen in your life, sir?&lt;br /&gt;
G: so how did you know it was a parrot?&lt;br /&gt;
V: It was really big.&lt;br /&gt;
G: there are bird people.&lt;br /&gt;
A: how did you lose your shirt?&lt;br /&gt;
V: what shirt?&lt;br /&gt;
&lt;br /&gt;
G: “I was told to come here.”&lt;br /&gt;
V: it’s a road?&lt;br /&gt;
A: you were told to come here by who? If I may ask.&lt;br /&gt;
G: You may. I received a letter. “they need your help.”&lt;br /&gt;
V: forgot what his letter said, so he gives the scrap to her) “there’s more to it than you think.”&lt;br /&gt;
G: it’s the same handwriting.&lt;br /&gt;
A: (evades) there’s something interesting about these parts.&lt;br /&gt;
V: maybe it was the big bird!&lt;br /&gt;
&lt;br /&gt;
A: I think it m ight have been a wereraven. &lt;br /&gt;
V: gets bored and starts walking)&lt;br /&gt;
G: you probably shouldn’t keep walking. &lt;br /&gt;
V: what if the bird was the interesting thing? &lt;br /&gt;
A: asks for names.&lt;br /&gt;
&lt;br /&gt;
G, V, introduce themselves.&lt;br /&gt;
&lt;br /&gt;
A: okay, let’s keep going forward.&lt;br /&gt;
&lt;br /&gt;
V will take the 4th path, Aadi looks around and tries to cast mending on the pants. V listens and stands still. No surge, but interesting crackles and pops from the magic glow. V is blown away, he doesn’t see a lot of magic, trying to give her a hug. “did you see that! Did you see what they just did!” V to G. &lt;br /&gt;
&lt;br /&gt;
Investigation 14 to look around: unfamiliar landmarks and the old bay weather wasn’t raining? Also feathers wehre wereraven took of from, stiff large and 3 of them. (V is still hugging, so A convinces him to move them over to the intersection.) also under one feather is a planchette. G chastises A for picking it up if it might be cursed. V plucks it from them and begins to panic. G explains her recent case, and V goes pale. G: “to be fair it might not be cursed.” &lt;br /&gt;
&lt;br /&gt;
Does aadi know where north is? As long as the geography hasn’t changed, then she knows, but… aadi cleans off the feathers with presti, no surge but a sense of unease descends on them (V thinks the sense of unease might have to do with animal attacks, based on past experience, so he looks up and just gets water in his eyes.) &lt;br /&gt;
&lt;br /&gt;
They realize the mists have obscured the paths they came down &lt;br /&gt;
&lt;br /&gt;
G: “looks like this is how to go.”&lt;br /&gt;
V: “uh, why?”&lt;br /&gt;
G explains that the mists have overtaken the path, and they seems suspicious. &lt;br /&gt;
&lt;br /&gt;
All paths are actually obscured, and as they decide to move on, the sunlight” dims and emphasizes a brighter light up a wooded hillside, the yellow of a lantern. Aadi suggests a will o wisp, V doesn’t recognize it, so Aadi begins to explain in tutor mode, tho V probably won’t keep it in his head, his eyes keep glazing over. He keeps looking over at G like, “is this real? Am I being hoodwinked?” &lt;br /&gt;
&lt;br /&gt;
(Aadi reveals they tutored at the library)&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=515</id>
		<title>Flight 01</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=515"/>
		<updated>2021-11-07T18:21:14Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 03.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: n/a&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 02]]&lt;br /&gt;
&lt;br /&gt;
September 23, 1335:&lt;br /&gt;
&lt;br /&gt;
Aadi's Prologue: As the adventure begins, Aadi is studying magic on their own at the Library in [[Old Bay]]. Originally from [[Seashire]], they've been there for a couple of years now. They're a sorcerer, not a wizard, but there's no real rivalry between the two magical traditions, because their representational gods - [[Alephan]] and [[Dreisang]] - are colleagues. They don't really talk about their wild magic, though, because it's not commonly known, and they don't want pity from anyone who does know about it. Their focus is lots of theoretical basic knowledge, not really working on practical magic. But, this allows them to make money by tutoring the basics to others. Another benefit of tutoring the basics is that if they need to pick up and leave at any time, to follow a lead, it's easy to do so. They always keep a bag packed, willing to just leave their books behind and go. And when they find a mysterious note slipped under their doorstep, saying &amp;quot;Take the first step toward your goal.&amp;quot;... they go. &lt;br /&gt;
&lt;br /&gt;
Vito's Prologue: Vito lives in a close-knit village outside of [[Torwald]], with his mother, a smith. His dad went missing when he was younger, something about which Vito has a lot of questions. He helps his mom out by making deliveries, marketing the business, and cleaning up, but he often gets distracted talking to people. He doesn't have a lot of focus or drive, and although his life is nice, it's a bit stagnant. Sometimes he goes out and explores a bit aimlessly in the woods, getting into scrapes when he disturbs a wild animal - something that happened just a few days ago, actually. He finds a note among his things when he comes back home, saying &amp;quot;There's more to it than you think.&amp;quot;. Since he can't really read, his mom reads it to him, but she dismisses it as a prank or something. He shows it to a friend instead, and his friend suggests they probably shouldn't but an adventure might be fun. The thought energizes Vito, and he rushes home to begin packing, making a point to bring necessities but also some personal treasures - a baseball he got from his dad, and a cool chunk of rock. His mom is fine with him going, figuring he'll be back in a day, so Vito sets off... &lt;br /&gt;
&lt;br /&gt;
Gift's Prologue: Gift is most recently in [[Rose Creek]]. She has been traveling for some time from town to town, looking for interesting things to do - and if she helps someone along the way with the power she received from the ki-rin who makes its home in the cliffs above her hometown of [[Cragpine]], all the better. &lt;br /&gt;
&lt;br /&gt;
Gift: from cragpine but just leaving from rose creek. Maybe heading east? Already heading out of town, but also curious about the note. In RC, she: “My sister was killed by some dark magic… she died suddenly with a strange glowing symbol on her left hand”. [story of the sister, nuclear warning] 7 siilver as thanks. &lt;br /&gt;
&lt;br /&gt;
They see the cloaked figure. V is intimidated, stares at the sky after it. G is huh, alright. A: was that an aasimar: the rain increases as they continue down the path (V just shrugs it off). AS they get close, the other 2 emerge out of the rain. &lt;br /&gt;
&lt;br /&gt;
Aadi doesn’t care about fashion, more practical clothing. (glasses flare!) Gift is sandcat-like, cream with darker striping. Mane grown long in the darker color, cut a bit short. Flowers in her hair. A bit fashionable, usually a cloak open over her chest, a string bow on her chest. V is big, ripped, 6’5”. Filipino, fluffy black messy hair (Manny Jacinto). No shirt, yellow coat, varsity-jacket ish, pants that could have been fashionable, but knees are muddy and torn because.&lt;br /&gt;
&lt;br /&gt;
V: did you see the parrot!&lt;br /&gt;
G: it was not a parrot.&lt;br /&gt;
A: how many parrots have you seen in your life, sir?&lt;br /&gt;
G: so how did you know it was a parrot?&lt;br /&gt;
V: It was really big.&lt;br /&gt;
G: there are bird people.&lt;br /&gt;
A: how did you lose your shirt?&lt;br /&gt;
V: what shirt?&lt;br /&gt;
&lt;br /&gt;
G: “I was told to come here.”&lt;br /&gt;
V: it’s a road?&lt;br /&gt;
A: you were told to come here by who? If I may ask.&lt;br /&gt;
G: You may. I received a letter. “they need your help.”&lt;br /&gt;
V: forgot what his letter said, so he gives the scrap to her) “there’s more to it than you think.”&lt;br /&gt;
G: it’s the same handwriting.&lt;br /&gt;
A: (evades) there’s something interesting about these parts.&lt;br /&gt;
V: maybe it was the big bird!&lt;br /&gt;
&lt;br /&gt;
A: I think it m ight have been a wereraven. &lt;br /&gt;
V: gets bored and starts walking)&lt;br /&gt;
G: you probably shouldn’t keep walking. &lt;br /&gt;
V: what if the bird was the interesting thing? &lt;br /&gt;
A: asks for names.&lt;br /&gt;
&lt;br /&gt;
G, V, introduce themselves.&lt;br /&gt;
&lt;br /&gt;
A: okay, let’s keep going forward.&lt;br /&gt;
&lt;br /&gt;
V will take the 4th path, Aadi looks around and tries to cast mending on the pants. V listens and stands still. No surge, but interesting crackles and pops from the magic glow. V is blown away, he doesn’t see a lot of magic, trying to give her a hug. “did you see that! Did you see what they just did!” V to G. &lt;br /&gt;
&lt;br /&gt;
Investigation 14 to look around: unfamiliar landmarks and the old bay weather wasn’t raining? Also feathers wehre wereraven took of from, stiff large and 3 of them. (V is still hugging, so A convinces him to move them over to the intersection.) also under one feather is a planchette. G chastises A for picking it up if it might be cursed. V plucks it from them and begins to panic. G explains her recent case, and V goes pale. G: “to be fair it might not be cursed.” &lt;br /&gt;
&lt;br /&gt;
Does aadi know where north is? As long as the geography hasn’t changed, then she knows, but… aadi cleans off the feathers with presti, no surge but a sense of unease descends on them (V thinks the sense of unease might have to do with animal attacks, based on past experience, so he looks up and just gets water in his eyes.) &lt;br /&gt;
&lt;br /&gt;
They realize the mists have obscured the paths they came down &lt;br /&gt;
&lt;br /&gt;
G: “looks like this is how to go.”&lt;br /&gt;
V: “uh, why?”&lt;br /&gt;
G explains that the mists have overtaken the path, and they seems suspicious. &lt;br /&gt;
&lt;br /&gt;
All paths are actually obscured, and as they decide to move on, the sunlight” dims and emphasizes a brighter light up a wooded hillside, the yellow of a lantern. Aadi suggests a will o wisp, V doesn’t recognize it, so Aadi begins to explain in tutor mode, tho V probably won’t keep it in his head, his eyes keep glazing over. He keeps looking over at G like, “is this real? Am I being hoodwinked?” &lt;br /&gt;
&lt;br /&gt;
(Aadi reveals they tutored at the library)&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=511</id>
		<title>Flight 01</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Flight_01&amp;diff=511"/>
		<updated>2021-10-31T18:38:57Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Date: 03.10.21  Prev: n/a  Next: Flight 02  September 23, 1335:  Aadi’s notes: Aadi is studying magic. From seashire, but where? Library in Old Bay; Wizard school in Gri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Date: 03.10.21&lt;br /&gt;
&lt;br /&gt;
Prev: n/a&lt;br /&gt;
&lt;br /&gt;
Next: [[Flight 02]]&lt;br /&gt;
&lt;br /&gt;
September 23, 1335:&lt;br /&gt;
&lt;br /&gt;
Aadi’s notes: Aadi is studying magic. From seashire, but where? Library in Old Bay; Wizard school in Griffinsgate; Guild of Magic in Swansing; center for natural magic study in Ironmill; they’re in old bay. They can make money on tutoring, they’ve settled down and know the basics. Mostly tutor basics so they can get up and leave if needed. They’re not keen to practical magic at the beginning. Lot of theoretical basic knowledge. Alephan, Dreisang statues, no rivalry. Wild magic not common knowledge; maybe pity instead of stigma. &lt;br /&gt;
Just pick and leave: leave books, set stuff to travel with so they’re always kind of packed. Personal standpoint, no real interest in gods. &lt;br /&gt;
&lt;br /&gt;
Vito: close-knit village outside of Torwald. He’s kind of a mom’s helper, downstairs is a forge, upstairs is one-room. Daily-life is deliveries and marketing and cleaning and getting distracted talking to people. Not a lot of focus or drive. Not really aware of werewolfing, bitten maybe a couple of days ago, bandaged up. (explores a bit aimlessly in the woods, sometimes gets into trouble, wild animals or whatever.) mom reads it to him, dismisses it (she’s not a flight of fancy person). He has questions about his dad going missing, and his life is nice, but it’s a bit stagnant. He decides to pursue it as “the straw that broke the camel’s back”. He asked a bro and his bro was like “no probably shouldn’t but we could go on adventure” but he forgets to bring a guy with him. He tells his mom who’s just “okay, you’ll be back in a day”. But he packs his necessities but also like, a baseball he got from his dad, and a cool chunk of rock (maybe iron ore). &lt;br /&gt;
&lt;br /&gt;
Gift: from cragpine but just leaving from rose creek. Maybe heading east? Already heading out of town, but also curious about the note. In RC, she: “My sister was killed by some dark magic… she died suddenly with a strange glowing symbol on her left hand”. [story of the sister, nuclear warning] 7 siilver as thanks. &lt;br /&gt;
&lt;br /&gt;
They see the cloaked figure. V is intimidated, stares at the sky after it. G is huh, alright. A: was that an aasimar: the rain increases as they continue down the path (V just shrugs it off). AS they get close, the other 2 emerge out of the rain. &lt;br /&gt;
&lt;br /&gt;
Aadi doesn’t care about fashion, more practical clothing. (glasses flare!) Gift is sandcat-like, cream with darker striping. Mane grown long in the darker color, cut a bit short. Flowers in her hair. A bit fashionable, usually a cloak open over her chest, a string bow on her chest. V is big, ripped, 6’5”. Filipino, fluffy black messy hair (Manny Jacinto). No shirt, yellow coat, varsity-jacket ish, pants that could have been fashionable, but knees are muddy and torn because.&lt;br /&gt;
&lt;br /&gt;
V: did you see the parrot!&lt;br /&gt;
G: it was not a parrot.&lt;br /&gt;
A: how many parrots have you seen in your life, sir?&lt;br /&gt;
G: so how did you know it was a parrot?&lt;br /&gt;
V: It was really big.&lt;br /&gt;
G: there are bird people.&lt;br /&gt;
A: how did you lose your shirt?&lt;br /&gt;
V: what shirt?&lt;br /&gt;
&lt;br /&gt;
G: “I was told to come here.”&lt;br /&gt;
V: it’s a road?&lt;br /&gt;
A: you were told to come here by who? If I may ask.&lt;br /&gt;
G: You may. I received a letter. “they need your help.”&lt;br /&gt;
V: forgot what his letter said, so he gives the scrap to her) “there’s more to it than you think.”&lt;br /&gt;
G: it’s the same handwriting.&lt;br /&gt;
A: (evades) there’s something interesting about these parts.&lt;br /&gt;
V: maybe it was the big bird!&lt;br /&gt;
&lt;br /&gt;
A: I think it m ight have been a wereraven. &lt;br /&gt;
V: gets bored and starts walking)&lt;br /&gt;
G: you probably shouldn’t keep walking. &lt;br /&gt;
V: what if the bird was the interesting thing? &lt;br /&gt;
A: asks for names.&lt;br /&gt;
&lt;br /&gt;
G, V, introduce themselves.&lt;br /&gt;
&lt;br /&gt;
A: okay, let’s keep going forward.&lt;br /&gt;
&lt;br /&gt;
V will take the 4th path, Aadi looks around and tries to cast mending on the pants. V listens and stands still. No surge, but interesting crackles and pops from the magic glow. V is blown away, he doesn’t see a lot of magic, trying to give her a hug. “did you see that! Did you see what they just did!” V to G. &lt;br /&gt;
&lt;br /&gt;
Investigation 14 to look around: unfamiliar landmarks and the old bay weather wasn’t raining? Also feathers wehre wereraven took of from, stiff large and 3 of them. (V is still hugging, so A convinces him to move them over to the intersection.) also under one feather is a planchette. G chastises A for picking it up if it might be cursed. V plucks it from them and begins to panic. G explains her recent case, and V goes pale. G: “to be fair it might not be cursed.” &lt;br /&gt;
&lt;br /&gt;
Does aadi know where north is? As long as the geography hasn’t changed, then she knows, but… aadi cleans off the feathers with presti, no surge but a sense of unease descends on them (V thinks the sense of unease might have to do with animal attacks, based on past experience, so he looks up and just gets water in his eyes.) &lt;br /&gt;
&lt;br /&gt;
They realize the mists have obscured the paths they came down &lt;br /&gt;
&lt;br /&gt;
G: “looks like this is how to go.”&lt;br /&gt;
V: “uh, why?”&lt;br /&gt;
G explains that the mists have overtaken the path, and they seems suspicious. &lt;br /&gt;
&lt;br /&gt;
All paths are actually obscured, and as they decide to move on, the sunlight” dims and emphasizes a brighter light up a wooded hillside, the yellow of a lantern. Aadi suggests a will o wisp, V doesn’t recognize it, so Aadi begins to explain in tutor mode, tho V probably won’t keep it in his head, his eyes keep glazing over. He keeps looking over at G like, “is this real? Am I being hoodwinked?” &lt;br /&gt;
&lt;br /&gt;
(Aadi reveals they tutored at the library)&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Zip&amp;diff=504</id>
		<title>Zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Zip&amp;diff=504"/>
		<updated>2021-09-08T06:36:03Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{Infobox character | world = Fairweather Vale | image =  | race = Black Dragon | pronouns = he/him | age = 500+ years | DOB =  | height = 3 ft long (faerie dragon), 30 ft lon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| world = Fairweather Vale&lt;br /&gt;
| image = &lt;br /&gt;
| race = Black Dragon&lt;br /&gt;
| pronouns = he/him&lt;br /&gt;
| age = 500+ years&lt;br /&gt;
| DOB = &lt;br /&gt;
| height = 3 ft long (faerie dragon), 30 ft long (adult black dragon)&lt;br /&gt;
| hair = &lt;br /&gt;
| eyes = black (faerie dragon), green-black (adult black dragon)&lt;br /&gt;
| nationality = &lt;br /&gt;
| home = &lt;br /&gt;
| affiliations = Daphne (formerly)&lt;br /&gt;
|language = [[Common]], [[Draconic]], [[Sylvan]]&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
'''Zip''' (full name unpronounceable by human tongues) is an adult black dragon. He spent a significant amount of time masquerading as a faerie dragon while accompanying the faun [[Daphne]]. The [[Lighthouse Inspectorz]] encountered him while traveling back to [[Florsea]] from [[Miranda Symol]]'s tower, and accompanied him on a brief journey to the resting place of the [[Dreaming Celestial]] where they fought him in his full dragon form.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Very little is known about Zip before he encountered Daphne, and what little he told [[Quill]] is probably pretty questionable. He had been with Daphne for &amp;quot;a while&amp;quot; at least before she first received dreams from the Dreaming Celestial.&lt;br /&gt;
&lt;br /&gt;
== Daphne's Quest ==&lt;br /&gt;
&lt;br /&gt;
The Lighthaus Inspektorz encountered him while he and Daphne were being chased by three eladrin through a strand of woods between Florsea and Miranda's tower to the west of town. He cast ''hallucinatory terrain'' to disguise their trail, although Quill ''dispel''led the effect without knowing who cast it, and cast ''major image'' to project several copies of himself fleeing into the trees. The LI inserted themselves between Daphne and the eladrin, and eventually convinced the eladrin to back off. The Lighthouse Inspectorz offered to escort Daphne and Zip on her journey, as the eladrin refused to work with her and only wanted the opal she stole back.&lt;br /&gt;
&lt;br /&gt;
Zip rode Daphne's shoulder as she led them through a fairy circle into the Feywild. During this time, Quill talked to him a bit in Draconic; he expressed mild amusement at Daphne's attitude and antics, and seemed to care for her well-being. When Nergil awoke the dryad in the old tree, the secret Zip offered as a price was whispered into the dryad's ear and accepted, despite the need to speak it aloud. Whatever he told her was accepted.&lt;br /&gt;
&lt;br /&gt;
As the Lighthause Inspektors climbed the rock spire that formed the second gate, Zip went along, offering little either assistance or hindrance. He avoided damage from either rockfall. As they sat around deciding what to do, Quill asked his opinion, and he exasperatedly and defeatedly suggested just going back down, since the top wasn't getting any closer. This proved to be the correct strategy for moving through the gate.&lt;br /&gt;
&lt;br /&gt;
At the pond, he waited patiently on Daphne's shoulder as the LI attempted to figure out the gate. When Corrin awoke a treant, he remained safe with Daphne behind [[Raen]], not participating in the battle. As the LI spent time going for a swim once the treant was defeated, he watched as Daphne drank from the pool. He was the one of the last to take a sip and enter.&lt;br /&gt;
&lt;br /&gt;
As everyone emerged from the water on the other side, Zip called out in Common to Daphne to run and break the opal she carried. Nergil was unable to stop her from shattering it on the Dreaming Celestial's grave. As the Dreaming Celestial woke, Zip returned to his true adult black dragon form behind the party, knocking some down with a powerful beat of his wings. He avoided Raen's spells and harassed some of the LI as [[Nergil]] and [[Mino]] focused on the Dreaming Celestial. When Quill ''disintegrate''d the Dreaming Celestial and turned to the dragon, Zip offered a grin, despite the setback.&lt;br /&gt;
&lt;br /&gt;
The battle turned toward him at that point. He fought with claw and bite and tail and acid breath, using his mobility and speed to his advantage, but eventually Mino got a grappling hook around his neck to try and climb atop him. When Corrin's lightning arrows proved too powerful, he fled, declaring his intent to find them again and make them pay for disrupting his plans. &lt;br /&gt;
&lt;br /&gt;
== Personality and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Zip is an accomplished liar, convincing Daphne and the Inspektorz that he was nothing more than a faerie dragon.  His motives for waking the Dreaming Celestial are unknown, although he did not seem too put out by its defeat. He seems to have a sense of self-preservation, fleeing the fight when at a disadvantage. &lt;br /&gt;
&lt;br /&gt;
Zip has all the weapons and abilities of an adult black dragon, including great physical strength, claw and tooth, his tail, quick movement and fast flight, his acid breath, and his frightful presence.&lt;br /&gt;
&lt;br /&gt;
He also appears to have some access to magic, casting several spells and magically shapeshifting himself into a faerie dragon. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
It's not entirely clear - i.e., Jamie didn't decide - if Zip sent the dreams pretending to be the Dreaming Celestial, or the Dreaming Celestial actually sent the dreams and Zip took advantage of the situation. This is probably the secret he told the dryad (if it wasn't that he was actually a black dragon in disguise).&lt;br /&gt;
&lt;br /&gt;
Had the LI chosen to side with the eladrin, Zip would have been the boss at the end of the challenges, as an ancient black dragon instead of an adult.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=503</id>
		<title>Daphne</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=503"/>
		<updated>2021-09-08T06:11:13Z</updated>

		<summary type="html">&lt;p&gt;Jamie: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| world = Fairweather Vale&lt;br /&gt;
| image = &lt;br /&gt;
| race = Faun&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = unknown&lt;br /&gt;
| DOB = &lt;br /&gt;
| height = 5'0&amp;quot;&lt;br /&gt;
| hair = chestnut brown&lt;br /&gt;
| eyes = brown-black&lt;br /&gt;
| nationality = [[Feywild]]&lt;br /&gt;
| home = &lt;br /&gt;
| affiliations = [[Lighthouse Inspectorz]], briefly&lt;br /&gt;
|language = [[Common]], [[Sylvan]]&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
'''Daphne''' is a faun from the Feywild. The [[Lighthouse Inspectorz]] encountered her while traveling back to [[Florsea]] from [[Miranda Symol]]'s tower, and accompanied her on a brief journey to the resting place of the [[Dreaming Celestial]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Much of Daphne's history prior to recent events is unknown. At some point, she met the dragon [[Zip]], who was shapeshifted into a faerie dragon, and they traveled together for some time. She began to receive dreams from the Dreaming Celestial, promising her &amp;quot;pretty colors&amp;quot; if she stole the opal that was the key to the Dreaming Celestial's slumber and brought it there.&lt;br /&gt;
&lt;br /&gt;
== Daphne's Quest ==&lt;br /&gt;
&lt;br /&gt;
The Lighthaus Inspektorz encountered her while she and Zip were being chased by three eladrin through a strand of woods between Florsea and Miranda's tower to the west of town. They inserted themselves between Daphne and the eladrin, and Daphne subtly cast ''suggestion'' on Raen, asking him to protect her. [[Nergil]], in turn, succeeded with his ''charm monster'' spell, although she was already inclined to be friendly and open with him. The Lighthouse Inspectorz offered to escort her on her journey, as the eladrin refused to work with her and only wanted the opal back.&lt;br /&gt;
&lt;br /&gt;
She led them through a fairy circle into the Feywild and to what she called the first gate - although she had absolutely no idea how to enter it, inspiring doubt about the eventual success of her quest. When Nergil awoke the dryad in the old tree, the secret Daphne offered as a price was that she had once (accidentally) punched a unicorn. &lt;br /&gt;
&lt;br /&gt;
As the Lighthause Inspektors climbed the rock spire that formed the second gate, Daphne meekly followed, offering little either assistance or hindrance. She avoided damage from either rockfall and came back down the path when the group turned around. &lt;br /&gt;
&lt;br /&gt;
At the pond, she waited patiently as the LI attempted to figure out the gate. When [[Corrin]] awoke a treant, Raen threw spells from afar while ensuring she was safe. As the LI spent time going for a swim once the treant was defeated, Daphne drank from the pond, discovering its strange properties and informing Nergil that the water &amp;quot;tasted purple&amp;quot;. She was the second person to enter.&lt;br /&gt;
&lt;br /&gt;
As everyone emerged from the water on the other side, Zip called to her to run and break the opal she carried. Nergil was unable to stop her from shattering it on the Dreaming Celestial's grave. Doing this appeared to break the spell that enchanted her as well, leaving her paralyzed with fear. [[Mino]] managed to grab her out of the way, and [[Ro]] acted protectively, but after being knocked over by Zip's wingbeat in his full black dragon form, she ran off into the forest surrounding the gloomy clearing. Mino chased after her briefly to beg for her help, although she seemed to interpret this as an act of aggression and fled further in. &lt;br /&gt;
&lt;br /&gt;
After the battle, [[Quill]] used ''sending'' to check on her. Although she didn't seem to recognize him, her bright personality won out and she informed him that she would be just fine.&lt;br /&gt;
&lt;br /&gt;
== Personality and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Daphne has a bright and fun-loving personality. She is slightly gullible and easy to reward, as she was willing to steal from the eladrin in exchange for seeing pretty colors. She is fairly trusting, as she is happy to have the Inspektorz join her, although she isn't above offering ''suggestions'' to others in her favor. However, she was terrified by the Dreaming Celestial and Mino, so she perhaps has more of a sense of self-preservation than bravery.&lt;br /&gt;
&lt;br /&gt;
As a faun, Daphne has some resistance to spells and other magical effects, and can run and jump more sure-footedly than others. &lt;br /&gt;
&lt;br /&gt;
She demonstrated some facility with magic, casting ''message'' and ''suggestion'', and having access to other enchantment magic. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Daphne uses the Enchanter stat block from ''Volo's Guide to Monsters'', with the following modifications from the &amp;quot;satyr&amp;quot; player race: her creature type is fey instead of humanoid, she has the magic resistance trait, and her movement speed is increased to 35 feet. &lt;br /&gt;
&lt;br /&gt;
It's not entirely clear - i.e., Jamie didn't decide - if Zip sent the dreams pretending to be the Dreaming Celestial, or the Dreaming Celestial actually sent the dreams and Zip took advantage of the situation.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=502</id>
		<title>Daphne</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=502"/>
		<updated>2021-09-08T06:10:48Z</updated>

		<summary type="html">&lt;p&gt;Jamie: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| world = Fairweather Vale&lt;br /&gt;
| image = &lt;br /&gt;
| race = Faun&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = unknown&lt;br /&gt;
| DOB = &lt;br /&gt;
| height = 5'0&amp;quot;&lt;br /&gt;
| hair = chestnut brown&lt;br /&gt;
| eyes = brown-black&lt;br /&gt;
| nationality = [[Feywild]]&lt;br /&gt;
| home = &lt;br /&gt;
| affiliations = [[Lighthouse Inspectorz]], briefly&lt;br /&gt;
|language = [[Common]], [[Sylvan]]&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
'''Daphne''' is a faun from the Feywild. The [[Lighthouse Inspectorz]] encountered her while traveling back to [[Florsea]] from [[Miranda Symol]]'s tower, and accompanied her on a brief journey to the resting place of the [[Dreaming Celestial]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Much of Daphne's history prior to recent events is unknown. At some point, she met the dragon [[Zip]], who was shapeshifted into a faerie dragon, and they traveled together for some time. She began to receive dreams from the Dreaming Celestial, promising her &amp;quot;pretty colors&amp;quot; if she stole the opal that was the key to the Dreaming Celestial's slumber and brought it there. She &lt;br /&gt;
&lt;br /&gt;
== Daphne's Quest ==&lt;br /&gt;
&lt;br /&gt;
The Lighthaus Inspektorz encountered her while she and Zip were being chased by three eladrin through a strand of woods between Florsea and Miranda's tower to the west of town. They inserted themselves between Daphne and the eladrin, and Daphne subtly cast ''suggestion'' on Raen, asking him to protect her. [[Nergil]], in turn, succeeded with his ''charm monster'' spell, although she was already inclined to be friendly and open with him. The Lighthouse Inspectorz offered to escort her on her journey, as the eladrin refused to work with her and only wanted the opal back.&lt;br /&gt;
&lt;br /&gt;
She led them through a fairy circle into the Feywild and to what she called the first gate - although she had absolutely no idea how to enter it, inspiring doubt about the eventual success of her quest. When Nergil awoke the dryad in the old tree, the secret Daphne offered as a price was that she had once (accidentally) punched a unicorn. &lt;br /&gt;
&lt;br /&gt;
As the Lighthause Inspektors climbed the rock spire that formed the second gate, Daphne meekly followed, offering little either assistance or hindrance. She avoided damage from either rockfall and came back down the path when the group turned around. &lt;br /&gt;
&lt;br /&gt;
At the pond, she waited patiently as the LI attempted to figure out the gate. When [[Corrin]] awoke a treant, Raen threw spells from afar while ensuring she was safe. As the LI spent time going for a swim once the treant was defeated, Daphne drank from the pond, discovering its strange properties and informing Nergil that the water &amp;quot;tasted purple&amp;quot;. She was the second person to enter.&lt;br /&gt;
&lt;br /&gt;
As everyone emerged from the water on the other side, Zip called to her to run and break the opal she carried. Nergil was unable to stop her from shattering it on the Dreaming Celestial's grave. Doing this appeared to break the spell that enchanted her as well, leaving her paralyzed with fear. [[Mino]] managed to grab her out of the way, and [[Ro]] acted protectively, but after being knocked over by Zip's wingbeat in his full black dragon form, she ran off into the forest surrounding the gloomy clearing. Mino chased after her briefly to beg for her help, although she seemed to interpret this as an act of aggression and fled further in. &lt;br /&gt;
&lt;br /&gt;
After the battle, [[Quill]] used ''sending'' to check on her. Although she didn't seem to recognize him, her bright personality won out and she informed him that she would be just fine.&lt;br /&gt;
&lt;br /&gt;
== Personality and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Daphne has a bright and fun-loving personality. She is slightly gullible and easy to reward, as she was willing to steal from the eladrin in exchange for seeing pretty colors. She is fairly trusting, as she is happy to have the Inspektorz join her, although she isn't above offering ''suggestions'' to others in her favor. However, she was terrified by the Dreaming Celestial and Mino, so she perhaps has more of a sense of self-preservation than bravery.&lt;br /&gt;
&lt;br /&gt;
As a faun, Daphne has some resistance to spells and other magical effects, and can run and jump more sure-footedly than others. &lt;br /&gt;
&lt;br /&gt;
She demonstrated some facility with magic, casting ''message'' and ''suggestion'', and having access to other enchantment magic. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Daphne uses the Enchanter stat block from ''Volo's Guide to Monsters'', with the following modifications from the &amp;quot;satyr&amp;quot; player race: her creature type is fey instead of humanoid, she has the magic resistance trait, and her movement speed is increased to 35 feet. &lt;br /&gt;
&lt;br /&gt;
It's not entirely clear - i.e., Jamie didn't decide - if Zip sent the dreams pretending to be the Dreaming Celestial, or the Dreaming Celestial actually sent the dreams and Zip took advantage of the situation.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=501</id>
		<title>Daphne</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Daphne&amp;diff=501"/>
		<updated>2021-09-08T06:10:23Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{Infobox character | world = Fairweather Vale | image =  | race = Faun | pronouns = she/her | age = unknown | DOB =  | height = 5'0&amp;quot; | hair = chestnut brown | eyes = brown-bl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| world = Fairweather Vale&lt;br /&gt;
| image = &lt;br /&gt;
| race = Faun&lt;br /&gt;
| pronouns = she/her&lt;br /&gt;
| age = unknown&lt;br /&gt;
| DOB = &lt;br /&gt;
| height = 5'0&amp;quot;&lt;br /&gt;
| hair = chestnut brown&lt;br /&gt;
| eyes = brown-black&lt;br /&gt;
| nationality = [[Feywild]]&lt;br /&gt;
| home = &lt;br /&gt;
| affiliations = [[Lighthouse Inspectorz]], briefly&lt;br /&gt;
|language = [[Common]], [[Sylvan]]&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
'''Daphne''' is a faun from the Feywild. The [[Lighthouse Inspectorz]] encountered her while traveling back to [[Florsea]] from [[Miranda Symol]]'s tower, and accompanied her on a brief journey to the resting place of the [[Dreaming Celestial]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Much of Daphne's history prior to recent events is unknown. At some point, she met the dragon [[Zip]], who was shapeshifted into a faerie dragon, and they traveled together for some time. She began to receive dreams from the Dreaming Celestial, promising her &amp;quot;pretty colors&amp;quot; if she stole the opal that was the key to the Dreaming Celestial's slumber and brought it there. She &lt;br /&gt;
&lt;br /&gt;
== Daphne's Quest ==&lt;br /&gt;
&lt;br /&gt;
The Lighthaus Inspektorz encountered her while she and Zip were being chased by three eladrin through a strand of woods between Florsea and Miranda's tower to the west of town. They inserted themselves between Daphne and the eladrin, and Daphne subtly cast ''suggestion'' on Raen, asking him to protect her. [[Nergil]], in turn, succeeded with his ''charm monster'' spell, although she was already inclined to be friendly and open with him. The Lighthouse Inspectorz offered to escort her on her journey, as the eladrin refused to work with her and only wanted the opal back.&lt;br /&gt;
&lt;br /&gt;
She led them through a fairy circle into the Feywild and to what she called the first gate - although she had absolutely no idea how to enter it, inspiring doubt about the eventual success of her quest. When Nergil awoke the dryad in the old tree, the secret Daphne offered as a price was that she had once (accidentally) punched a unicorn. &lt;br /&gt;
&lt;br /&gt;
As the Lighthause Inspektors climbed the rock spire that formed the second gate, Daphne meekly followed, offering little either assistance or hindrance. She avoided damage from either rockfall and came back down the path when the group turned around. &lt;br /&gt;
&lt;br /&gt;
At the pond, she waited patiently as the LI attempted to figure out the gate. When [[Corrin]] awoke a treant, Raen threw spells from afar while ensuring she was safe. As the LI spent time going for a swim once the treant was defeated, Daphne drank from the pond, discovering its strange properties and informing Nergil that the water &amp;quot;tasted purple&amp;quot;. She was the second person to enter.&lt;br /&gt;
&lt;br /&gt;
As everyone emerged from the water on the other side, Zip called to her to run and break the opal she carried. Nergil was unable to stop her from shattering it on the Dreaming Celestial's grave. Doing this appeared to break the spell that enchanted her as well, leaving her paralyzed with fear. [[Mino]] managed to grab her out of the way, and [[Ro]] acted protectively, but after being knocked over by Zip's wingbeat in his full black dragon form, she ran off into the forest surrounding the gloomy clearing. Mino chased after her briefly to beg for her help, although she seemed to interpret this as an act of aggression and fled further in. &lt;br /&gt;
&lt;br /&gt;
After the battle, [[Quill]] used ''sending'' to check on her. Although she didn't seem to recognize him, her bright personality won out and she informed him that she would be just fine.&lt;br /&gt;
&lt;br /&gt;
== Personality and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Daphne has a bright and fun-loving personality. She is slightly gullible and easy to reward, as she was willing to steal from the eladrin in exchange for seeing pretty colors. She is fairly trusting, as she is happy to have the Inspektorz join her, although she isn't above offering ''suggestions'' to others in her favor. However, she was terrified by the Dreaming Celestial and Mino, so she perhaps has more of a sense of self-preservation than bravery.&lt;br /&gt;
&lt;br /&gt;
As a faun, Daphne has some resistance to spells and other magical effects, and can run and jump more sure-footedly than others. &lt;br /&gt;
&lt;br /&gt;
She demonstrated some facility with magic, casting ''message'' and ''suggestion'', and having access to other enchantment magic. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Daphne uses the Enchanter stat block from ''Volo's Guide to Monsters'', with the following modifications from the &amp;quot;satyr&amp;quot; player race: she has the magic resistance trait, and her movement speed is increased to 35 feet. &lt;br /&gt;
&lt;br /&gt;
It's not entirely clear - i.e., Jamie didn't decide - if Zip sent the dreams pretending to be the Dreaming Celestial, or the Dreaming Celestial actually sent the dreams and Zip took advantage of the situation.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Swanguard&amp;diff=473</id>
		<title>Swanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Swanguard&amp;diff=473"/>
		<updated>2021-04-02T01:12:30Z</updated>

		<summary type="html">&lt;p&gt;Jamie: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Swanguard are the personal guard of Duke [[Athtar]] of [[Swansing]]. It currently has 10 members, although that number has fluctuated slightly throughout history. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
* Knight Commander&lt;br /&gt;
** Knight Captain [[Boden]]&lt;br /&gt;
*** [[Lubaj]], Knight Defender&lt;br /&gt;
*** unnamed air genasi Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
** Knight Captain&lt;br /&gt;
*** [[Ivellius]], Knight Mage&lt;br /&gt;
*** [[Eghan]], Knight Mage&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Swanguard&amp;diff=472</id>
		<title>Swanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Swanguard&amp;diff=472"/>
		<updated>2021-03-18T21:32:41Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;The Swanguard are the personal guard of Duke Athtar of Swansing. It currently has 10 members, although that number has fluctuated slightly throughout history.   ==Hist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Swanguard are the personal guard of Duke [[Athtar]] of [[Swansing]]. It currently has 10 members, although that number has fluctuated slightly throughout history. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
&lt;br /&gt;
* Knight Commander&lt;br /&gt;
** Knight Captain [[Boden]]&lt;br /&gt;
*** [[Lubaj]], Knight Defender&lt;br /&gt;
*** unnamed air genasi Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
*** Knight Defender&lt;br /&gt;
** Knight Captain&lt;br /&gt;
*** [[Ivellius]], Knight Mage&lt;br /&gt;
*** Knight Mage&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Ashe&amp;diff=471</id>
		<title>Ashe</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Ashe&amp;diff=471"/>
		<updated>2021-03-04T06:49:21Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;Ashe is Queen of the Allied Tribes and Warmother of the Avarosa.   ==Appearance and Personality==  Ashe is a human woman in her mid-to-late 20s. She is lithe but muscular, wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ashe is Queen of the Allied Tribes and Warmother of the Avarosa. &lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
&lt;br /&gt;
Ashe is a human woman in her mid-to-late 20s. She is lithe but muscular, with shoulder-length blonde hair. &lt;br /&gt;
&lt;br /&gt;
She is generally a practical and down-to-earth person, which makes her an effective and personable leader among her people. When she met the [[Lighthaus Inspektorz]] in [[Old Bay]] at [[Iphigenia]]'s party, she shared [[Mino]]'s lack of enthusiasm for their high-class surroundings, albeit for different reasons. Despite that she honored her hosts' customs, proving herself a good diplomat. She met [[Corrin]]'s impromptu challenge with enthusiasm, happy to engage in a contest of skill and offer a little excitement to the evening. &lt;br /&gt;
&lt;br /&gt;
Ashe believes strongly in using diplomacy to bring the various tribes of her people together, but she also understands the use of force. Her tribe primarily worships the goddess [[Anivia]], although Ashe personally honors several gods, including [[Voli]] and [[Ornn]]. &lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
&lt;br /&gt;
Ashe was born to the Avarosa tribe in the North. As a teenager she found the Bow of True Ice and discovered her Iceborn lineage. Her tribe raised her to the position of Warmother (a tribal leader) in recognition, despite her misgivings. As Warmother, she began forging alliances with neighboring tribes, who named her queen - a title not in use for centuries. Her efforts are opposed by other tribes under the banner of the [[Winter's Claw]], in particular that her bent towards diplomacy is a sign of weakness. In her early 20s, she married [[Trynadmere]], the sole surviving member of another tribe. Originally a political marriage intended to demonstrate that she valued combat strength, their alliance has grown genuinely loving. &lt;br /&gt;
&lt;br /&gt;
The [[Lighthaus Inspektorz]] met Ashe in late March of 1337 at a small dinner party thrown for them by one of the realm's nobles. She had traveled from [[Drakehall]] with [I don't remember her name. V something?], purportedly on a diplomatic mission. She later revealed to [[Astrid]] (and through her, the Inspektorz) that she had actually traveled to the South looking for a rival tribal leader, [[Sejuani]], who had come to the South on some unknown mission. When she received word that Sejuani was in [[Swansing]], she began making arrangements to travel there with her husband and their retainers. &lt;br /&gt;
&lt;br /&gt;
==Weapons and Abilities==&lt;br /&gt;
&lt;br /&gt;
Ashe is an accomplished archer with her signature weapon, the Bow of True Ice. It fires arrows of ice that she conjures at will. She is also a trained ranger, capable of moving and fighting effectively in the snow and tundra terrain of her homeland. &lt;br /&gt;
&lt;br /&gt;
As an Iceborn, she can wield True Ice weapons with no ill effects and is generally less inconvenienced by cold and snow. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_38&amp;diff=470</id>
		<title>Session 38</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_38&amp;diff=470"/>
		<updated>2021-03-03T11:50:29Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 29 December 2020&lt;br /&gt;
| prev = 37&lt;br /&gt;
| next = 39&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
In the immediate aftermath, M: have ro try and track them down? &lt;br /&gt;
&lt;br /&gt;
The guard talks to corrin; when leaves barracks, heads to southeast dead guards. Polar bear follows mino. They regroup in the square. M: you okay Q? Q: need new clothes. Presto: you can mend things… C: but the gross? Presto: prestidigitation! Mino boops Q on the nose to clean him off a few times.&lt;br /&gt;
&lt;br /&gt;
Group debates tracking them down. (they’re in the northern end of 4) C/Ro/R go to track: Ro picks up a scent. They debate following the trail – longer they wait, harder to track. Perhaps over the roofs as well? They’re very athletic. “would a polar bear be useful to you?” &lt;br /&gt;
&lt;br /&gt;
M&amp;amp;N go to investigate the commoner. Late30s/early40s human woman, no open wounds but bruising and neck at a weird angle. M: “I’m sorry that this happened to you and I’m sorry that I couldn’t have stopped it. But I want you to know I’m swearing by my god that I will avenge you and those two are going to pay for what they did. And I expect you to hold me to that, Winnehild.” M to N: do you know anything about the magic? N: no, summoning and fey shit, but that’s it. M: for a long time I was a guy who solved his problems with violence, done things I regret, trying to be more considerate about when I hurt somebody, and maybe that was a mistake. Maybe I shouldn’t have been holding back. &lt;br /&gt;
&lt;br /&gt;
At this point, there’s the “do you need the polar bear? We’ll meet you back at stange house”. Nergil joins them and the polar bear disappears. &lt;br /&gt;
&lt;br /&gt;
During all this, quill is talking to presto. P: so nice to be out of that book. Q: okay but… trying to wrap my head around this. P: But my name is my name! Q: uhhhh presto? I’m tired. We can change it later. P: it was one of my favorite spells! That works. “Ah, you’re struggling to intuit my arcane nature.” Q: more of you in there? P: more of a manifestation, not a ghost. You have an inquiring mind, couldn’t manifest without you subconsciously seeking me out. Can be dismissed, but need to regain arcane energy to summon again. Shakes hand then dismisses the ghost.&lt;br /&gt;
&lt;br /&gt;
Guard: what… happened? Q: heard a commotion, came over, ears like tabaxi and talons like aarakocra. Guard: there were… more animals? Where’s the bodies? M comes over. Guard was in the barracks off duty. M: anything like this happen before? Guard: I’m new, and low on the ranks? M: anything you know let us know at our place. Do you know next of kinf or this woman? Guard: think she lives a couple of blocks away? can pass this along. M: other guards? G: well… they’re dead… my captain is probably around here somewhere? M: he’s probably dead. G (Sark): shit. I am the acting captain now. Q: we can go get other guards? G: uhhhhhhh. M: you can get through this. 3 knights walking up: half orc, human, air genasi; &lt;br /&gt;
&lt;br /&gt;
(Baborah, “a middle-aged private tutor and social climber who was on her way to a singles meet dinner party, hoping to find her match.”)&lt;br /&gt;
&lt;br /&gt;
The trackers follow the scent pretty well through alleys, through the gate to peliquo; Ro keeps up the trail, which continues to go through alleys and stay off the major streets. They see some shiftiness, as a contrast between the main streets and the alleys. They move through the gate to Ayver, ro keeps going. Are they trying to shake a tail, or just preemptively being shady? Ro finds it hard to track through the dye house in Ayver by the gate to Pithi, which is sort of a noble district. Raen looks around aided by everyone, doesn’t see much besides small animals and a couple of servants helping people out carriages. There is no gate from 3 to 2. They’re going to go back through 6 on the main streets. (light cantrip globes at side streets, continual flame lampposts at major streets)&lt;br /&gt;
&lt;br /&gt;
The 3 knights: “Acting captain Bernard sark”. Genasi inspects the woman, Human: at ease. Who are you? To M&amp;amp;Q. Q: our friends are trying to track down who caused this commotion. Orc: fey? In the city? H: yeah, suspicious. Guardsman wouldn’t lie, but you? Q: explains the creatures dissipating. Knights: come with us please to make a formal statement. M agrees to go with, because bigger picture. Human: acting captain? Sark: my detail is all dead. Genasi stays behind to help clean up with Sark.&lt;br /&gt;
&lt;br /&gt;
They pass to Rorgerry, which is more fortified. Human in front, 1/2orc in the back. M can’t tell if he’s being marched to jail or not, the h1/2orc is keeping an eye on them, but Q notices they’re stoic b ut not on edge. Duke’s palace and grounds behind the old keep, but they’re going into the knight’s tower. M: when we spoke to – human interrupts to correct Mino’s addressing of sark. “would you care to wait until we’re… in private?” they go into a conference room: Human is Boden half orc is Lebaj. “Knight Captain Boden, representing the duke.” “we don’t need your life story.” M: miscellaneous? Q: “from fishmouth”, shows the KCB the temporary guild. KCB passes to scribe, will follow up with mage’s guild. Q: we just came into ownership of the house. what questions do you have? &lt;br /&gt;
&lt;br /&gt;
KCB: we were just passing by to drop in on the guardhouse. We only got involved because guard deaths. &lt;br /&gt;
&lt;br /&gt;
M: passing by, heard noise, saw a lot of giant animals. Q: Jumanji? M: on the statue were 2 individuals were clearly claiming responsibility, made a comment about the city being corrupt and returning to nature, tried to follow them (“please stick to the facts”), we turned back and took down the remaining animals. Q: they were fey, so they disappeared. M: you can question other people in the area. KCB: how did you know they were fey? Q: I don’t typically summon creatures, but my knowledge of the arcane. KCB: yeah, as a probationary member we know. Q: I’m a journeyman, so I know these things. You could look in my spellbook? KCB: not necessary. what is your specialization? Q: magical theory (and a long explanation). KCB: and yours? (to M). M: prestidigitation (Lebaj draws sword, Boden puts out a hand to calm him down). KCB: if you could refrain from any more magic… describe these two? M: elaborate feather cloaks with some kind of magical control. They could throw like knives. (points to) Elfish ears? Bird feet? Fey because no one race and weird magical energy. They’ll stand out in a crowd. KCB: two guys? M: one male, one female. Q: they seemed like a couple? M: yeah, some kidn of connection – related, or dating. Feeding off each other’s magic. KCB: anything else? M: no? they hate society, they want to bring back nature, Q: “we deserve what they got”. M: tried to intimidate them, but they just ran. KCB: not many minotaur’s. shava’s – bar in Maerquel. M: No? never heard of it? Ngl, want to take them down for what they did. Do you know Astrid, Childe of Elfield? We’ve been working with her on an interplanar issue, and we have xperience. So I’m pissed and want to take them down. KCB: I appreciate you want to bring to justice, but we don’t love vigilantes, so please refrain from taking any action and leave it to the duke’s guards. Q: has anything like this ever happened? KCB: this is not the first time we’ve heard stories of these characters. M: so what happened? KCB: two unconnected reports, not announced, we would appreciate. 1, from gate guard, attack on the road at dusk, 2, warehouse of food in cauls deliberately spoiled, 2 feathers found on the scene. M: I want to work and not against. KCB: please don’t do anything. Q: but you’re not doing anything! Without us you wouldn’t know anything and more people died! KCB: whatever. Pls stay, we’ll bring food and you can leave after our report is finished. &lt;br /&gt;
&lt;br /&gt;
Q: can cast sending? Maybe corrin? Maybe astrid to warn her? But only 1ce.&lt;br /&gt;
&lt;br /&gt;
The trackers find Dam and Des in front of the house with Pasky. “we ran into your pet” N: it’s our home! You noticed. Des: we need… Dam:  YOUR HELP BRO. In common, N: let’s go up to the room… Pasky is following like “I fucked up”. Sophia opens the door: astrid is in the sitting room. As corrin enters, he hears the sending: “duke’s knight captain questioning us about fight. We are in rorgerry and will be late. How was the search?” reply: “Followed them to Pithi, then lost the scent. What happened? Are you being held? Astrid is here if you need help.” Corrin relays the message. Astrid: so that’s why they’re not with you. Sophia brings veggie food in. A: how was the mages guild? C+R: there was… spells? And magic? R: N+Q are members now. C: 2 fey people? A: I just paid social calls, but I didn hear rumors. C: badly relays the story. A: confused by the story? R: left guild, were gonna go shopping, then animals. C: did you know raen is  farmer? C continues to explain X+R, and the summoned fey beasts; had cloaks and ran away, mino got mad; someone died and mino got broken up about it, other people died. Point is, the guards might think we had anything to do with it? But they’re being held there. &lt;br /&gt;
&lt;br /&gt;
Nergil, upstairs: hairbrush. “Dad said you’re doing something with portals, we need ap ortal.” Dam: TO THE FIRE PLANE!” N: not in the business of opening them. why? Des: classified. Part of the deal. Dam is jazzed about the guild membership, Des is like “I just want to go home. Don’t want to involve mages guild.” Des: whatever, if you don’t want to help, just say so. Dam: let’s meet for dinner tomorrow (goat shop in Nicolaus). N escorts them out. To Pasky: P: she’s mean. Dam wanted to call me a groupie? They were interested in where you were. &lt;br /&gt;
&lt;br /&gt;
R: astrid, do you have any questions? A: so many. N joins, “I was upstairs with my siblings.” “Is that a breed of dog?” Astrid paid social calls. 2 pieces of information: powerful mage attempted to kill the duke about 4 days. C: explains the edginess N: mages guild wouldn’t let us in until we were sponsored. A: also, a noble was killed with blood magic about 2 days ago. N: jesus, what? Who was it? Raen freezes up and astrid notices. A: not sure who, minor noble. N: maybe not have to do with this? A: blood magic is rare, inflict wounds is a specific skillset. &lt;br /&gt;
&lt;br /&gt;
M&amp;amp;Q are let out by Lebaj and they head back to the house. M: a, what kind of finding magic? Q: let’s rest please? M: what spells do you have? A: scrying? But harder since I didn’t meet them. Q: we can also look into the 2 other incidents (cart and warehouse). C: trail went cold at Pithi, we came back. A: the assassination and the blood murder; assassination was in broad daylight but aborted quickly, put in jail by duke’s guard; rumors but no official announcement. M: wasn’t allowed to help the guard. So mad. N: you could… investigate on your own and give that help? Q: I want to stop them, but we need to prepare; R: maybe we don’t get on the wrong side of the enforcement. M: wants bear traps from the artificers? Lis: WHAT????&lt;br /&gt;
&lt;br /&gt;
N: so maybe tomorrow we should do our own investigating. C: so are you gonna meet up with your siblings? M: yeah ask them if they want ot help kll these people. Q: uhhhhhh but why bring them up? C: oh they were here. Q attempts to figure out if N is telling the truth about his siblings; Q is probably catching that N is leaving out details. &lt;br /&gt;
&lt;br /&gt;
What is the plan? &lt;br /&gt;
&lt;br /&gt;
N: wants to try and get a portal open for his siblings, going to the mages guild. A spell scroll is risky and expensive. He knows how to open a portal, but it would take time and knowledge to put the portal, and needs a beacon. Says he has family dinner, gonna spend the day with Damian. &lt;br /&gt;
&lt;br /&gt;
M: put an order in for bear traps/traps in general. Wants to help her with scrying by describing them thoroughly. A magic shop or two to visit to ask for “scry” (not searching per se, but need Mino’s description). M + A also visit KCB b/c he has feather that could help her scry. Don’t want to go to minotaur bar b/c too single minded. [Can A go to KCB with M so she can vouch, and offer scrying to help? He wants her to offer but withhold it until he gets jurisdiction.]&lt;br /&gt;
&lt;br /&gt;
R: wants to go back to the mages guild for medicine. Errands; magic weapon materials, things other people want (bear traps???? No bear traps????). Raen wants a normal day. (Maybe some convenient eavesdropping or a sidequest?)&lt;br /&gt;
&lt;br /&gt;
C: kind of interested in the heist? Go with the flow.&lt;br /&gt;
&lt;br /&gt;
Q: wants to talk to Yorn about this blood magic and about the assassination and maybe the people summoning things. Kind of wants to help with the heist, but doesn’t really agree with harassing the guard about it. Also, about the spellbook and presto? [can quill do both? If it happens in the afternoon.]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_37&amp;diff=469</id>
		<title>Session 37</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_37&amp;diff=469"/>
		<updated>2021-03-03T11:47:46Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 2 December 2020&lt;br /&gt;
| prev = 36&lt;br /&gt;
| next = 38&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
Mino runs screaming with horn sparks and tries to intimidate. Xayah clean cuts away, hitting mino, and rakan battle dances to give her fey feathers. Corrin runs with Ro behind a building to summon a polar bear, instructing it to sneak around a building and attack them. The giant octopus tries to grab mino. Nergil maneuvers himself to EB the scorption, xayah throws 2 daggers at mino. Quill shocking grasps the scorpion and moves. Rakan gleaming quill and healing word; has a quill. Xayah bladecallers mino and uses daggers, then they both jump behind the wall; ATTACK ANIMALS she yells. Giant rat searches for invisible raen. Raen moves to the stairs, swatting mino on the butt to let him know he’s there, but the rat attempts to make an AOO (snake and octopus do not). Raen sees a giant lizard attempting to break down a door and xayah and rakan speak to each other. The wasps float over the wall, the elk charges at quill but misses, the frog leaps towards the group. Commoner fails 1 death save. Various animals start moving and attacking; the commoner passes 1 death save. Raen hears &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rakan’s legendary actions reset properly (what if they weren’t all expended), BUT not on the resource bar. It reset at the start of his turn, but once I used an action NOT an LA, it went back to its previous value. X’s actions recharge and dint’ deplete on using an attack. &lt;br /&gt;
Mino disengages and tries to climb the wall, and 3-point lands on the ground. He yells for everyone to join him. R + X notice as they’re creeping, x throws daggers both hit. Corrin and Ro try to climb the house. On top of the house, Corrin speaks to Allynlear and aims real good, critting on rakan, but the second attack fails. The giant snake climbs over the wall behind mino.  More animals move, nergil fireballs killing the vulture and the bat. Quill fireballs also, and knocks out several animals (the weasel, the bat swarm, centipede. Rakan cure wounds xayah, then dashes to escape, X bladecallers then dashes after flipping mino off. The giant eagle divebombs mino. Raen sneaks up behind the snake and under the eagle and around the corner and sees them dashing away; the elk attacks quill with its horn. The frog bites quill. Goat attacks commoner, 1 failed death save (2S 2F). the boar hits the wall and activates relentless. The polar bear squeezes by the house and moves. Spider webs nergil. Guard attacks hyena; commoner succeeds on a death save (3S 2F). &lt;br /&gt;
&lt;br /&gt;
Mino swpies recklessly at the wasp swarm and the eagle, then turns and goes through the window and around the corner to try and intercept. Corrin tells polar to go after the goat, sees quill being grappled, shoots the frog and kills it. Giant stnake goes through the house, fails to constrict mino. Guard misses beetles, giant lizard goes inside the house and scares commoners. Nergil scorching rays the web, kills the spider, hits the elk. Quill does another nuke and takes out all the animals in range except the turtle. Raen yeets the dagger at the bird and misses, but opens him up for the wasp swarm to attack. The elk attacks quill, the goat tramps the commoner again, the turtle chomps quill. Polar attacks goat, who stops trampling. Various guards attack, (commoner 1F death)&lt;br /&gt;
&lt;br /&gt;
Mino recklessly attacks the snake, and gets grapped as he tries to escape. Corrin shoots with adv/dis &amp;amp; rerolls the damage, then moves to give ro adv, who crits and kills. Toad leaps and bites/grapples quill. Nergil EBs the toad. Quill summons Pierestro Dartanyan lwho casts scorching ray as lightning; kills the toad and does major damage to the turtle. The eagle dive bombs raen, raen attacks back and misses and disengages; the boar runs and rams corrin, and the turtle crits and gets down quill. The rats are swarming and bite quill, 1F death save. Bear kills goat, guards are ineffective, commoner nat1s the death save and dies. &lt;br /&gt;
&lt;br /&gt;
Mino kills the constrictor, and busts out of the opposite window. Corrin stands up and shoots the boar and tortoise, drags quill out of the way, ro intervenes and misses the rat swarm. Beetls kill guard, octops drops over wall. Quill 1 S 1F death. Eagle can’t reach raen, cunning action dash down the stairs, dashes over to the statue. Raen: “this all seems bad.” Bear dashes to mino&lt;br /&gt;
&lt;br /&gt;
Mino hops on the bear and disengages while chugging a potion. Corrin stabilizes Quill, ro kills the rat swarm. Giant wasp kills a guard; octopus climbs the wall. Nergil EBs the hyena. Quill stands and cure wounds himself. Raen is being closed in by animals, so he runs to mino and goes invisible. &lt;br /&gt;
&lt;br /&gt;
Mino goes back into a rage and charges at the coral snake, going ham and recklessly attacking. Corrin shoots the eagle which rolls and then he eliminates it. Hyena takes out two guards, wasp moves inside, beetles attack ro. Nergil EBs the beetles and kills. Quill scorching rays, kill octopus and wasps, hits coral. Raen sneaks around and sneak attacks the coral. Coral bites the bear and it hallucinates and is stunned, &lt;br /&gt;
&lt;br /&gt;
Mino recklessly attacks twice, then shoves it away with his horns and bolts. Corrins shoots the coral dead.&lt;br /&gt;
&lt;br /&gt;
Mino runs in through the window and kills the ravens; corrin runs in and shoots the wasps. Nergil decides not to take blood and EBs the lizard. Raen invisibly sneak attacks the lizard.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_36&amp;diff=468</id>
		<title>Session 36</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_36&amp;diff=468"/>
		<updated>2021-03-03T11:46:59Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 17 December 2020&lt;br /&gt;
| prev = 35&lt;br /&gt;
| next = 37&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
They’re filling out paperwork. Mino: “why is high alert”. It’s just a little extra security due to recent events in the city. Nergil: what events bc we live here now? “you’re just probationary, so can’t disclose, although you will probably hear about it.” Mino: ice lizards? “I don’t…?” M: we could help? “we have it all in hand” [yorn does procurements]&lt;br /&gt;
&lt;br /&gt;
Artificers in the hall of enchant/transmut; they get their “permission slips”, temporary guild cards. Quill: symol? “doesn’t know anyone by that name”, but corrin sees a surprising bit of movement at the syllable “sy”. Q: “planar instability?” “most are aware; haven’t looked into it, aware of it, can’t really get out to check on it” Raen: grad student doing work? “my specialty is conjuring entities not transportation, so none of my students are working on anything like that. I can use teleport magics” quill gets the sigil sequence for the reception room in the main guildhall. Quill also sees as Yorn is flipping through the book and sees spending. “if you want a spell, an additional financial contribution” sending. “150 gold, 3 hours” quill chuckles: not joking, just wellpracticed in scribing spells. “if you help me copy some stuff, I’ll contribute to gold cost” quill will stay behind while they go off&lt;br /&gt;
&lt;br /&gt;
Mino: when we asked about symol, didn’t catch anything? C: the tiniest bit. [chatter I missed, they want to ask around?] Grana the artificer [halfling, braided hair, expert carpenter, prone to predictions of doom, friendly and strong, absentminded, loyal to guild]. (6 garage bays out back). Welding something, turns it off. Welcomes N to the guild, high fives him. M: weird shit, need to do more than regular cutting. She clears off a pauldron or tasset off a table. “I’m Grana” gives corrin a once over, tries to redirect the conversation to raen. Raen says “Hi” in hobbit, “the tall knows our language, so great!” corrin: you know halfling???? Grana: “uh, this is awkward, did you not know?” switch back to common. &lt;br /&gt;
&lt;br /&gt;
To mino: upgraded recently? M: yes. I had this axe for a long time, from salty jim a dwarf, assumed it was dwarven. “good make, well crafted, nothing particularly special about it.” M: we’re dealing with extraplanar stuff and I need better fighting. “probably… a few days, it would require remaking the whole thing” M: shows the moon sword, this is already magic, it’s more practical? Can we make this better? “It’s already magic, so yes, that’s easier. Don’t have components on hand for +1, 3 days if you do the fetch quest on your own, a week if the guild does it” what do they need?&lt;br /&gt;
* 4 oz powdered moonstone&lt;br /&gt;
* 8 oz clarified oil of royal belladonna&lt;br /&gt;
* At least 8 oz of galena &lt;br /&gt;
&lt;br /&gt;
M &amp;amp; R trying to wingman: “bow?” corrin shows bow. “have you tried attuning to it?” R: would you uh, need help with that? “no, it’s uh, something you would do on your own” grana’s embarrassed. N: heard of symol? “no, should I have?” r: fantasy Neosporin? “one colleague is an alchemist, if it’s an easy recipe can leave it, will be back tomorrow?” M: lockdown? “yeah, they’re just worried about something. Not that big a deal, they’ll relax in like a week.” &lt;br /&gt;
&lt;br /&gt;
C wakes up. M is licking a rock. N: sparks in his face. C: talking to a god is wild. M: checks the book. Draefendi and yeenoghu, her mother and sister, C: so here’s the summary, &amp;amp; points out that they’ve met nidizzar. Mino: 3 guys???? Nergil anyone from you???&lt;br /&gt;
&lt;br /&gt;
Go back into yorn’s office; teases mino, quill is outraged. M: where to get these materials? “cauls, nichell, maerquel” M: if you need help… Y: “one would hope a guild of mages would be able to handle things. But, if something happens, we’ll draw on all of our resources” and he looks at quill. When they say goodbye, yorn says goodbye in infernal (very formal, “may you gain all the souls you want”) but nergil corrects him “I hope you lose your souls, fuckboy”. &lt;br /&gt;
&lt;br /&gt;
M: shopping trip? Could hit 11, or just go home. M: I think something is going on in this town that we don’t know about. Q: didn’t learn anything new during his work. M: they seem on lockdown because of a city issue, not a guild issue “I thought something was loose in the guild or something.” M: again, what are your siblings doing here?” corrin: has siblings.&lt;br /&gt;
&lt;br /&gt;
Raen while walking: hears animals. No one else really hears. they go over. Party: what the fuck? The spider moves toward them. Mino moves first. Mino approaches the boar with rations in his hand (animal handling 15). Corrin speaks with animals: “what’s going on I can help you!” they don’t answer, corrin assumes maybe they’re fey, ro pounces and kills the spider and it dissolves. Xayah got mad “what you don’t like animals? We’re bringing nature back to the city!”, corrin says “but they’re fey and fake” and she gets madder. “then you deserve what you get!” nergil gets ready to eldritch blast xayah if any of the animals attack his friends. Quill readies scorching ray if she does something more threatening. Rakan uses resistance on xayah. Qull realizes this is conjuration magic like conjura nimals but not quite right? Xayah dodges. Raen tries to sneak by the scorpion but it noices and attacks, which makes trigger happy nergil shoot; both hit xayah, and quill scorching rays the scorpion. Raen gets away with almost nod amage but the nearby giant rat notices. Raen puts on his invisibility ring. The goat hits the commoner, the giant boar tusks mino, and the tortoise comes over and bites mino. Corrin tries to hit the scorpion as it rushes past to attack quill, who shields the attacks but one crits. Commoner has 1 death save success.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_35&amp;diff=467</id>
		<title>Session 35</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_35&amp;diff=467"/>
		<updated>2021-03-03T11:45:06Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 10 December 2020&lt;br /&gt;
| prev = 34&lt;br /&gt;
| next = 36&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;br /&gt;
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The next morning… mino stabs his axe into the ground and genuflects and prays: “Morning! Uh, I don’t know, are you supposed to get back to me, am I supposed ot hear back from you? Well if you’re not busy, things are good…” Ro takes up most the bed, but corrin cant’ move because you can’t wake up the cat. Nergil brushes his hair. Quill realizes no one is making breakfast so he goes to leave.&lt;br /&gt;
&lt;br /&gt;
Sophia Naïlo approaches as mino is finishing prayer and quill is opening the door. Mino: “state your name and business”. Mino harasses Sophia until she argues back. She lays out breakfast and explains that she’ll cook, although she’s not thrilled about it. Corrin offers to cook, but Sophia politely declines. She’s being paid more this week. A message from astrid: “sit tight, astrid is coming later, don’t start trouble” &lt;br /&gt;
&lt;br /&gt;
Astrid’s drunk history, maybe a plan&lt;br /&gt;
&lt;br /&gt;
Nergil: where’s the happening places? The shenanigans? “the temple? Parks by the lakefront?” Mino: what about winnehild? N: where’s the fight club? S: only familiar with west side of the city, so not sure if any temple? uhhhh I’ll ask around? Mino: I want magic axe. S: mage’s guild. Mino: we were gonna stop there anyway. Mino wants to make it a homeless shelter: the party would rather have a live-in housekeeper. Raen comes downstairs&lt;br /&gt;
&lt;br /&gt;
N: seen anything demonic? Like a 3 legged dog? S: I’ll keep an eye out? N: go the other way.&lt;br /&gt;
&lt;br /&gt;
2 hours later: astrid arrives (quill is the only grateful one). Astrid helps copy spells and gives &lt;br /&gt;
&lt;br /&gt;
They want to go to the mage’s guild in Yenshir? I’ts 2 or 3 in the afternoon. Nergil: I guess we’re staying for a few days. Quill: we should probably look out for nergil’s siblings. Mino: no, thanks quill, but I want ot know what nergil thinks his siblings are up to. Astrid: what have you gotten up to before? N: we’re not bringing mariliths into town. C: worst case scenario? N: he’s not concerned. &lt;br /&gt;
&lt;br /&gt;
“can we just walk up?” Astrid: probably not, but quill can easily confirm credentials and get everyone in. &lt;br /&gt;
&lt;br /&gt;
“we’re only admitting members or their approved guests. Do you have proof of membership?” quill: prospective memberships? “you’d have to make that appointment.” Yorn Fom (half elf, short white hair, pronounced keloid scar on his forearm from a beast). Mino harasses him about capitalism. Nergil volunteers also. The guards take their names as they introduce themselves to Yorn. Think Princeton: academia academia. He’s head conjuror. &lt;br /&gt;
&lt;br /&gt;
Quill is from fishmouth, studied at the library. Nergil “picked it up from around”, yorn is thrilled that he’s interested in expanding his studies. (think the geology musem.) &lt;br /&gt;
&lt;br /&gt;
Abjuration: globes of invulnerability. Nergil 19 arcana, quill 11 arcana. Nergil remembers the spellf rom astrid’s hagsperience, and quill knows the name of the spell but not much about it. Quill decides to wait it out. Nergil tries to poison spray and thaumaturgy, but eventually ends up waiting out the spell. &lt;br /&gt;
&lt;br /&gt;
Divination: the sensor. Nergil casts detect magic as a ritual. Quill arcanas 20. He knows lots of different effects. Casts see invisibility, sees the arcane eye sensor. Yorn confirms. Nergil finishes the spell. He doesn’t see anything. &lt;br /&gt;
&lt;br /&gt;
Enchantment: quill saves on 11 and is modify memory: yorn fom. Nergil saves on 16 and is compelled to keep moving in random directions. Yorn to quill: “what is my name?: while quill figures it out, the name is suggested by the spellbook, and Yorn is surprised. The spell breaks. Nergil is still running: he uses command to halt. &lt;br /&gt;
&lt;br /&gt;
Illusion: hallucinatory terrain: quill in a small clearning with pond, nergil in a swamp. Quill investigates on a 12, doesn’t find anything out of place. Nergil investigates on 11. Quill looks for the seams on the illusion and checks on 23 and disbelieves it. Nergil arcana 15, tries to pick up a stick to light a fire and isn’t able to, then investigates on 21 to see through the illusion.&lt;br /&gt;
&lt;br /&gt;
Transmutation: a boulder appears in front of them, they must transmute it. Nergil wishes it was a goat, so yorn changes it to a goat. Quill investigates on a 19 to see if there are any cracks in it, and uses mending to repair the crack. Nergil asks the rock back. Nergil hugs the rock and flavors it for an hour like meat. &lt;br /&gt;
&lt;br /&gt;
Necromancy: luminous large mino’s size humanoid figure. “manipulate its lifeforce” chill touch, 24 to hit 9 damage. Quill: shuffles through his spell book, scholar voice: “we don’t have anything like that.” Quill: “manipulating life force is not a study I wish to be involved in. deliberately chosen not to learn anything like that.”&lt;br /&gt;
&lt;br /&gt;
Evocation: a mindless one, use whatever means you want to destroy it. Nergil eblasts: 27 (15dmg) 26 (9dmg) and defeats it. Quill: lightning fireball, 5th level (32) &lt;br /&gt;
&lt;br /&gt;
Conjuration: summon celestial: they both roll arcana but only know the final test is conjuration. Quill banishes it (save on 8). Nergil blights it (saves on 13). &lt;br /&gt;
&lt;br /&gt;
Yorn congratulates them: nergil as apprentice; quill as journeyman. Corrin’s bow, mino’s axe; “can’t be unescorted, but can approach artificers once they’re credentialed, especially not now” end. Replies to corrin and nergil in infernal. Quil wants to ask him about what’s happening and about symol after the paperwork.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_38&amp;diff=466</id>
		<title>Session 38</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_38&amp;diff=466"/>
		<updated>2021-03-03T11:41:58Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 29 December 2020 | prev = 37 | next = 39 | }}  Category:Campaign Logs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 29 December 2020&lt;br /&gt;
| prev = 37&lt;br /&gt;
| next = 39&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_37&amp;diff=465</id>
		<title>Session 37</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_37&amp;diff=465"/>
		<updated>2021-03-03T11:41:30Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 23 December 2020 | prev = 36 | next = 38 | }}  Category:Campaign Logs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 23 December 2020&lt;br /&gt;
| prev = 36&lt;br /&gt;
| next = 38&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_36&amp;diff=464</id>
		<title>Session 36</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_36&amp;diff=464"/>
		<updated>2021-03-03T11:40:52Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 17 December 2020 | prev = 35 | next = 37 | }}  Category:Campaign Logs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 17 December 2020&lt;br /&gt;
| prev = 35&lt;br /&gt;
| next = 37&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_35&amp;diff=463</id>
		<title>Session 35</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_35&amp;diff=463"/>
		<updated>2021-03-03T11:40:03Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 10 December 2020 | prev = 34 | next = 36 | }}  Category:Campaign Logs&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 10 December 2020&lt;br /&gt;
| prev = 34&lt;br /&gt;
| next = 36&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=462</id>
		<title>Session 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=462"/>
		<updated>2021-03-03T11:39:28Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 3 December 2020&lt;br /&gt;
| prev = 33&lt;br /&gt;
| next = 35&lt;br /&gt;
| }}&lt;br /&gt;
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The party is in the immediate aftermath of the fight, surrounded by iced-over streets and frozen guards and townspeople. As they regroup, [[Astrid]] urges them to move on - they don't want to be around to get caught up in the bureaucracy of the city when they've only just arrived. As she's saying this, [[Pasky]] pops up stealthily nearby. [[Damien LaVey|Damien]] and [[Dessi Blavatsky|Dessi]] are confused by the kobold's appearance, but Pasky announces he has a skill that will assist here. He performs a sequence of hand gestures and draws them into the shadows, casting ''pass without trace'' using his ninja magic, and slip away past the gathering crowd. ([[Raen]] convinces [[Mino]] to carry him, overdramatizing his injuries.) Both Dessi and Nergil use their Mask of Many Faces abilities to cast ''disguise self'', becoming a very bland-looking dwarf and an inoffensive human man, respectively. Pasky politely asks them to keep the magic to a minimum, as it's difficult to maintain the spell around their transformations.&lt;br /&gt;
&lt;br /&gt;
[[Nergil]] chats with his siblings in [[Language:Infernal|infernal]] as they walk. Damien looks around at the group and tells Nergil their &amp;quot;dad would be proud! You're gathering an entourage&amp;quot;, a notion Nergil chooses not to disabuse him of. He came to this conclusion based on Pasky's assistance and Raen's use of the hell dagger, and thinks gifts like that are an excellent way to secure loyalty. Nergil changes the subject: what are they doing here? Dessi avoids the question, telling him that if he wanted to know, she shouldn't have left. Corrin, also knowing infernal and able to follow the conversation from a distance, mutters to Nergil, &amp;quot;that's what she's like normally?&amp;quot; Nergil chooses to focus on catching up with Damien, agreeing with Damien's claim &amp;quot;the worst is the best&amp;quot; and observing later that &amp;quot;people gotta like you even if you're lying&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As they move closer to the Niccolai district where Astrid lives, she's not thrilled about the suspicious siblings knowing where her home is. The inn isn't too far from where Astrid lives, so [[Quill]] suggests going to the inn first. As they pass through the neighborhood, a man bursts out of a two-story house. He runs through the gate, leaving it open, and trips in the street, nearly colliding with Mino. He looks up, cries &amp;quot;Please help! A ghost!&amp;quot; and faints. The party moves into action: Mino puts the fainted man over his shoulder, while Quill casts a hurried ''cure wounds'' on Raen in case they end up fighting. Mino begins moving toward the house, ready to see the ghost. However, the rest of the party is hesitant to follow. &lt;br /&gt;
&lt;br /&gt;
Dessi notes Nergil's hesitation in particular and decides to make a dig at him, asking &amp;quot;When did you become so uncool?&amp;quot; Nergil protests, and Dessi tells him that if he's still the same guy, he should come home. Nergil is fine with the idea of the ghost, but is just less excited about actually seeing it. Mino is convinced to wait a moment. Corrin takes a moment to use ''prestidigitation'' to create a smelling salt, to wake the man, who comes to, hyperventilating. Mino begins to question him, and when Nergil intervenes because the man isn't giving Mino a straight answer, Dessi creates a horrific face with ''disguise self'' to spook the man until he faints again. &lt;br /&gt;
&lt;br /&gt;
They're still on the street in front of the house, so Astrid suggests bringing him with them to the inn. Quill offers to ritual cast ''detect magic'', but they decide not to wait that long. Mino picks up the guy again, rifling though his pockets as he lifts him, and finds what is presumably the key to the house. As the party heads off, Dessi leaves, uninterested in their disinterest. Damien very clearly desperately wants to stay, but follows his sister reluctantly. &lt;br /&gt;
&lt;br /&gt;
The innkeeper at the Ruby Thorn is a reedy, bald man who can't seem to stand still for long. He's suspicious of the fainted man. Nergil blurts out that the man saw a ghost, although Quill quickly jumps in to persuade the innkeper that it's fine, they haven't brought any trouble. The innkeeper isn't thrilled, but he allows use of the sitting room. They lay him out on a couch and take a moment to breathe as Astrid goes out to bring back fresh food. Quill's aghast that there's no food service in this inn, though the innkeeper explains that usually his daughter helps out with cooking and cleaning, but she's engaged for the evening. As they have dinner, Nergil remarks, &amp;quot;Hey, remember when we delivered a baby like a day ago?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They also discuss their fight earlier in the afternoon. Mino wants to know if there was anything else in the cart, but Quill shakes his head - just normal trade goods. Mino is still trying to figure this out - is there a market for this kind of thing? Astrid explains that yes, stuff like that can be used as spell ingredients, and Quill chimes in that it's very dangerous right as Nergil exclaims that it's very cool. They move on to speculating about the ghost, and Quill proves to be unexpectedly knowledgeable about different kinds of undead. Everyone is surprised and excited when he alludes to past encounters fighting ghosts, but he shuts down the conversation before they press too much. &lt;br /&gt;
&lt;br /&gt;
The man comes to and begins panicking, shouting, &amp;quot;Where am I???&amp;quot;. Nergil convinces him to relax and explain himself. His name is [[Max Maher]], from [[Halfcourt]]. The house belonged to his cousin, who passed away about two years ago. He was only able to get up here to arrange for its sale now, and arrived in town about a week ago. The strange events began about a day after he moved in - rooms would grow colder or hotter, he'd hear strange scratching, shadows and figures, things would relocate themselves on their own. He did bring in a priest, who explained there were no undead in the house. The party digests this for a moment, and asks about any grudges, strange objects used as phylactery, or other people living in it? Max doesn't seem to care about any of this. He just wants to go home, and promises that if they deal with it, the deed is theirs. He's put it off for two years and just wants to be done with the whole affair. &lt;br /&gt;
&lt;br /&gt;
Astrid volunteers to stay behind with him while they go investigate. As they walk over, they discuss a popular [[Fairweather_Vale#Puppet Shows|puppet show]] that investigates ghosts, who are often actually mortals who don disguises for the sake of one plot or another. Nergil has a different take on it: &amp;quot;the one where those kids mess up those good works?&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
The sun is starting to set as they approach the house. Quill casts ''see invisibility'' in preparation, while Corrin takes out his newly enchanted frog and Mino unsheathes his moon-touched greatsword. As they enter the front door, a voice booms out: &amp;quot;LEAVE THIS PLACE&amp;quot;. Mino flatly responds with a &amp;quot;shut up&amp;quot;. He looks around as they step into the foyer and spots a ghostly apparition. It screams, causing pain to Raen, Quill, and Mino. Corrin yells to it in each of his languages, but it floats off and disappears. &lt;br /&gt;
&lt;br /&gt;
As they enter the kitchen, they hear scratching coming from the room above the kitchen. Nergil doesn't notice his Book of Secrets being stolen as they're distracted, but realizes that his pack is lighter as the group moves into the empty pantry. When they move into the living room, he's too flustered to be of much use looking around. While investigating, Quill discovers some scratches under the table, and Corrin recognizes them immediately as coming from a kobold, thanks from their time spent with Pasky. They head back to the staircase, stretching up to the dark second floor. Raen listens, but doesn't sense any movement, so they head upstairs. &lt;br /&gt;
&lt;br /&gt;
At the top of the stairs, a voice calls &amp;quot;get out!&amp;quot; and a cold gust of wind blows past them. Corrin realizes that these effects are just an illusion. They check the master bedroom, where Max has been staying. It's covered in melted candles, as if he was afraid to let the light go out. Quill finds tinkering parts under the bed. Raen realizes that these are probably the parts to a trap. Meanwhile, Mino and Ro open the door to one of the small bedrooms, where they set off a magical glyph, casting ''fear'' on them. Mino bolts, but catches himself on the staircase, although Ro barrels past him and begins zooming around the ground floor in agitation. Mino and Corrin chase him, trying to calm him, but it takes a few minutes before they manage it. &lt;br /&gt;
&lt;br /&gt;
The three upstairs - Quill, Raen, and Nergil - look for fresh candles. They can see in the dark, but it would be useful to have some light. They find none. In the first small bedroom, Quill finds a couple of introductory texts on illusion magic. Raen goes to go into the other small bedroom but Nergil overrides this decision and enters the guest bedroom. Raen tries to look around first, but Nergil sees his Book of Secrets on the bed and beelines for it. A vial of liquid ice bursts, shattered by a tripwire, as he grabs it. He and Raen are able to dodge out of the way, but some of Quill's fur is frozen by the potion. Mino and Corrin, having calmed Ro, come upstairs and join them. Nergil finds a fine-bristled hairbrush inlaid with bone in one of the drawers and claims it, delighted at the odd find. &lt;br /&gt;
&lt;br /&gt;
In the other small bedroom, Raen notices the carpet is scuffed slightly, and underneath is a gray-green kobold scale. He guesses that maybe these kobolds were playing around in this room. The party discusses what they'll do with the house, perhaps renting it out, and someone wryly observes that Mino would never let them charge rent, as he's some kind of anarchist. They table it for the moment, as they still have work to do.&lt;br /&gt;
&lt;br /&gt;
They're not sure where to look now, but they realize there's a basement - the entrance was outside. Raen tries to pick the lock, but his earlier observation about the trap comes back to bite him (well, prick him with a poisoned needle). Corrin works with him to figure out how the trap works and disarm it, so Raen is able unlock the door. &lt;br /&gt;
&lt;br /&gt;
In the basement, they find tracks crossing the room. Mino attempts to open the door on the far wall and burns his hand, but forces the door open through the pain. Around the wall, the party notices that the room is smaller than the full length of the house above and that the rug appears to go under the far wall. Quill realizes the wall is an illusion and has Mino go through. On the other side of this illusory wall, they find a tunnel dug into the stones of the basement wall. &lt;br /&gt;
&lt;br /&gt;
When they enter, they find a fork. They turn right and find further progress impeded by a cave-in. They don't realize they've triggered a tripwire, and while they're looking around, a net full of small boulders drops on their heads, although pretty much the entire party are able to avoid being seriously injured. They see small picks used for digging at the site of the cave-in. &lt;br /&gt;
&lt;br /&gt;
Taking the other fork, they find a ledge around a pit. Nergil casts fly on Raen and Mino, who all cross easily. Corrin rides Ro, who makes his way carefully along the ledge, but Quill falls in. Corrin waits for Quill to climb out, but the others press on. They emerge into a larger cavern, where a group of kobolds are interrupted while resting. Mino tries his classic gambit: &amp;quot;We're the cave inspectors!&amp;quot; but the kobolds draw weapons anyway. &lt;br /&gt;
&lt;br /&gt;
The kobolds realize they are at a disadvantage, and attempt to negotiate for their safety. They promise to leave, as long as they can [something? line is &amp;quot;we'll leave, just give us our l-&amp;quot;]. Nergil explains that they're not angry in general, although he personally is mad about his book being stolen. A kobold steps forward and apologizes, saying he was actually going for Nergil's cloak of many fashions. He accepts the apology, but points out that he would also be annoyed at the cloak being stolen.&lt;br /&gt;
&lt;br /&gt;
Nergil asks if they need help. Do they live in Swansing? They live outside the city, but use the caves and tunnels in the hills and under the city to move around. There was a cave-in, and they've been trapped in this cave for a few weeks - they can't really make their way through the city aboveground, either. Given the decent wine in bottles in the basement, it's not a terrible place to stay. When Max moved in a week ago, they attempted to frighten him away to secure their home. The kobolds' leader introduces himself as [[Nuktuk]].&lt;br /&gt;
&lt;br /&gt;
Quill suggests using his ''telekinesis'' spell to move the boulders of the cave-in. Nuktuk is very interested in this magical solution, being the source of the various illusions himself. The kobolds are a little surprised that people will help them, but are happy to accept it. As the rest of the party steps into the cave to let Quill and Mino go work, they're a little nervous of Ro, but he puts on his best behavior and they warm up. Mino is ready to put his nose to the grindstone, but finds himself mostly just directing the boulders Quill removes with his telekinesis. It takes the full 10-minute duration of the spell to finish, which Mino spends mostly complaining under his breath. &lt;br /&gt;
&lt;br /&gt;
The kobolds ask to stay one more night and promise not to cause any more problems. Quill wants to close the tunnel off after they leave, and Raen agrees that there might be something worse than kobolds out there. Mino asks the kobolds if they're fine with it closing, but they don't particularly care. The party discusses what they're going to tell Max. They got rid of the problem - it was actually a ghost and they exorcised it. Nergil suggests Mino not be the one to tell the story. &lt;br /&gt;
&lt;br /&gt;
Astrid is suspicious of Nergil's story, but doesn't let it show for Max's sake. Max signs over the deed to the [[Lighthaus Inspektorz]]. They decide to stay in the house that night in order to close the tunnel the next day. &lt;br /&gt;
&lt;br /&gt;
They part out the rooms. Raen wants the master bedroom, but Corrin convinces him to give it to Corrin and Ro by tagteaming him with puppy-dog eyes. Nergil claims the guest bedroom by right of finding the hairbrush. Quill is grumpy, but settles into the small bedroom with the desk. Mino decides to sleep outside, under a tree in the yard.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=461</id>
		<title>Session 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=461"/>
		<updated>2021-02-18T15:23:23Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 3 December 2020&lt;br /&gt;
| prev = 33&lt;br /&gt;
| next = 35&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The party is in the immediate aftermath of the fight, surrounded by iced-over streets and frozen guards and townspeople. As they regroup, [[Astrid]] urges them to move on - they don't want to be around to get caught up in the bureaucracy of the city when they've only just arrived. As she's saying this, [[Pasky]] pops up stealthily nearby. [[Damien LaVey|Damien]] and [[Dessi Blavatsky|Dessi]] are confused by the kobold's appearance, but Pasky announces he has a skill that will assist here. He performs a sequence of hand gestures and draws them into the shadows, casting ''pass without trace'' using his ninja magic, and slip away past the gathering crowd. ([[Raen]] convinces [[Mino]] to carry him, overdramatizing his injuries.) Both Dessi and Nergil use their Mask of Many Faces abilities to cast ''disguise self'', becoming a very bland-looking dwarf and an inoffensive human man, respectively. Pasky politely asks them to keep the magic to a minimum, as it's difficult to maintain the spell around their transformations.&lt;br /&gt;
&lt;br /&gt;
[[Nergil]] chats with his siblings in [[Language:Infernal|infernal]] as they walk. Damien looks around at the group and tells Nergil their &amp;quot;dad would be proud! You're gathering an entourage&amp;quot;, a notion Nergil chooses not to disabuse him of. He came to this conclusion based on Pasky's assistance and Raen's use of the hell dagger, and thinks gifts like that are an excellent way to secure loyalty. Nergil changes the subject: what are they doing here? Dessi avoids the question, telling him that if he wanted to know, she shouldn't have left. Corrin, also knowing infernal and able to follow the conversation from a distance, mutters to Nergil, &amp;quot;that's what she's like normally?&amp;quot; Nergil chooses to focus on catching up with Damien, agreeing with Damien's claim &amp;quot;the worst is the best&amp;quot; and observing later that &amp;quot;people gotta like you even if you're lying&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As they move closer to the Niccolai district where Astrid lives, she's not thrilled about the suspicious siblings knowing where her home is. The inn isn't too far from where Astrid lives, so [[Quill]] suggests going to the inn first. &lt;br /&gt;
&lt;br /&gt;
Guy bursts out of the house, trips in the street, looks up at mino: PLEASE HELP and faints. Mino puts him on t he shoulder, quill cure wounds Raen, mino moves towards the house&lt;br /&gt;
&lt;br /&gt;
Dessi: when did you bcome uncool; Desi: then come home; Nergil: I don’t want to see that ghost; mino turns back and corrin’s prestidigitation strong smel;l he wakes up and is hyperventilating, nergil moves in to separate them; desi spooks him with disguise self until he faints.&lt;br /&gt;
&lt;br /&gt;
Astrid suggests bringing him to the inn; they decide not to wait 10 minutes for ritual casting detect magic; mino goes through his pocket as he picks up the guy and finds the key; they head to the inn; desi leaves, Damien desperately wants to stay&lt;br /&gt;
&lt;br /&gt;
The reedy innkeeper (bald, great at solving puzzles, paces, suspicious, good con bad str) is suspicious of the fainted guy. Nergil blurts out that he saw a ghost; Quill sort of persuades him that’s it’s ok but he’s not thrilled&lt;br /&gt;
&lt;br /&gt;
Lay the guy out on a sofa in the common area; take a short rest; astrid brings back fresh food; quill is aghast that there’s no service; innkeeper’s daughter helps out, she’s engaged, could be the maid? While resting: nergil: remember, when we delivered a baby like a day ago???&lt;br /&gt;
&lt;br /&gt;
Mino: anything else in the cart? Quill: just normal stuff. Mino: is there a market for this kind of thing? Astrid: yes, spell ingredient. Quill: very dangerous as Nergil: very cool. Everyone is surprised to hear about quill’s past with ghosts and fighting, he doesn’t want to talk anymore, the party is excited though.&lt;br /&gt;
&lt;br /&gt;
Wakes up. WHERE AM I??? nergil calms him down. Name? Max Maher, from halfcourt. Hotter, colder, scratching, . he wanted to sell the house, started a day after he moved in. brought a priest, no undead. The party asks about grudges or phylactery; people living in it; “I just want to go home, if you deal with it, the deed is yours, it’s your house, put it off for 2 years”. Started at night, all hours of the day now.&lt;br /&gt;
&lt;br /&gt;
[scooby doo puppet show, Nergil “the one where those kids mess up the good works?”, instead of punch and judy. Quill is velma, raen daphne, ]&lt;br /&gt;
&lt;br /&gt;
Astrid stays behind; they set up the guy.&lt;br /&gt;
&lt;br /&gt;
They approach the house; the sun is starting to set quill casts see invisibility. Corrin takes out the frog, mino unsheaths the sword. They enter: LEAVET HIS PLACE: mino: shut up. Mino looks around. Into the corridor, ghostly apparition does psychic damage raen, quill, mino. It floats ofr a minute while corrin yells in each of his languages, but then it disappears.&lt;br /&gt;
&lt;br /&gt;
They enter the kitchen, while distracted by scratches from the ceiling, a kobold steals nergil’s book of secrets. They enter the pantry, and don’t look around. Into the living room, nergil tries to look around but is too flustered. Quill investigates and finds some scratches under the table, which corrin immediately recognizes as kobold scratches. They head back to the staircase and raen looks up, and heads up.&lt;br /&gt;
&lt;br /&gt;
“get out” and cold gust of wind, corrin realizes it’s an illusion. Quill investigates and finds tinker items under the bed; raen realizes it’s from the construction of a trap. Small bedroom to the south; mno and ro detonate a fear glyph; mino runs away and pauses on the staircase. Ro gets downstairs and starts running around downstairs, the zoomies; mino and corrin try and calm her down. It doesn’t go well.&lt;br /&gt;
&lt;br /&gt;
Quill and raen and nergil look for candles; they can see in the dark, but they don’t find any. They go into the guest bedroom. Raen goes to go in a door, but nergil’s like NO THIS ONE and manhandles him into the room. In the guest room, raen tries to look around but nergil snatches up his book and trips the liquid ice trap, only quill takes damage. Mino and corrin come upstairs. They keep investigating and turn up a fine bristled bone inlaid hairbrush.&lt;br /&gt;
&lt;br /&gt;
In the last bedroom, raen notices the carpet is scuffed; underneath is a gray-green kobold scale. Presumably there was some play fighting &lt;br /&gt;
&lt;br /&gt;
“Mino would never let us charge rent, he’s some kind of anarchist.” “she’s not wrong.”&lt;br /&gt;
&lt;br /&gt;
They realize there’s a basement. Raen tries to pick the lock, and springs the needle trap and takes poison damage. Corrin helps to figure out how the trap works, and raen unlocks it smoothly.&lt;br /&gt;
&lt;br /&gt;
In the basement, they find tracks crossing the room. mIno attempts to open the door to the next room and burns his hand. &lt;br /&gt;
&lt;br /&gt;
The party notices that the room is smaller than above and the carpet appears to go under the wall. Quill investigates the room and realizes the wall is an illusion. He calls mino over to go through the wall. Mino goes through. They find a tunnel. &lt;br /&gt;
&lt;br /&gt;
They go into it and turn left at the fork, and find the cave-in. they trigger the trap, and while they’re looking at around, the trap finally goes off. They all take very little damage.&lt;br /&gt;
&lt;br /&gt;
In the pit room, nergil casts fly on raen and mino, who cross the pit. “we’re cave inspectors” they draw weapons.&lt;br /&gt;
&lt;br /&gt;
“we’ll leave just give us our l&lt;br /&gt;
&lt;br /&gt;
Nergil: “I’m mad about the book.” The thief apologizes and says he was going for the cloak, nergil accepts the apology but would be also annoyed about the cloak.&lt;br /&gt;
&lt;br /&gt;
Nergil: “can we help you? Do you live in swansing” &lt;br /&gt;
&lt;br /&gt;
They live outside the city, not &lt;br /&gt;
&lt;br /&gt;
Nuktuk&lt;br /&gt;
&lt;br /&gt;
Quill suggests using telekinesis. Nuktuk is very interested in magic. They are a little surprised that people will help, but are happy to accept it. &lt;br /&gt;
&lt;br /&gt;
Scared of ro, but they warm up because he’s being extra nice.&lt;br /&gt;
&lt;br /&gt;
Quill lasts out the TK spell and mino helps, but complains the whole time.&lt;br /&gt;
&lt;br /&gt;
Kobolds ask to stay onemore night and promise not to cause any more hijinx. &lt;br /&gt;
&lt;br /&gt;
Quill wants to close tunnel off; raen agrees there might be something worse. Mino asks if they’re fine with it closing, they don’t care. What’st he story that they tell max? they got rid of the problem, it was a ghost, they exorcised it, nergil suggests mino doesn’t tell the story. &lt;br /&gt;
&lt;br /&gt;
Astrid is suspicious of nergil’s story but the guy signs over the deed anyway to Lighthaus Inspektorz. They will stay there tonight so they can close the tunnel. &lt;br /&gt;
&lt;br /&gt;
Corrin sadfaces raen into giving him the master bedroom. Quill is grumpy about the room, but settles into the space with the desk. Mino sleeps… on the couch? “outside”&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=459</id>
		<title>Session 33</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=459"/>
		<updated>2021-02-17T20:07:14Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 19 November 2020&lt;br /&gt;
| prev = 32&lt;br /&gt;
| next = 34&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The next morning, the party discusses the night's attack. Because the creature first targeted [[Raen]], [[Mino]] suggests that it was trying to spy on them and report back to [[Alamer|Raen's enemy]]. [[Quill]] isn't so sure - this creature was more of a lasting magical construct, while the magic Alamer used was verbal and immediate. He thinks rather it was something that was sent to mess with them, and targeting Raen was just opportunistic. The blindness was probably just one of several annoying things it could do.&lt;br /&gt;
&lt;br /&gt;
They ask [[Astrid]] to tell them more about [[Swansing]], in part because she doesn't seem to like the city all that much despite living there. She explains that she doesn't particularly like its duke, [[Athtar]]. When she was 11, he made an insulting comment to her face about her ancestry and lack of status (&amp;quot;it's unfortunate you're not a full elf&amp;quot;, as she would then be able to inherit from one or the other of her parents). Astrid reveals he's been in power for 172 years, and the city has gotten used to him - he's been there so long, there's kind of an &amp;quot;it is what it is&amp;quot; attitude. The party wonders why no one has attempted to have him removed from power, since they know that's possible. There's a general policy of noninterference from other nobles and cities in the region, due to the Vale's history, so as far as she knows the [[grand duke]] hasn't been approached.&lt;br /&gt;
&lt;br /&gt;
Astrid explains a little bit about that history, since most of the party isn't from the region. The Fairweather Vale used to be a kingdom, but was fractured after the [[Iron Revenant]], a usurping warlord, took power. It became instead a kind of federation of city-states, mediated by a grand duke and emphasizing continuity of rule using [[Nobility#Inheritance|heirs and tanists]]. This fracture is still seen today in the divergent riverine and pastoral cultures of the northern forests, central plains, and southern cliffs. Swansing, given its central location, is firmly pastoral. It has a lot of underground rivers and water sources, so the area around it is good for farming.&lt;br /&gt;
&lt;br /&gt;
She talks a bit more about some of the other nearby towns to the north. [[Mossgarden]] is known for its wine, in particular a characteristic nice white blend. The image of gardening moss piques [[Nergil]]'s interest. Quill mentions that he had considered coming here at one point, but the mages' guild is supposed to be very insular, and he can't be bothered trying to get into the good graces of that kind of group, it's too much work. Astrid sort of agrees - she has fewer contacts in this city, although more access to her money. Her apartments are small - Mino alone would overwhelm the room - but [[Sophia|her maid]] has been looking for places for them and has secured an inn.&lt;br /&gt;
&lt;br /&gt;
As they continue on, the hills start to rise and they see more and more farms nestled between them. As they pass one, they see a group of men sharpening weapons and grooming [[Bristle|a very large boar]]. Mino is thrilled and shouts hello; one guy sharpening a greataxe raises the weapon in greeting. The party is diverted slightly as Mino leads them over to say hello, realizing that the boar's shoulder is almost as tall as he is. Corrin pets the animal carefully and respectfully while Mino asks where it came from. The man grooming the boar explains that you &amp;quot;have to capture them from wild herds if you want to tame them&amp;quot;, they're not domesticated. Where are these herds? The north, the man explains. &lt;br /&gt;
&lt;br /&gt;
Mino wants to know how taming one would go, but the man isn't actually sure how &amp;quot;the warmother did it. Food, then the bridle?&amp;quot; Mino isn't familiar with this term or this person, and the man seems to have expected that. He explains that they're far from home, otherwise all would know [[Sejuani]]&amp;quot;. Mino remembers that [[Ashe]] was also from the North, so he asks if they know her. At the mention of her name, all activity around the small camp stops, and the man they've been speaking to says &amp;quot;I think you should leave.&amp;quot; Corrin mentions that he beat her in a contest, but the man seems to have a low opinion of Ashe, responding, &amp;quot;that wouldn't be hard&amp;quot;. Corrin persists, wanting to know why they dislike Ashe so much. The man explains that his tribe and Ashe's are at war. &amp;quot;Ashe seeks peace through talk, not strength.&amp;quot; The party decides to exit this conversation before it goes further. As they leave, they feel like they're still being watched. Mino still wants a boar, though. &lt;br /&gt;
&lt;br /&gt;
They follow the road through the cleft between two hills and past [[Lake Toncour]] to stand in line at the gate. Pasky fades into the shadows to not attract unwanted attention. Astrid explains that she won't be able to simply get them in like in [[Old Bay]], since her name doesn't carry any weight here. They'll need to put down a reason for their visit, but they don't need papers because they're not doing business. Astrid, as a resident, easily enters. Nergil claims he's here for pleasure, but they don't totally buy it. Astrid explains they'll be staying at [[The Ruby Thorn]] inn, but the guards ask each member of the party for their name and place of origin. &lt;br /&gt;
&lt;br /&gt;
* Corrin gives the name Frodo Underhill, from &amp;quot;under the hill&amp;quot;, and introduces Ro as Sam. The guard isn't totally convinced. Which hill, exactly? Corrin fumbles but remembers [[Mournhill]], which satisfies the guard. &lt;br /&gt;
* Mino writes on a piece of paper &amp;quot;I am a monk&amp;quot;, but this isn't enough information for the guards. Corrin backs him up by explaining that he's a little simple, and they let it pass.&lt;br /&gt;
* Nergil claims he is Dave, from [[East Isle]].&lt;br /&gt;
* Raen gives his real name, the first in the party to do so, and says &amp;quot;you don't know where I'm from&amp;quot;. When pressed, he mentions [[Tymill]], and the guards in fact haven't heard of it.&lt;br /&gt;
* Quill gives his full name, of Fishmouth. &lt;br /&gt;
&lt;br /&gt;
Before they continue, the guards confer about Ro, since he's clearly not a pet, but neither is he livestock or a beast of burden. They settle on a fee of 1 silver for Ro's entry, which Corrin begrudgingly pays. As they enter, Astrid suggests stopping for food first. There's a nearby square by the wall and waterfront where new visitors often go.&lt;br /&gt;
&lt;br /&gt;
In the square, the group suddenly hears someone excitedly calling Nergil's name. Two tieflings approach, bearing a family resemblance to him. Nergil introduces them as his siblings, [[Damien LaVey|Damien]] and [[Dessi Blavatsky|Dessi]] (and her [[Champion|little dog, too]], though Dessi also explains this deadpan as if Nergil hadn't said it. The party wonders how many siblings Nergil actually has, but none of the three can accurately answer that question, they don't actually know. Nergil doesn't understand why Quill finds that concerning, though Corrin thinks it's rad.&lt;br /&gt;
&lt;br /&gt;
Nergil asks why his siblings are here, and Damien explains they're doing stuff for their dad. Corrin wants to know what kind of stuff, but Desi cuts in - don't worry about it. Corrin goes to pet Champion, but Dessi pulls him away. Nergil mutters &amp;quot;it's not for petting&amp;quot; as Dessi stares Corrin dead in the eyes and pets Champion once. Corrin wants to know why Nergil doesn't have a dog, and Dessi explains that he could have had a dog, but chose his ritual book instead. &lt;br /&gt;
&lt;br /&gt;
As they're chatting, a merchant is unloading some goods from a cart about twenty feet away. There's the faint sound of a vial shattering and a muttered curse, then with a burst of cold air a frost salamander condensates near the wagon. It breathes out a gust of icy wind, freezing and killing the driver, one of his horses, and a couple of other people in the square instantly. Dessi, who was on the edge of the cone, faints from the sudden chill, though Nergil drags her back and does a bad job at making sure she's okay. Quill ''haste''s Mino, who charges in to attack. Damien follows suit, making his hell longsword appear and bringing it down with eldritch power. Corrin marks his target and throws fire as nearby guards rush in to give commoners time to escape. Meanwhile, Astrid casts ''mass healing word'' and draws one of her cards to empower Mino. Raen slips in to try and free the other horse, but finds it hard to cut through the frozen leather of the harness. &lt;br /&gt;
&lt;br /&gt;
The frost salamander's tail thrashes, hitting the side of the cart and the group hears another vial shatter. Sure enough, a moment later a second has appeared and scaled a building; its own cone of cold kills the guards instantly. Mino exchanges blows with the first, then repositions himself next to the cart; he sees a third vial, cracked, in a hay-lined shoebox. He shouts to Quill to take the vial and use ''mage hand'' to get it into the mouth of the frost salamander, although he doesn't quite manage to make this happen. Damien casts ''burning hands'', covering the first salamander with a sheet of fire, and Nergil turns up the heat with a carefully placed fireball, ending that salamander. Desi turns to the salamander on the roof; she sends Champion to attack it while she bombards with scorching rays, but this is not a successful strategy. Corrin throws flame again while sending his own companion onto the roof, knocking the frost salamander through the roof and to the ground. Astrid tries to magically ''slow'' it, although it evades her spell. More guards have joined the fray at this point, rushing by as Raen cuts the horse free. He turns and throws the hell dagger at the salamander, leading Damien to notice the weapon he wields. &lt;br /&gt;
&lt;br /&gt;
The salamander gets back on its feet and attacks the nearest target - Raen - who doesn't quite manage to avoid the flurry. Quill sees the last vial about to shatter and casts ''scorching ray'', breaking the vial and burning away the vapor before it coalesces. Mino uses the salamander's attacks on Raen as an opportunity to get a bunch of his own attacks in, screaming from battle lust, and Damien joins him in the rush while empowering his hell longsword. Nergil steps up and prepares his own ''burning hands'', which streams forth in a sheet, covering the salamander and melting it away completely. Dessi stares open-mouthed for a moment, but begrudgingly admits that to her surprise, Nergil really has gotten stronger.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=458</id>
		<title>Session 33</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=458"/>
		<updated>2021-02-17T10:51:11Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 19 November 2020&lt;br /&gt;
| prev = 32&lt;br /&gt;
| next = 34&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The next morning, the party discusses the night's attack. Because the creature first targeted [[Raen]], [[Mino]] suggests that it was trying to spy on them and report back to [[Alamer|Raen's enemy]]. [[Quill]] isn't so sure - this creature was more of a lasting magical construct, while the magic Alamer used was verbal and immediate. He thinks rather it was something that was sent to mess with them, and targeting Raen was just opportunistic. The blindness was probably just one of several annoying things it could do.&lt;br /&gt;
&lt;br /&gt;
They ask [[Astrid]] to tell them more about [[Swansing]], in part because she doesn't seem to like the city all that much despite living there. She explains that she doesn't particularly like its duke, [[Athtar]]. When she was 11, he made an insulting comment to her face about her ancestry and lack of status (&amp;quot;it's unfortunate you're not a full elf&amp;quot;, as she would then be able to inherit from one or the other of her parents). Astrid reveals he's been in power for 172 years, and the city has gotten used to him - he's been there so long, there's kind of an &amp;quot;it is what it is&amp;quot; attitude. The party wonders why no one has attempted to have him removed from power, since they know that's possible. There's a general policy of noninterference from other nobles and cities in the region, due to the Vale's history, so as far as she knows the [[grand duke]] hasn't been approached.&lt;br /&gt;
&lt;br /&gt;
Astrid explains a little bit about that history, since most of the party isn't from the region. The Fairweather Vale used to be a kingdom, but was fractured after the [[Iron Revenant]], a usurping warlord, took power. It became instead a kind of federation of city-states, mediated by a grand duke and emphasizing continuity of rule using [[Nobility#Inheritance|heirs and tanists]]. This fracture is still seen today in the divergent riverine and pastoral cultures of the northern forests, central plains, and southern cliffs. Swansing, given its central location, is firmly pastoral. It has a lot of underground rivers and water sources, so the area around it is good for farming.&lt;br /&gt;
&lt;br /&gt;
She talks a bit more about some of the other nearby towns to the north. [[Mossgarden]] is known for its wine, in particular a characteristic nice white blend. The image of gardening moss piques [[Nergil]]'s interest. Quill mentions that he had considered coming here at one point, but the mages' guild is supposed to be very insular, and he can't be bothered trying to get into the good graces of that kind of group, it's too much work. Astrid sort of agrees - she has fewer contacts in this city, although more access to her money. Her apartments are small - Mino alone would overwhelm the room - but [[Sophia|her maid]] has been looking for places for them and has secured an inn.&lt;br /&gt;
&lt;br /&gt;
As they continue on, the hills start to rise and they see more and more farms nestled between them. As they pass one, they see a group of men sharpening weapons and grooming [[Bristle|a very large boar]]. Mino is thrilled and shouts hello; one guy sharpening a greataxe raises the weapon in greeting. The party is diverted slightly as Mino leads them over to say hello, realizing that the boar's shoulder is almost as tall as he is. Corrin pets the animal carefully and respectfully while Mino asks where it came from. The man grooming the boar explains that you &amp;quot;have to capture them from wild herds if you want to tame them&amp;quot;, they're not domesticated. Where are these herds? The north, the man explains. &lt;br /&gt;
&lt;br /&gt;
Mino wants to know how taming one would go, but the man isn't actually sure how &amp;quot;the warmother did it. Food, then the bridle?&amp;quot; Mino isn't familiar with this term or this person, and the man seems to have expected that. He explains that they're far from home, otherwise all would know [[Sejuani]]&amp;quot;. Mino remembers that [[Ashe]] was also from the North, so he asks if they know her. At the mention of her name, all activity around the small camp stops, and the man they've been speaking to says &amp;quot;I think you should leave.&amp;quot; Corrin mentions that he beat her in a contest, but the man seems to have a low opinion of Ashe, responding, &amp;quot;that wouldn't be hard&amp;quot;. Corrin persists, wanting to know why they dislike Ashe so much. The man explains that his tribe and Ashe's are at war. &amp;quot;Ashe seeks peace through talk, not strength.&amp;quot; The party decides to exit this conversation before it goes further. As they leave, they feel like they're still being watched. Mino still wants a boar, though. &lt;br /&gt;
&lt;br /&gt;
They follow the road through the cleft between two hills and past [[Lake Toncour]] to stand in line at the gate. Pasky fades into the shadows to not attract unwanted attention. Astrid explains that she won't be able to simply get them in like in [[Old Bay]], since her name doesn't carry any weight here. They'll need to put down a reason for their visit, but they don't need papers because they're not doing business. Astrid, as a resident, easily enters. Nergil claims he's here for pleasure, but they don't totally buy it. Astrid explains they'll be staying at [[The Ruby Thorn]] inn, but the guards ask each member of the party for their name and place of origin. &lt;br /&gt;
&lt;br /&gt;
* Corrin gives the name Frodo Underhill, from &amp;quot;under the hill&amp;quot;, and introduces Ro as Sam. The guard isn't totally convinced. Which hill, exactly? Corrin fumbles but remembers [[Mournhill]], which satisfies the guard. &lt;br /&gt;
* Mino writes on a piece of paper &amp;quot;I am a monk&amp;quot;, but this isn't enough information for the guards. Corrin backs him up by explaining that he's a little simple, and they let it pass.&lt;br /&gt;
* Nergil claims he is Dave, from [[East Isle]].&lt;br /&gt;
* Raen gives his real name, the first in the party to do so, and says &amp;quot;you don't know where I'm from&amp;quot;. When pressed, he mentions [[Tymill]], and the guards in fact haven't heard of it.&lt;br /&gt;
* Quill gives his full name, of Fishmouth. &lt;br /&gt;
&lt;br /&gt;
Before they continue, the guards confer about Ro, since he's clearly not a pet, but neither is he livestock or a beast of burden. They settle on a fee of 1 silver for Ro's entry, which Corrin begrudgingly pays. As they enter, Astrid suggests stopping for food first. There's a nearby square by the wall and waterfront where new visitors often go.&lt;br /&gt;
&lt;br /&gt;
Damien approaches nergil bombastically. Desi follows and is exasperated. Nergil says they’re his siblings, desi repeats that needlessly. “how many siblings?” we don’t actually know. Nergil: why is that concerning? Quill: :/ corrin: it’s rad&lt;br /&gt;
&lt;br /&gt;
What are you doing in town? Damien: doing stuff for dad. Corrin: we know stuff! What kind of stuff? Damien: Julia Roberts.gif. desi: don’t worry about it. Corrin goes to pet champion, but desi pulls away, and nrgil goes “Not for petting”. Desi pets exactly once. “nergil could have had a dog but chose a book instead”&lt;br /&gt;
&lt;br /&gt;
Vial shatters&lt;br /&gt;
&lt;br /&gt;
Frost uses breath, kills 3 commoners including driver and 1 horse; desi making saves. Quill hastes mino, mino attacks, Damien eldritch smites with the hell longsword, nergil drags desi out of the way but fails medicine, she gets 19. Corrin produces flame and favored foes. Guards rush and commoners scatter. Raen fails to free the horse but does damage, astrid mass healing word and draws, giving mino balance, 2nd salamander appears&lt;br /&gt;
&lt;br /&gt;
Salamander 1 does attacks, 2 climbs on top of roofs and cone of cold, killing guards, mino attacks and crits then checks the cart to see, finds a 3rd cracked vial in a hay lined shoebox. Mino shouts to quill to take it and mage hand it. Quill comes over, triest omage hand the vial into the mouth of the frost, and fails. Damien burning hands, the frost is on the ropes. Nergil fireballs, big boom and kills the first one. Desi tries to attack with champion and misses, then scorching rays, but they all miss. Corrin produces flame, ro charges over the edge of the roof and knocks it prone as it falls through the roof. Docks guards move in, commoners scatter. Raen cuts the horse free and throws the dagger; astrid tries to cast slow and fails, the horse bolts.&lt;br /&gt;
&lt;br /&gt;
The salamander gets up and makes a ton of attacks on raen which all hit. Quill scorching rays the vial and burns away all the vapor. Mino goes ham, doing a shit ton of damage, and Damien eldritch smites also screaming. Nergil burning hands it to death. Desi: wow you have gotten stronger&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=457</id>
		<title>Session 32</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=457"/>
		<updated>2021-02-16T11:34:29Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 12 November 2020&lt;br /&gt;
| prev = 31&lt;br /&gt;
| next = 33&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The party has a bit of time before [[Moon-sik]] and [[Panit]] are ready to leave. [[Nergil]] writes the letter to [[Iphigenia]] and has the innkeeper post it. [[Mino]] casts ''speak with animals'' to talk to Moon-sik's horses. They're old and slow ponies, but when asked about their owner, they only tell Mino that they have &amp;quot;no reason to complain&amp;quot;. [[Raen]] gives them each a peppermint - they relay to Mino that they find it &amp;quot;spicy and cold&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once on the road, the party talks about how to keep an eye on their surroundings. There are several options. They can use Nergil's bat, but it requires an hour to summon and he needs the materials. [[Astrid]]'s [[Mine|owl]] familiar is available. [[Corrin]] and Mino hit upon the idea of combining their magical affinities for nature. Corrin can ''conjure animals'', while Mino can use his ritual spell ''beast sense'' to communicate with them. Although the party tables this plan for the moment, the spark is lit for collaboration.&lt;br /&gt;
&lt;br /&gt;
The group arrives at the first campground. After making camp, the Inspektorz sit down with Astrid. They found a strange chime in the cave where they fought the bug bears and wonder if she knows anything about it. Unfortunately she's as baffled as they are. Corrin takes a moment to check in with her - she's been doing her own thing in town for the most part, so they haven't chatted in a moment. Astrid reveals she's worried about leaving [[Kenzie]] and [[Redford]] alone, and also her future in [[Swansing]] as revealed by various predictions and portents. She originally moved to Swansing because a great force of evil was said to converge there. Corrin asks if the convergence has happened yet, and Astrid isn't sure. The timing in the cards is weird - either it hasn't happened yet, or she will need to deal with the consequences. She doesn't know if she needs to intervene or mitigate the fallout, in part because she just doesn't have more specific information. That's cause enough for her concern.&lt;br /&gt;
&lt;br /&gt;
Moon-sik sits down during dinner to chat with the group. He asks everyone where they're from. Mino replies vaguely, &amp;quot;a celestial plane&amp;quot;. Corrin explains he's from a halfling town to the south of the Vale. Pretty much everyone except [[Quill]] aren't locals, per se. Moon-sik and Panit sing them the Ballad of Robert of Redford, the story of the town's founding. Corrin excitedly concludes that the gold and chime they found buried in the back of that cave was likely the treasure in the song. At the end of the day, Quill casts ''alarm'' and goes to sleep; Mino and Raen stay up for a little longer but eventually turn in.&lt;br /&gt;
&lt;br /&gt;
On the road the next day, after a couple of hours of travel Panit unexpectedly goes into labor. Mino takes over driving the cart so Moon-sik can be in the back with his wife. They travel another hour, but the baby is on its way, so they pull over and the party springs into action. Nergil boils some water. Corrin asks how distant the contractions are but doesn't know what to with the answer - he's just heard his family members say that during a birth. Mino offers his hand to Panit to squeeze during contractions, confident that no matter how hard she squeezes he won't feel it. Corrin decides Raen probably has the most experience with births, so he volunteers Raen to direct the situation, but immediately asks how he would actually help with only one usable arm. Raen moves in to help anyway after politely asking Panit's permission, and continues to be very gay but also a knowledgeable farmer. “Can’t be that different from a sheep, right?” he mutters. &lt;br /&gt;
&lt;br /&gt;
[[Pasky]] leaps onto the cart to help and Panit freaks out a little at the kobold's unexpected appearance, but Nergil manages to calm her down. Pasky tries to lead her in a breathing exercise, but it is not helpful, although she is more baffled than panicked by it. The baby begins crowning. Nergil tries to get in there to help (as Raen has only one arm), but gets kicked; Corrin also tries to help and is unhelpful. Moon-sik steps up and helps deliver the baby under Raen's direction. Nergil uses ''prestidigitation'' to clean the baby.  Raen suggests using the hell dagger to cut the umbilical cord, and the party objects loudly, to which Raen replies &amp;quot;Nergil is from hell, and we let him clean the baby!&amp;quot; Corrin suggests using a dagger, and claims it’s also been cleaned with his ''prestidigitation''; Raen objects to that, showing his continued distrust of magic. He instead uses the hell dagger and manages a clean, cauterized cut, although the exact mechanics of the dagger elude him.&lt;br /&gt;
&lt;br /&gt;
The party lets the new parents alone for a little while before Moon-sik invites them back to see the baby. He offers Raen the chance to name the baby boy, and Raen sputters a little over the responsibility. The party discusses other names. Mino tells the party about his mentor and father-figure [[Salty Jim]]: he taught Mino the axe and often called Mino a “fucking idiot”; apparently he was called Salty Jim because he sweated a lot and had bad BO. Raen instead suggests &amp;quot;Murray&amp;quot;, who was someone &amp;quot;very smart and serious, and didn’t like me much, but was a good guy&amp;quot;. Nergil suggests &amp;quot;Abadon&amp;quot;, but the new parents politely decline. Panit accepts &amp;quot;Murray&amp;quot;. Raen laughingly suggests &amp;quot;Carter&amp;quot; to Moon-sik in private as an alternative, and he mentions he’ll discuss it with Panit when she’s a little more rested. &lt;br /&gt;
&lt;br /&gt;
They get back on the road after a short while, going slowly to let Panit rest, so it's late at night before they arrive at the inn at the midway point. The innkeeper and her wife immediately set aside a room and take everyone in; after checking on Panit and Murray, the inkeeper's wife praises Raen’s work.&lt;br /&gt;
&lt;br /&gt;
They say their farewells to the new family and head out on the road alone. Quill has cast his new spell ''continual flame'' on Corrin's jade frog statuette because Corrin often lacks darkvision, and it now gives off a flickering green light. They build a campfire and Quill sets ''alarm''. Raen wakes up suddenly, blinded and in his shock and confusion wakes everyone up. A dark shape rushes in to engage Raen. It attacks and then slips away into the darkness before anyone can react. &lt;br /&gt;
&lt;br /&gt;
A moment later it attacks Quill from the darkness. Corrin attempts to use ''hunter's mark'' but misses his shot. Quill reaches out and casts ''shocking grasp'' while Pasky and Mino attack. Astrid casts ''word of radiance'', forcing the shadow creature to disengage and hide. Rather than get separated too far, the party switches to ranged attacks: Raen throws the hell dagger, Corrin fires a flaming arrow, and Quill fires magic lightning missiles. Mino pulls out the moon-touched greatsword they got a few weeks back from the sea hags, lighting the area. The creature fades away again from the light, and Quill realizes it has become ethereal, so he casts ''see invisibility'' in order to keep track of its whereabouts on both the Material and Ethereal planes. He shouts that it's moved next to Nergil. &lt;br /&gt;
&lt;br /&gt;
Raen realizes that it's keeping to the shadows, so he turns and restarts the fire, which sends the creature fleeing. Mino sheathes the sword, dousing the light, ready to attack it from the darkness if it appears. It shows up further away and tries to ''cause fear'' in Nergil, who is unfazed - he's seen worse from his father. Visible again, Raen throws his dagger, distracting it while Corrin uses the unbreakable arrow to hit it. The party sends volleys of ranged attacks after it - ''magic missile''s, Astrid's ''guiding bolt'', and Nergil's ''eldritch blast'' - which eventually succeed in repelling it.&lt;br /&gt;
&lt;br /&gt;
Mino can't believe he only realize that the moon-touched greatsword is a magic weapon tonight. He wonders if it's destiny that it’s moon-touched since he's &amp;quot;from the moon&amp;quot; (aka a celestial plane). The party regroups around the campfire and heals Raen. This time, they keep the campfire alight as they sleep.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=456</id>
		<title>Session 34</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_34&amp;diff=456"/>
		<updated>2021-02-16T11:33:14Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 3 December 2020 | prev = 33 | next = 35 | }}  Category:Campaign Logs  Pasky shows up ,pass without trace, stealth checks are good. Mino is carryin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 3 December 2020&lt;br /&gt;
| prev = 33&lt;br /&gt;
| next = 35&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
Pasky shows up ,pass without trace, stealth checks are good. Mino is carrying raen, so he’s being a drama queen. Damien: dad would be proud! You’re gathering an entourage. Nergil: what are you doing here? Dessi: if you wanted to , you shouldn’t have left. Corrin: that’s what she’s like when Damien: you gave the dagger&lt;br /&gt;
&lt;br /&gt;
Desi: bland dwarf, nergil: inoffensive human man. Pasky: it’s hard to &lt;br /&gt;
&lt;br /&gt;
Damien: “the worst is the best” nergil: people gotta like you even if you’re lying&lt;br /&gt;
&lt;br /&gt;
Astrid: I don’tw ant to take them home; quill: let’s go to the inn first&lt;br /&gt;
&lt;br /&gt;
Niccolai: what district?&lt;br /&gt;
&lt;br /&gt;
Guy bursts out of the house, trips in the street, looks up at mino: PLEASE HELP and faints. Mino puts him on t he shoulder, quill cure wounds Raen, mino moves towards the house&lt;br /&gt;
&lt;br /&gt;
Dessi: when did you bcome uncool; Desi: then come home; Nergil: I don’t want to see that ghost; mino turns back and corrin’s prestidigitation strong smel;l he wakes up and is hyperventilating, nergil moves in to separate them; desi spooks him with disguise self until he faints.&lt;br /&gt;
&lt;br /&gt;
Astrid suggests bringing him to the inn; they decide not to wait 10 minutes for ritual casting detect magic; mino goes through his pocket as he picks up the guy and finds the key; they head to the inn; desi leaves, Damien desperately wants to stay&lt;br /&gt;
&lt;br /&gt;
The reedy innkeeper (bald, great at solving puzzles, paces, suspicious, good con bad str) is suspicious of the fainted guy. Nergil blurts out that he saw a ghost; Quill sort of persuades him that’s it’s ok but he’s not thrilled&lt;br /&gt;
&lt;br /&gt;
Lay the guy out on a sofa in the common area; take a short rest; astrid brings back fresh food; quill is aghast that there’s no service; innkeeper’s daughter helps out, she’s engaged, could be the maid? While resting: nergil: remember, when we delivered a baby like a day ago???&lt;br /&gt;
&lt;br /&gt;
Mino: anything else in the cart? Quill: just normal stuff. Mino: is there a market for this kind of thing? Astrid: yes, spell ingredient. Quill: very dangerous as Nergil: very cool. Everyone is surprised to hear about quill’s past with ghosts and fighting, he doesn’t want to talk anymore, the party is excited though.&lt;br /&gt;
&lt;br /&gt;
Wakes up. WHERE AM I??? nergil calms him down. Name? Max Maher, from halfcourt. Hotter, colder, scratching, . he wanted to sell the house, started a day after he moved in. brought a priest, no undead. The party asks about grudges or phylactery; people living in it; “I just want to go home, if you deal with it, the deed is yours, it’s your house, put it off for 2 years”. Started at night, all hours of the day now.&lt;br /&gt;
&lt;br /&gt;
[scooby doo puppet show, Nergil “the one where those kids mess up the good works?”, instead of punch and judy. Quill is velma, raen daphne, ]&lt;br /&gt;
&lt;br /&gt;
Astrid stays behind; they set up the guy.&lt;br /&gt;
&lt;br /&gt;
They approach the house; the sun is starting to set quill casts see invisibility. Corrin takes out the frog, mino unsheaths the sword. They enter: LEAVET HIS PLACE: mino: shut up. Mino looks around. Into the corridor, ghostly apparition does psychic damage raen, quill, mino. It floats ofr a minute while corrin yells in each of his languages, but then it disappears.&lt;br /&gt;
&lt;br /&gt;
They enter the kitchen, while distracted by scratches from the ceiling, a kobold steals nergil’s book of secrets. They enter the pantry, and don’t look around. Into the living room, nergil tries to look around but is too flustered. Quill investigates and finds some scratches under the table, which corrin immediately recognizes as kobold scratches. They head back to the staircase and raen looks up, and heads up.&lt;br /&gt;
&lt;br /&gt;
“get out” and cold gust of wind, corrin realizes it’s an illusion. Quill investigates and finds tinker items under the bed; raen realizes it’s from the construction of a trap. Small bedroom to the south; mno and ro detonate a fear glyph; mino runs away and pauses on the staircase. Ro gets downstairs and starts running around downstairs, the zoomies; mino and corrin try and calm her down. It doesn’t go well.&lt;br /&gt;
&lt;br /&gt;
Quill and raen and nergil look for candles; they can see in the dark, but they don’t find any. They go into the guest bedroom. Raen goes to go in a door, but nergil’s like NO THIS ONE and manhandles him into the room. In the guest room, raen tries to look around but nergil snatches up his book and trips the liquid ice trap, only quill takes damage. Mino and corrin come upstairs. They keep investigating and turn up a fine bristled bone inlaid hairbrush.&lt;br /&gt;
&lt;br /&gt;
In the last bedroom, raen notices the carpet is scuffed; underneath is a gray-green kobold scale. Presumably there was some play fighting &lt;br /&gt;
&lt;br /&gt;
“Mino would never let us charge rent, he’s some kind of anarchist.” “she’s not wrong.”&lt;br /&gt;
&lt;br /&gt;
They realize there’s a basement. Raen tries to pick the lock, and springs the needle trap and takes poison damage. Corrin helps to figure out how the trap works, and raen unlocks it smoothly.&lt;br /&gt;
&lt;br /&gt;
In the basement, they find tracks crossing the room. mIno attempts to open the door to the next room and burns his hand. &lt;br /&gt;
&lt;br /&gt;
The party notices that the room is smaller than above and the carpet appears to go under the wall. Quill investigates the room and realizes the wall is an illusion. He calls mino over to go through the wall. Mino goes through. They find a tunnel. &lt;br /&gt;
&lt;br /&gt;
They go into it and turn left at the fork, and find the cave-in. they trigger the trap, and while they’re looking at around, the trap finally goes off. They all take very little damage.&lt;br /&gt;
&lt;br /&gt;
In the pit room, nergil casts fly on raen and mino, who cross the pit. “we’re cave inspectors” they draw weapons.&lt;br /&gt;
&lt;br /&gt;
“we’ll leave just give us our l&lt;br /&gt;
&lt;br /&gt;
Nergil: “I’m mad about the book.” The thief apologizes and says he was going for the cloak, nergil accepts the apology but would be also annoyed about the cloak.&lt;br /&gt;
&lt;br /&gt;
Nergil: “can we help you? Do you live in swansing” &lt;br /&gt;
&lt;br /&gt;
They live outside the city, not &lt;br /&gt;
&lt;br /&gt;
Nuktuk&lt;br /&gt;
&lt;br /&gt;
Quill suggests using telekinesis. Nuktuk is very interested in magic. They are a little surprised that people will help, but are happy to accept it. &lt;br /&gt;
&lt;br /&gt;
Scared of ro, but they warm up because he’s being extra nice.&lt;br /&gt;
&lt;br /&gt;
Quill lasts out the TK spell and mino helps, but complains the whole time.&lt;br /&gt;
&lt;br /&gt;
Kobolds ask to stay onemore night and promise not to cause any more hijinx. &lt;br /&gt;
&lt;br /&gt;
Quill wants to close tunnel off; raen agrees there might be something worse. Mino asks if they’re fine with it closing, they don’t care. What’st he story that they tell max? they got rid of the problem, it was a ghost, they exorcised it, nergil suggests mino doesn’t tell the story. &lt;br /&gt;
&lt;br /&gt;
Astrid is suspicious of nergil’s story but the guy signs over the deed anyway to Lighthaus Inspektorz. They will stay there tonight so they can close the tunnel. &lt;br /&gt;
&lt;br /&gt;
Corrin sadfaces raen into giving him the master bedroom. Quill is grumpy about the room, but settles into the space with the desk. Mino sleeps… on the couch? “outside”&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=455</id>
		<title>Session 33</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_33&amp;diff=455"/>
		<updated>2021-02-16T11:29:42Z</updated>

		<summary type="html">&lt;p&gt;Jamie: Created page with &amp;quot;{{SessionHeader | date = 19 November 2020 | prev = 32 | next = 34 | }}  Category:Campaign Logs  The party discusses the attack. Mino: trying to spy on us and report back....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 19 November 2020&lt;br /&gt;
| prev = 32&lt;br /&gt;
| next = 34&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The party discusses the attack. Mino: trying to spy on us and report back. Quill: not same kind of magic as raen’s enemy, a construct vs words of power from alamer, or a demon. Something that was set on us, targeting raen – maybe opportunistic, and just one of the annoying things it can do.&lt;br /&gt;
&lt;br /&gt;
Duke Athtar, 172 years; when astrid was 11, he said “it’s unfortunate you’re not a full elf”, a comment about her status. He’s been there so long, it is what it is? Hasn’t’ heard much good or bad. A noninterference with each other’s city state, so the grand duke hasn’t been approached. “The Fairweather Vale” used to be a king, and fractured thanks to the iron revenant, you can see culturally (riverine/pastoral). Nobles are considered nobles for 3 generations. Swansing has a lot of underground rivers and water sources, so good for farming.&lt;br /&gt;
&lt;br /&gt;
Mossgarden has a nice white blend that’s wellknown. Edible moss? More and more farms, the hills start to rise. Astrid has fewer contacts but more money. Quill hasn’t spent more time here in the insular mage’s guild, hasn’t botherd trying to get into the graces of a group, too much work. Her apartments are small, mino would overwhelm the room. Her maid has been searching for places, and has secured an inn.&lt;br /&gt;
&lt;br /&gt;
Pass the farm, see Bristle, mino shouts and the guy raises a greataxe he’s sharpening. They go over, the boar is huge. Corrin pets Bristle. Mino: where do you get it? “have to capture from wild herds if want to tame”. Where from? The north. “swarthy (haha, lost in translation). Don’t know how the warmother did it, food then the bridle?” mino: the warmother? “I’m far from home, ltherwise all would know sejuani”. Mino: do you know Ashe? All activity stops. “I think you should leave.” Corrin: I beat her in a contest! “that wouldn’t be hard.” Corrin: what’s your side of the story? “our tribes are at war. Ashe seeks peace through talk, not strength” they leave and feel like  being watched. Mino still watns a boar&lt;br /&gt;
&lt;br /&gt;
As they pass the bend, they’re in line, astrid’s name doesn’t carry weight, so they need to have a reason. No need for papers since not doing business. Astrid gains entry. Nergil says to pleasure, but rolls low on persuasion, so they’re suspicious. Name, origin, and where are you staying? “the ruby thorn”&lt;br /&gt;
&lt;br /&gt;
Corrin: Frodo underhill, from under the hill, and my cat sam. 10. Writes down, some belief, mournhill?&lt;br /&gt;
Mino: “I am a monk” piece of paper. : nat 2. &lt;br /&gt;
Corrin: “he’s a little simple?” 14 deception.&lt;br /&gt;
Nergil: Dave, from east isle. 26.&lt;br /&gt;
Raen: Raen, you don’t know where I’m from. (gives name, can be retconned)&lt;br /&gt;
Quill: Quill in the grass of fishmouth&lt;br /&gt;
&lt;br /&gt;
1silver for the cat. &lt;br /&gt;
&lt;br /&gt;
Astrid suggests stopping ofr food before coming into the city. Enter this square, by the wall, where people kind of go at first, &lt;br /&gt;
&lt;br /&gt;
Damien approaches nergil bombastically. Desi follows and is exasperated. Nergil says they’re his siblings, desi repeats that needlessly. “how many siblings?” we don’t actually know. Nergil: why is that concerning? Quill: :/ corrin: it’s rad&lt;br /&gt;
&lt;br /&gt;
What are you doing in town? Damien: doing stuff for dad. Corrin: we know stuff! What kind of stuff? Damien: Julia Roberts.gif. desi: don’t worry about it. Corrin goes to pet champion, but desi pulls away, and nrgil goes “Not for petting”. Desi pets exactly once. “nergil could have had a dog but chose a book instead”&lt;br /&gt;
&lt;br /&gt;
Vial shatters&lt;br /&gt;
&lt;br /&gt;
Frost uses breath, kills 3 commoners including driver and 1 horse; desi making saves. Quill hastes mino, mino attacks, Damien eldritch smites with the hell longsword, nergil drags desi out of the way but fails medicine, she gets 19. Corrin produces flame and favored foes. Guards rush and commoners scatter. Raen fails to free the horse but does damage, astrid mass healing word and draws, giving mino balance, 2nd salamander appears&lt;br /&gt;
&lt;br /&gt;
Salamander 1 does attacks, 2 climbs on top of roofs and cone of cold, killing guards, mino attacks and crits then checks the cart to see, finds a 3rd cracked vial in a hay lined shoebox. Mino shouts to quill to take it and mage hand it. Quill comes over, triest omage hand the vial into the mouth of the frost, and fails. Damien burning hands, the frost is on the ropes. Nergil fireballs, big boom and kills the first one. Desi tries to attack with champion and misses, then scorching rays, but they all miss. Corrin produces flame, ro charges over the edge of the roof and knocks it prone as it falls through the roof. Docks guards move in, commoners scatter. Raen cuts the horse free and throws the dagger; astrid tries to cast slow and fails, the horse bolts.&lt;br /&gt;
&lt;br /&gt;
The salamander gets up and makes a ton of attacks on raen which all hit. Quill scorching rays the vial and burns away all the vapor. Mino goes ham, doing a shit ton of damage, and Damien eldritch smites also screaming. Nergil burning hands it to death. Desi: wow you have gotten stronger&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=454</id>
		<title>Session 32</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=454"/>
		<updated>2021-02-16T11:20:09Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 12 November 2020&lt;br /&gt;
| prev = 31&lt;br /&gt;
| next = 33&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
The party has a bit of time before [[Moon-sik]] and [[Panit]] are ready to leave. [[Nergil]] writes the letter to [[Iphigenia]] and has the innkeeper post it. [[Mino]] casts ''speak with animals'' to talk to Moon-sik's horses. They're old and slow ponies, but when asked about their owner, they only tell Mino that they have &amp;quot;no reason to complain&amp;quot;. [[Raen]] gives them each a peppermint - they relay to Mino that they find it &amp;quot;spicy and cold&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Once on the road, the party talks about how to keep an eye on their surroundings. There are several options. They can use Nergil's bat, but it requires an hour to summon and he needs the materials. [[Astrid]]'s [[Mine|owl]] familiar is available. [[Corrin]] and Mino hit upon the idea of combining their magical affinities for nature. Corrin can ''conjure animals'', while Mino can use his ritual spell ''beast sense'' to communicate with them. Although the party tables this plan for the moment, the spark is lit for collaboration.&lt;br /&gt;
&lt;br /&gt;
The group arrives at the first campground. After making camp, the Inspektorz sit down with Astrid. They found a strange chime in the cave where they fought the bug bears and wonder if she knows anything about it. Unfortunately she's as baffled as they are. Corrin takes a moment to check in with her - she's been doing her own thing in town for the most part, so they haven't chatted in a moment. Astrid reveals she's worried about leaving [[Kenzie]] and [[Redford]] alone, and also her future in [[Swansing]] as revealed by various predictions and portents. She originally moved to Swansing because a great force of evil was said to converge there. Corrin asks if the convergence has happened yet, and Astrid isn't sure. The timing in the cards is weird - either it hasn't happened yet, or she will need to deal with the consequences. She doesn't know if she needs to intervene or mitigate the fallout, in part because she just doesn't have more specific information. That's cause enough for her concern.&lt;br /&gt;
&lt;br /&gt;
Moon-sik sits down during dinner to chat with the group. He asks everyone where they're from. Mino replies vaguely, &amp;quot;a celestial plane&amp;quot;. Corrin explains he's from a halfling town to the south of the Vale. Pretty much everyone except [[Quill]] aren't locals, per se. Moon-sik and Panit sing them the Ballad of Robert of Redford, the story of the town's founding. Corrin excitedly concludes that the gold and chime they found buried in the back of that cave was likely the treasure in the song. At the end of the day, Quill casts ''alarm'' and goes to sleep; Mino and Raen stay up for a little longer but eventually turn in.&lt;br /&gt;
&lt;br /&gt;
On the road the next day, after a couple of hours of travel Panit unexpectedly goes into labor. Mino takes over driving the cart so Moon-sik can be in the back with his wife. They travel another hour, but the baby is on its way, so they pull over and the party springs into action. Nergil boils some water. Corrin asks how distant the contractions are but doesn't know what to with the answer - he's just heard his family members say that during a birth. Mino offers his hand to Panit to squeeze during contractions, confident that no matter how hard she squeezes he won't feel it. Corrin decides Raen probably has the most experience with births, so he volunteers Raen to direct the situation, but immediately asks how he would actually help with only one usable arm. Raen moves in to help anyway after politely asking Panit's permission, and continues to be very gay but also a knowledgeable farmer. “Can’t be that different from a sheep, right?” he mutters. &lt;br /&gt;
&lt;br /&gt;
[[Pasky]] leaps onto the cart to help and Panit freaks out a little at the kobold's unexpected appearance, but Nergil manages to calm her down. Pasky tries to lead her in a breathing exercise, but it is not helpful, although she is more baffled than panicked by it. The baby begins crowning. Nergil tries to get in there to help (as Raen has only one arm), but gets kicked; Corrin also tries to help and is unhelpful. Moon-sik steps up and helps deliver the baby under Raen's direction. Nergil uses ''prestidigitation'' to clean the baby.  Raen suggests using the hell dagger to cut the umbilical cord, and the party objects loudly, to which Raen replies &amp;quot;Nergil is from hell, and we let him clean the baby!&amp;quot; Corrin suggests using a dagger, and claims it’s also been cleaned with his ''prestidigitation''; Raen objects to that, showing his continued distrust of magic. He instead uses the hell dagger and manages a clean, cauterized cut, although the exact mechanics of the dagger elude him.&lt;br /&gt;
&lt;br /&gt;
The party lets the new parents alone for a little while before Moon-sik invites them back to see the baby. He offers Raen the chance to name the baby boy, and Raen sputters a little over the responsibility. The party discusses other names. Mino tells the party about his mentor and father-figure [[Salty Jim]]: he taught Mino the axe and often called Mino a “fucking idiot”; apparently he was called Salty Jim because he sweated a lot and had bad BO. Raen instead suggests &amp;quot;Murray&amp;quot;, who was someone &amp;quot;very smart and serious, and didn’t like me much, but was a good guy&amp;quot;. Nergil suggests &amp;quot;Abadon&amp;quot;, but the new parents politely decline. Panit accepts &amp;quot;Murray&amp;quot;. Raen laughingly suggests &amp;quot;Carter&amp;quot; to Moon-sik in private as an alternative, and he mentions he’ll discuss it with Panit when she’s a little more rested. &lt;br /&gt;
&lt;br /&gt;
They get back on the road after a short while, going slowly to let Panit rest, so it's late at night before they arrive at the inn at the midway point. The innkeeper and her wife immediately set aside a room and take everyone in; after checking on Panit and Murray, the inkeeper's wife praises Raen’s work.&lt;br /&gt;
&lt;br /&gt;
They say their farewells to the new family and head out on the road alone. Quill has cast his new spell ''continual flame'' on Corrin's jade frog statuette because Corrin often lacks darkvision, and it now gives off a flickering green light. They build a campfire and Quill sets ''alarm''. Raen wakes up suddenly, blinded and in his shock and confusion wakes everyone up. A dark shape rushes in to engage Raen. It attacks and then slips away into the darkness before anyone can react. &lt;br /&gt;
&lt;br /&gt;
A moment later it attacks Quill from the darkness. Corrin attempts to use ''hunter's mark'' and misses. Quill reaches out and casts ''shocking grasp'' while Pasky and Mino attack. Astrid casts ''word of radiance'', forcing the shadow creature to disengage and hide. Rather than get separated too far, the party switches to ranged attacks: Raen throws the hell dagger, Corrin fires a flaming arrow, and Quill fires magic lightning missiles. Mino pulls out the moon-touched greatsword they got a few weeks back from the sea hags, lighting the area. The creature fades away again from the light, and Quill realizes it has become ethereal, so he casts ''see invisibility'' in order to keep track of its whereabouts on both the Material and Ethereal planes. He shouts that it's moved next to Nergil. &lt;br /&gt;
&lt;br /&gt;
Raen realizes that it's keeping to the shadows, so he turns and restarts the fire, which sends the creature fleeing. Mino sheathes the sword, dousing the light, ready to attack it from the darkness if it appears. It shows up further away and tries to ''cause fear'' in Nergil, who is unfazed - he's seen worse from his father. Visible again, Raen throws his dagger, distracting it while Corrin uses the unbreakable arrow to hit it. The party sends volleys of ranged attacks after it - ''magic missile''s, Astrid's ''guiding bolt'', and Nergil's ''eldritch blast'' - which eventually succeed in repelling it.&lt;br /&gt;
&lt;br /&gt;
Mino can't believe he only realize that the moon-touched greatsword is a magic weapon tonight. He wonders if it's destiny that it’s moon-touched since he's &amp;quot;from the moon&amp;quot; (aka a celestial plane). The party regroups around the campfire and heals Raen. This time, they keep the campfire alight as they sleep.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=453</id>
		<title>Session 32</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_32&amp;diff=453"/>
		<updated>2021-02-16T03:35:55Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 12 November 2020&lt;br /&gt;
| prev = 31&lt;br /&gt;
| next = 33&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
NErgil writes a letter; he rolls a 19 cha check.&lt;br /&gt;
&lt;br /&gt;
Mino casts speak w/animals; horses are old and slow ponies. “what do you think of moon-sik?” “no reason to complain.” Raen gives them a peppermint. It is spicy and cold. &lt;br /&gt;
&lt;br /&gt;
They depart and talk about how to surveil. Surveillance plans include:&lt;br /&gt;
•	Nergil’s bat (requires 1 hr to summon)&lt;br /&gt;
•	Mino’s beast sense + Corrin’s conjure animals&lt;br /&gt;
•	Astrid’s owl&lt;br /&gt;
&lt;br /&gt;
The group arrives at the first campground. They huddle up with astrid to ask about the wind chime. She’s mostly baffled. Corrin asks “how are you?” astrid is worried about leaving Kenzie, and also about her future in swansing. Corrin: has the convergence happened? Unclear, timing is weird – will you deal with consequences, or has it not happened? Does she need to intervene, or deal with the fallout?&lt;br /&gt;
&lt;br /&gt;
Moonsik: where are you from? Mino: a celestial plane. Corrin: [undisclosed halfling land in the south, via jungle]. Moonsik and panit sing the ballad of Robert of redford for the group and corrin excitedly concludes that the gold and chime in the cave was the treasure in the song.&lt;br /&gt;
&lt;br /&gt;
Quill casts alarm and goes to sleep; mino and raen stay up for a little longer.&lt;br /&gt;
&lt;br /&gt;
Panit goes into labor after 2 hours of travel; mino takes over the driving so moonsik can bein the back with his wife. After another hour, the baby starts coming. Nergil boils some water; corrin asks how distant the contractions are but doesn’t know what to do with an answer. Mino offers his hand to squeeze during the contraction; corrin volunteers Raen to help but suddenly asks how he’ll help with only one usable arm. Raen asks permission, and continues to be very gay but also a knowledgeable farmer. “Can’t be that different from a sheep, right?” he mutters. &lt;br /&gt;
&lt;br /&gt;
Pasky leaps onto the cart and Panit freaks a little, but Nergil manages to calm her down. Pasky leads her in a breathing exercise, but it is not helpful, although sh e is more baffled than panicking. The baby begins crowning. Nergil tries to get in there, but gets kicked, corrin tries to get in there and also fails, but Moonsik helps deliver the baby. Nergil prestidigitates the baby clean: “Nergil is from hell, and we let him clean the baby”. Raen suggests using the hell dagger to cut the umbilical, and the party objects loudly. Corrin suggests a dagger, but claims it’s been cleand with presti; raen objects to that. Raen uses the hell dagger and it’s a clean, cauterized cut. &lt;br /&gt;
&lt;br /&gt;
The party lets the new parents alone for a little while before moonsik invites them back to see the baby. He offers raen the chance to name the baby, and raen sputters a little over the responsibility. The party discusses other names. Mino goes on about: (mino was taught the axe by salty jim the long beard as scarf dwarf, who called mino a “fucking idiot” he was called salty jim because he sweated a lot and had BO?). Raen suggests “Murray”, who was someone “very smart and serious, and didn’t like me much, but was a good guy”. Nergil suggests Abadon, but they decline. Panit accepts. Raen laughingly suggests Carter to Moonsik, who mentions he’ll discuss it with Panit when she’s a little more rested. &lt;br /&gt;
&lt;br /&gt;
Takes a while to get to the inn because they’re going slowly, so it’s late at night. The innkeeper and her wife immediately set aside a room and take everyone in; after checking on panit and murray, the wife praises raen’s work.&lt;br /&gt;
&lt;br /&gt;
The party heads out and travels another day. Quill has cast continual flame on corrin’s frog; Green flame around. They build a campfire and quill sets alarm.&lt;br /&gt;
&lt;br /&gt;
Raen is blinded and wakes everyone up, paranoia; it attacks and etherealness; surprise over.&lt;br /&gt;
&lt;br /&gt;
Attacks quill, corrin hunter marks and misses; quill shocking grasp; pasky hits and mino misses; astrid words of radiance; it disengages and hides. Raen throws the hell dagger and corrin fires a flaming arrow. Quill magic missiles as lightning, and mino pulls out the moon touched greatsword. It fades into the ethereal plane, but quill sees invisibility and calls that it’s moved next to nergil.&lt;br /&gt;
&lt;br /&gt;
Raen restarts the fire, which sends it fleeing, mino sheathes the sword to get ready to attack it out of the darkness if it appears. It reappears far away and attempts to cause fear on nergil, who has seen worse from his father. Since it’s here again, raen throws the dagger and misses but corrin uses the unbreakable arrow to hit it. It eventually gets away after a few magic missile/guiding bolt/eldritch blast&lt;br /&gt;
&lt;br /&gt;
Mino realizes it’s a magic weapon tonight. Is it destiny that it’s moon touched? The party returns to the campfire and heals raen. They keep the campfire alight as they sleep.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Bifelgan&amp;diff=452</id>
		<title>Bifelgan</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Bifelgan&amp;diff=452"/>
		<updated>2021-02-16T03:09:49Z</updated>

		<summary type="html">&lt;p&gt;Jamie: /* Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bifelgan is the god of trade, barter, and merchants. He shares the domain of crafters and craftspeople with his brother [[Byregot]], and ships and the sea with his wife, [[Llymlaen]], particularly the aspects of those that intersect with trade and the movement and sale of goods and services. Occasionally, he is a messenger god. He is a major god in dwarven and gnomish cultures, and in most human cultures also. Elven and orcish culture mostly consider him a minor god, although this depends on their trade relationships with others. When halflings worship him, it is often specifically as Llymlaen's partner or Byregot's brother, and with an interest in his emphasis on fairness towards all parties in a transaction. His epithets include '''the Trader''', '''the Rich''' and '''the Great Merchant'''. &lt;br /&gt;
&lt;br /&gt;
==Symbols and Depictions==&lt;br /&gt;
&lt;br /&gt;
The number three is sacred to Bifelgan and appears as a motif in most of his symbols. His significant devices include the Borromean rings, where the three interlinked rings represent the three parts of a transaction: the two parties and their agreement, as well as the coins in his origin myth. He is sometimes symbolized by the triquetra or a simplified triskelion with a triangular center and curling tips, particularly when he is invoked with his wife for protection on a ship. &lt;br /&gt;
&lt;br /&gt;
Bifelgan seems to express a preference for appearing and being depicted as a man, although he has been known on several occasions to appear as a woman. Although like all deities, Bifelgan can choose his appearance on the Material Plane, he typically appears as a dwarf or human with light brown skin, and bald but with a long dark beard. He is said to wield a spear as his weapon, although he is almost never depicted with armor, as he values talk over combat.&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
&lt;br /&gt;
Bifelgan has several temples in the Vale, including [[Redford]], [[Westor]], [[Ironmill]], and [[Elmarch]]. His major holy day is late in December and traditionally celebrated by trading small gifts.&lt;br /&gt;
&lt;br /&gt;
Besides Bifelgan's holy day, his followers believe that worship is in the act of buying and selling, especially when the exchange benefits all parties involved or works towards a communal goal. &lt;br /&gt;
&lt;br /&gt;
Clerics who worship Bifelgan are typically of the forge or knowledge domains.&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
&lt;br /&gt;
Bifelgan's demiplane is the '''Sigilant Market''', a market where it is said that anything can be bought - for the right price. It is located in every plane and no plane at once, and shifts around seemingly at random. Because of its proximity to all of the Outer Planes and its reputation for selling anything, it is a common waypoint for planar travelers. He occasionally voyages to the Far Harbor with his wife, [[Llymlaen]] and their twin sons, [[Nald and Thal]], at which point the Sigilant Market is closed and inaccessible. &lt;br /&gt;
&lt;br /&gt;
Bifelgan is the son of [[Alephan]] and [[Nymeia]], and [[Byregot]] is his older brother. Through Alephan, [[Dohter]] and [[Dreisang]] are his grandparents. Through Nymeia, [[Balogar]] is his half-brother and [[Tymora and Beshaba]] his half-sisters. Balogar's children [[Halone]], [[Brand]], and [[Aeber]] are his niblings; Aeber in particular is like an older brother to Nald and Thal. &lt;br /&gt;
&lt;br /&gt;
As his older sibling, Bifelgan began as a merchant by selling what Byregot crafted. As the craftsman of the gods, Byregot's skills were much in demand, but he only had interest in the task offered. Bifelgan learned to negotiate payment, and seeks the fair transaction - that labor put in is compensated by equal value.&lt;br /&gt;
&lt;br /&gt;
Bifelgan's origin myth concerns the sale of a divine sword crafted by his brother Byregot that their half-brother Balogar desired. Though a master craftsman, Byregot found himself at a loss when deciding on a price, unable to determine what would be equal to the sword's worth besides the materials that went into it. Bifelgan intervened, asking only for three gold coins; one for the materials, one for the labor, and one for the value Balogar saw in it. After this, he earned a reputation for fair dealing.&lt;br /&gt;
&lt;br /&gt;
One myth recounts how he hired Llymlaen to carry him over the Astral Sea in her ship and guide him through the winds of Pandaemonium to Ysgard. During their journey, he fell hopelessly in love with the brave woman who risked life and limb to get him to his destination. He hired her again and again to be his guide, and after many journeys together through the various planes, she admitted to returning his feelings, although she was unwilling to give up her traveling life. When he set out to find the perfect gift for her, he found himself hopelessly lost in Gehenna, trapped by [[Baphomet]]; Llymlaen descended into the Bleak Eternity to bring him safely home again. &lt;br /&gt;
&lt;br /&gt;
Llymlaen later married him and bore twin sons, [[Nald and Thal]]. As a god with children, parents under stress often make offerings to him to ensure that their suffering is not in vain. &lt;br /&gt;
&lt;br /&gt;
Bifelgan allies himself with [[Nophica]] and [[Draefendi]] in their struggle against [[Incabulos]]. [[Lolth]] despises his honest nature, as her modus operandi is to use deceit to gain what she wants, not make a fair trade. He is rivals with [[Yeenoghu]], as Yeenoghu delights in wanton destruction of beloved things, and Bifelgan understand that some things have irreplaceable value.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_31&amp;diff=451</id>
		<title>Session 31</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_31&amp;diff=451"/>
		<updated>2021-02-16T03:08:35Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 5 November 2020&lt;br /&gt;
| prev = 30&lt;br /&gt;
| next = 32&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;br /&gt;
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The party takes a moment to recover from their interaction with [[Tahm Kench]] and reflect on what they've learned. [[Raen]] confronts [[Mino]] about his provocations toward Kench just a moment ago. Mino expresses some regret, but acknowledges he did in fact &amp;quot;try it&amp;quot;. He remains resolved to kill Kench. &lt;br /&gt;
&lt;br /&gt;
[[Corrin]] also brings up that Raen is &amp;quot;from a hole&amp;quot;. Raen isn’t sure what that means either. Mino floats the idea that Raen's home has no rivers, a notion which Raen flatly relieves him of - there are rivers in [[Tymill]] (sorry, Mino’s theory). Corrin thinks maybe it’s like an anti-magic field, since Raen doesn’t have magic at home. [[Quill]] suggests more research, of course. Raen is confused by all this, since he still doesn’t know much about magic. &lt;br /&gt;
&lt;br /&gt;
The group talks about [[Etheon Symol]]. [[Astrid]] hasn’t heard of him, but the group wonders if she could write to [[Iphigenia]] to ask about him? If they decide to write this letter, they need to word it so it’s not interesting to her. They talk about ways to phrase it: Mino suggests Quill found this academic name, and perhaps she’s heard of it? Astrid points out that this could work, but it might be just boring enough to make her disinterested, so it might depend on how much competes for her attention. Corrin suggests giving Iphigenia an incentive, like an exclusive scoop, which Astrid confirms might work – depending on how news travels about the marilith.&lt;br /&gt;
&lt;br /&gt;
The group also talks about other people they could write: [[Pavashal]]? No, he could blab. [[Mathur Cuttercrag|Mathur]] in [[Fishmouth]]? Sure. [[Gildha Duhn|Gildha]] and [[Talanatha Three-Coins|Talanatha]]? Yeah. [[Gart]] and [[Revash]]? Yes, and maybe information about the plane Mino is from!&lt;br /&gt;
&lt;br /&gt;
Mino asks [[Nergil]] if his dad could him advice on how to kill a demon. Quill also proposes asking Nergil's dad about Symol. Mino wonders if they want to try flushing Symol out? So far they're just playing cleanup after him – after the world breaking, Nergil corrects him – but Quill cautions against forcing a confrontation before they're ready, given the power they saw him display. &lt;br /&gt;
&lt;br /&gt;
Mino then wonders how to get to [[Mount Celestia]]. Quill surprises him with the answer: &amp;quot;We could open a portal right away, I know how, but we need an object that could act as a beacon&amp;quot;. This probably not Mino himself, or his hairs, because he’s “attuned” to the [[Material Plane]]. There's also the issue that once the party gets there, they have no way to navigate.&lt;br /&gt;
&lt;br /&gt;
[[Dreli]] is literally hugging a tree when they got back. Mino asks if she could keep an eye out for Symol, and Corrin asks her to keep an eye on the standing stones. &lt;br /&gt;
&lt;br /&gt;
The group looks for [[Elaim]] and he is working in the office. [[Kenzie]] is in their small study. They have the money, but all but ask outright if they might stick around longer. Nergil really tries to pretend he doesn’t know what Kenzie is  talking about. Mino wants a shield, and Kenzie requests one from the town guard for Mino's use. Does Kenzie know anyone in the [[Bifelgan|merchant god]]'s temple who they could caravan with? Sure, they will write a letter of introduction on behalf of the party. The Inspektorz ask about Symol, but Kenzie doesn’t know him. Kenzie does ask if they found the shrine alright - yes, the Raen replies, and absolutely nothing happened. Kenzie doesn’t totally believe Raen but doesn’t press further.&lt;br /&gt;
&lt;br /&gt;
A guardsman brings the shield, a standard wooden shield painted with the town arms, and Mino blurts out &amp;quot;what the fuck is this? Sorry, that was rude&amp;quot;. He is visibly disappointed, but Kenzie accepts the apology gracefully. Kenzie remits the party's reward to them, and offers Astrid’s portion to the reconstruction effort on her behalf - she is faintly embarrassed. Nergil gives Pasky the last portion of gold, and Mino gives him another 20 gold. The letter of introduction is ready, and Kenzie explains that the temple organizes caravans, while the town just handles goods and sales. &lt;br /&gt;
&lt;br /&gt;
The merchant's guild is one and the same with the temple, so the head cleric is also the guildmaster. His name is [[Kevin]]. The party is surprised to find that the temple acts as a marketplace of sorts and an informal mutual aid center. Kevin is happy to receive their letter and provide assistance to the count's friends. They ask about the city, and Kevin explains that [[Swansing]] is built around the central castle, like a nautilus shell. Quill wants to know about any magical districts, and Kevin mentions the [[Swansing Mages' Guild|mages' guild]] can be found in the Yenshir district, although he mostly spent time at the temple to Bifelgan, which is in a different district. After reviewing the schedules, Kevin sees there is a cart that wants to leave tonight looking for guards and gives orders to an acolyte who leads them to an inn at the northern edge of town. &lt;br /&gt;
&lt;br /&gt;
When the party arrives, they see [[Moon-sik]] and [[Panit]] arguing about when to leave, although they don't seem truly argumentative - the pregnant Panit seems more exasperated with Moon-sik's overcaution. The innkeeper flags the couple down to introduce the Inspektorz and they stop arguing long enough to introduce themselves. Raen checks for rings on their fingers. Panit sends Moon-sik off to prepare the cart and she remarks that she's happy to have them along and she's looking forward to getting to know them. She explains that Moon-sik wants to wait another night to head out, to make sure she's comfortable travelling, although she is used to this trip and one extra night on the road won't hurt her. &lt;br /&gt;
&lt;br /&gt;
Corrin uses a little deception to convince Moon-sik to leave that day instead, and after the cart is ready, they set off for Swansing.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_29&amp;diff=450</id>
		<title>Session 29</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_29&amp;diff=450"/>
		<updated>2021-02-16T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 22 October 2020&lt;br /&gt;
| prev = 28&lt;br /&gt;
| next = 30&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
The fight with the marilith continues as [[Corrin]] directs his small animal army of [[Ro]] and two spider kings to attack both her and her herzou minions. Things aren't going well for [[Raen]] and [[Mino]], but [[Quill]]'s next ''shocking grasp'' improves morale as the shock causes the marilith to slow slightly and affords them a bit of respite from her constant attacks. [[Nergil]] remains engaged with one of the herzous, using both ''hellish rebuke'' and ''poison spray'', with [[Dreli]]'s dubious assistance, as her ''earthbind'' spell is unsuccessful. [[Astrid]] arrives at this point, literally flying in, and casting ''slow'' on the marilith and the nearest herzou. Despite this, the knights (who have listened to Corrin and turned their attention solely to the demons) are unable to hit her as she teleports away behind a building. At this point, the whole party can see that the marilith had come out of a portal, and that a black smoke-like substance was pouring out of the portal and forming into a vaguely canid shape with long jaws. &lt;br /&gt;
&lt;br /&gt;
Mino is able to catch up with the marilith thanks to Quill's ''haste'', grapples her, and leverages his weight to throw her backwards. Corrin directs his animal companions to engage with various enemies, but is distracted when he hears a voice from the bow he had dropped, calling, &amp;quot;Tallis&amp;lt;ref&amp;gt;Corrin's grandfather.&amp;lt;/ref&amp;gt;! Wield me! The enemy is near!&amp;quot;. He retrieves the bow and makes to attack the shadow-smoke canine form.  While the herzou is distracted by a spider, Raen seizes the opportunity to eliminate it. Quill drops ''haste'' and casts ''telekinesis'', mentally restraining the marilith and moving her into the path of the canid figure. Astrid then deploys her ''gravity'' spell, levelling a house and compressing space around both the shadow-smoke canid and the marilith. At the same time, Dreli casts ''barkskin'' on Nergil, who is able to survive a strong hit from the second herzou before ''eldritch blast''ing it in the face. His excitement is shortlived as the marilith teleports in his direction and out of Quill's telekinetic grasp, and the canid kills the two spiders.&lt;br /&gt;
&lt;br /&gt;
Corrin's attention is now fully on the monster. He runs through his list of languages asking the bow for more information, although it doesn't respond. He instead casts ''hunter's mark'' and begins firing at the canid, which strikes out at Ro sends him flying, and leaving him grievously injured. The rest of the party refocuses on the marilith, moving across the square to back up Nergil and Dreli (who is still generally unsuccessful with her spells, this time ''erupting earth''). Quill manages to catch her with telekinesis again as Astrid draws a card and bestows Mino with the power of the Arrow. The marilith attempts to teleport again but is stopped, although she manages to twist in midair and avoid a number of the party's attacks. &lt;br /&gt;
&lt;br /&gt;
Corrin, furious, takes careful aim and hears the lion's roar he heard during the contest with [[Ashe]] - his arrows become streaks of light that pierce the dark smoke of the canid's body. The thing's form begins to melt and dissipate, leaving the open portal now clear. On the other side of the square, Mino comes barreling around a planter, although his aim is slightly off and he misses goring the marilith with his horns. Quill maintains his telekinetic hold on her as Dreli casts ''magic stone'' and throws it unimpressively, although Raen's thrown hell dagger is much more effective. Astrid heals Ro, who Corrin promptly mounts and races over.&lt;br /&gt;
&lt;br /&gt;
Mino stabs down with a javelin and uses his horns to blind her other eye (the eye remains on his horn), rendering her unable to teleport. Dreli uses ''enhance ability'' to improve Quill's concentration. At this point, the marilith is unable to escape. Mino recruits the two knights to help physically move her over to the portal and Quill holds her there, above it. Nergil realizes that killing her on this plane would just send her back, it wouldn't kill her outright, so the party quickly discusses what to do. They settle on moving her into the portal and eliminating her there. Surprisingly, Quill volunteers, arguing that he is in fairly good shape and his magic could end the fight quickly. Mino ties a rope around Quill and himself and tosses the marilith's eye to Nergil in preparation for closing the portal.&lt;br /&gt;
&lt;br /&gt;
When Quill enters, he realizes he's in [[Pandemonium]]. He launches a barrage of ''magic missile'', but takes a flurry of attacks in return (though he manages to shield most of them). A second ''magic missile'' spell finishes her off, and he retrieves one of her swords to use to close the portal. As he does so, the mad winds of Pandemonium make it difficult for him to move, and he begins to tire. Mino, feeling the rope go slack, rages and pulls Quill out. Nergil tosses the marilith's eye through as Quill reaches out a weak hand and casts ''mending'', bringing order to the chaos of Pandemonium... and successfully closing the portal. &lt;br /&gt;
&lt;br /&gt;
In the silence that follows, Corrin hears the voice from his bow: &amp;quot;The enemy has retreated yet again, Tallis.&amp;quot; He replies that his grandfather has died, and asks if the bow will work with him? The bow simply says, &amp;quot;Son of Tallis, I am tired. Let me rest, and we will talk.&amp;quot;&lt;br /&gt;
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&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_30&amp;diff=449</id>
		<title>Session 30</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_30&amp;diff=449"/>
		<updated>2021-02-16T03:06:01Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 29 October 2020&lt;br /&gt;
| prev = 29&lt;br /&gt;
| next = 31&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;br /&gt;
&lt;br /&gt;
After the fight, [[Mino]] grabs [[Quill]] and gives him a noogie, which Quill &amp;lt;s&amp;gt;is unable to immediately escape from&amp;lt;/s&amp;gt; begrudgingly accepts. [[Nergil]] can tell the crowd of townsfolk that is gathering is surprised and confused, and proclaims “Thank heavens the [[Lighthaus Inspektorz]] are here!” in an effort to drum up name recognition. Unfortunately, no one in the crowd seems to know what he means. [[Astrid]] helps [[Pasky]] and Nergil to their feet with ''cure wounds'', and Quill casts it on himself. The knights firmly request the party come back to the comte's and recount the events, to which they acquiesce. They relax a little when Nergil namedrops [[Kenzie]] in conversation. &lt;br /&gt;
&lt;br /&gt;
[[Elaim]] meets the group at the manor entrance in full emergency supervisor mode, complete with hi-vis vest. The knights send a house guard to retrieve the fallen guards. The party sits to the side of a makeshift triage space (also known as the banquet hall), watching Elaim move around at an 11. The handful of house servants begin setting up some food, and some of them give Pasky confused looks. Mino decides to make a point to them, and flags down one of the servants to harass them. He informs the servent that &amp;quot;You'll serve Pasky&amp;quot;, although the confused servant replies &amp;quot;um, we're not serving anyone?&amp;quot; Mino attempts to drive his point home by &amp;lt;s&amp;gt;dramatically&amp;lt;/s&amp;gt; firmly stating &amp;quot;WELL, YOU WILL NOW.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kenzie enters eventually and approaches the group. They've heard two different reports (from the guards and knights) but would like their first-hand experience as well. The group explains that, in the end, Quill killed a marilith. Kenzie explains they were confused when Astrid left - she felt the same &amp;quot;ripping&amp;quot; feeling, used a spell to see what was happening, but by the time she flew over, the Inspektorz were already there. They confirm they also felt the rip at the standing stones. Quill asks Kenzie if they saw anyone suspicious, and they affirm there are no reports of anyone opening the portal. They offer a reward specifically to Quill (but the group more broadly) for his brave and decisive action.&lt;br /&gt;
&lt;br /&gt;
The group briefly discusses whether this portal is spontaneous or deliberate and conclude that it was spontaneous, but potentially because of the undermining of the stones or in a crack in their metaphysical support structure. They also wonder about the marilith's motivation, but more or less assume that when she saw her chance when the portal opened and took it, because [[Pandemonium]] is fairly inhospitable. Nergil suggests that [[Dreli]] check on the stones more often, and Dreli reluctantly cedes the point. Mino begins to freak out that things are escalating - portals opening unexpectedly - but Pasky reassures him: &amp;quot;We can do anything if we're together!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kenzie is less reassured and more explicitly worried. The house that was destroyed (by Astrid, but destroyed nonetheless during a planar incursion) belonged to an influential trader named Dow, and Kenzie wonders &amp;quot;How will the Dow recover from this?&amp;quot; They plan on meeting with the guards' families and doing damage control for the market's reputation, but that still leaves the question of how to handle future incursions. There's no stable adventurer presence in the town, just the guards and the couple of knights. [[Quinn]] was able to help with the bugbears, but she is a ranger and was just passing through. Dreli's talents lie more towards support rather than combat. &lt;br /&gt;
&lt;br /&gt;
The party discusses if they should stick around, or perhaps teleport back to the town if needed, if they check in now and again with ''sending''. Because of the cost and time to cast, teleportation isn’t really feasible. Should they also investigate[[Tahm Kench]] and getting him on their side? Could they ask Kenzie for money? As they retire for the night, Mino escapes to the library and finds [[First Book of Gods|an introductory book on gods]]. Why did the marilith make a comment about [[Winnehild]] to Mino? He figures it was probably bravado. The group goes to bed, although Nergil spends some time practicing and transcribing ''illusory script'' from the spellbook they purchased.&lt;br /&gt;
&lt;br /&gt;
In the morning, Mino takes a moment to pray to Winnehild, despite his unfamiliarity with praying or religious practices in general. At breakfast there are horsehead apples, a variety grown around Redford; [[Raen]] is not unimpressed. Over breakfast, Nergil asks Quill what kind of reward he might request. Quill answers flatly &amp;quot;money&amp;quot;, but has no idea what amount would be acceptable. Astrid assures that Kenzie won't shortchange them, but they're welcome to ask for a specific amount. The party just can't really agree what would be good. They reflect on the fight the previous day, and Mino argues passionately for the idea that Quill could use ''telekinesis'' to throw him around the field. After several long minutes of being lectured and diagrammed at, Mino eventually capitulates that ''haste'' is probably just the better option. &lt;br /&gt;
&lt;br /&gt;
When they meet with Kenzie, Quill asks for gold. Kenzie was already going to offer an honorarium, so they confer with Elaim and offer a total of 750 gold. The party asks about the [[Tahm Kench|River King]]. Kenzie recounts some of the legends around him and offers a guard to escort them, but the Inspektorz decline. They'll just pay a casual visit on their own. &lt;br /&gt;
&lt;br /&gt;
They're directed to the southern bridge, where at the base of the bridge on the northern side of the river, they find a small statue of a frog, about 1.5 ft tall, holding out an offering dish. The statue shows no sign of weathering, and there are a couple of coppers in the dish. Pasky surprises the group by suddenly remarking that he has been to this spot before, and he fought a wererat at the time. The group investigates the spot pretty thoroughly, but don't find much of anything. Nergil takes a moment to ritually cast ''detect magic''. He sees the sparkle of magic on his friends, the stones of the bridge, and the small rabbit's foot he picked up, but not the statue (or Corrin's bow, which he was asked to look at). Mino touches the statue, but nothing remarkable happens. &lt;br /&gt;
&lt;br /&gt;
Nergil places one of the gold teeth onto the collection plate. They are all surprised when Tahm Kench slowly emerges from the river and quickly scoops up the gold tooth with his tongue and eats it. He informs the group that he accepted the offering, and now he's here. Mino asks if Tahm has seen any suspicious characters, but the demon declines to answer without an offering. Mino counters with an offer to be violent, although the group quickly dissuades him. Nergil instead offers his fake signet ring, which Tahm accepts (after some negotiation) for three questions. After eating the ring, using his tongue to take it from Nergil's hand, Tahm claims he doesn't promise true answers. The party confers briefly about what to ask. Tahm explains all he's interested in is ''their'' interest, their desire. Mino has trouble with this and attempts to goad Tahm, although Tahm remains unperturbed. &lt;br /&gt;
&lt;br /&gt;
* Q: Which rivers that you are connected or hang out in SPIRITUALLY that have been poisoned in the service of opening a rift to destabilize the land?&lt;br /&gt;
* A: Besides the hole in the other side of the world [he gestures to Raen], no river he’s connected to is poisoned.&lt;br /&gt;
&lt;br /&gt;
Raen looks as baffled as the rest of the group when they turn to him for more information - all he can offer is that things work differently in [[Tymill]]. Nergil reaches out to his dad using the Dark One's Own Luck. &amp;quot;Do you know Tahm?” he asks, and his father responds at first with a stunned silence. &amp;quot;What have you gotten mixed up in? Do you not trust me?&amp;quot; Nergil explains the situation and asks if they can trust Kench. His dad explains that Tahm won't lie if he thinks telling the truth will get them to give him more of what he wants. He leaves Nergil with a warning - Tahm is a far older power than himself, and makes himself nervous. &lt;br /&gt;
&lt;br /&gt;
* Q: Which nature spirits have you heard about getting killed recently in the service of opening a rift to destabilize the land?&lt;br /&gt;
* A: He's heard of none. &lt;br /&gt;
&lt;br /&gt;
The party tries to figure out what to ask for the final question. They discuss whether they can trust the answers they've gotten so far. Astrid points out that at least the second question is probably honest, because he's the type who wants to establish a pattern of trust before screwing you over.&lt;br /&gt;
&lt;br /&gt;
* Q: What is full name of the person who masterminded the placing of the moss monster on the standing stones near [[Redford]], the blowing up of the historical manor of the baron of [[Breakrest]], and the controlling of the duke of [[Fishmouth]]?&lt;br /&gt;
* A: [[Etheon Symol]]. &lt;br /&gt;
&lt;br /&gt;
The party is stunned that the answer was given so easily, but Tahm is delighted that he has their attention. He offers another deal: &amp;quot;More information? Your hunger is my satiation.&amp;quot; Corrin counters by asking what else Tahm has to offer, and the party is tense - Mino did not receive a favorable response when he asked Tahm for information with nothing in exchange earlier. Tahm replies that he could furnish them with Symol's goal and motivation. Corrin grins, thinking he's tricked Tahm into revealing more than he planned (confirmation that Symol has a goal), but Tahm shrugs. Something like that is just a teaser, because it's obvious to him that Symol would have some kind of goal. &lt;br /&gt;
&lt;br /&gt;
The party tries to decide what to do, and think maybe they've come to the edge of what they're comfortable with. Mino wants more information, so he tries another gambit, offering Tahm whatever is in his pocket - &amp;quot;it's valuable, you can't live with out it,&amp;quot; he claims. Tahm immediately sees through the deception and calls Mino out: &amp;quot;Your kind is good at many things, but not trickery.&amp;quot; Kench explains it is the hunger for something - and the willingness to give up something of value in exchange - that satisfies him. Mino offers Blinky, his shield, in exchange for 3 more questions. Kench demurs, he'll only take the shield in exchange for the question that is really burning in Mino's heart. Mino tries to negotiate further, but Tahm is firm. &lt;br /&gt;
&lt;br /&gt;
* Q: What is Symol's weakness?&lt;br /&gt;
*A: That shield is more valuable than the answer (that is, Mino wants to keep the shield far more than he wants the answer to this question - it's an unfair exchange). &lt;br /&gt;
&lt;br /&gt;
Mino contemplates this, then asks if that means the shield is worth more than one answer. Tahm agrees with that estimation, but since Blinky matters so much to Mino, the questions must matter just as much. After laying that out, he taunts Mino by asking - is that exchange worth it? &lt;br /&gt;
&lt;br /&gt;
* Q: When I was a kid, I was found in the woods. Where did I come before that?&lt;br /&gt;
* A: A village of [[minotaur]] on [[Mount Celestia]] called [[Tirig]].&lt;br /&gt;
&lt;br /&gt;
Mino thanks him for the answer, then says that since he didn't promise when the second question would be asked, he'll be leaving - with the shield. The river surges its banks and holds Mino's legs as the party starts to panic. Tahm makes it clear that he will have the shield as payment, and that Mino will ask the second question now (or at least furnish payment). Mino asks nastily: &amp;quot;How do I kill you?&amp;quot;, but Tahm just laughs. He explains that he can’t be killed; he is eternal, because there will always be desire.&lt;br /&gt;
&lt;br /&gt;
Mino relents and holds out the shield. Tahm grabs it with his tongue and eats it before casually strolling back into the river.&lt;br /&gt;
&lt;br /&gt;
The party climbs the steps up the side of the bridge to the town level. At the top, Raen turns to Mino and grabs his shoulder. &amp;quot;WHAT THE FUCK WAS THAT?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Template:SessionHeader&amp;diff=448</id>
		<title>Template:SessionHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Template:SessionHeader&amp;diff=448"/>
		<updated>2021-02-16T03:05:09Z</updated>

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		<author><name>Jamie</name></author>
		
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	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Template:SessionHeader&amp;diff=447</id>
		<title>Template:SessionHeader</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Template:SessionHeader&amp;diff=447"/>
		<updated>2021-02-16T03:04:31Z</updated>

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		<author><name>Jamie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamiehowe.me/index.php?title=Session_31&amp;diff=446</id>
		<title>Session 31</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamiehowe.me/index.php?title=Session_31&amp;diff=446"/>
		<updated>2021-02-16T03:03:49Z</updated>

		<summary type="html">&lt;p&gt;Jamie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SessionHeader&lt;br /&gt;
| date = 5 November 2020&lt;br /&gt;
| prev = 30&lt;br /&gt;
| next = 32&lt;br /&gt;
| }}&lt;br /&gt;
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[[Category:Campaign Logs]]&lt;br /&gt;
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The party takes a moment to recover from their interaction with [[Tahm Kench]] and reflect on what they've learned. [[Raen]] confronts [[Mino]] about his provocations toward Kench just a moment ago. Mino expresses some regret, but acknowledges he did in fact &amp;quot;try it&amp;quot;. He remains resolved to kill Kench. &lt;br /&gt;
&lt;br /&gt;
[[Corrin]] also brings up that Raen is &amp;quot;from a hole&amp;quot;. Raen isn’t sure what that means either. Mino floats the idea that Raen's home has no rivers, a notion which Raen flatly relieves him of - there are rivers in [[Tymill]] (sorry, Mino’s theory). Corrin thinks maybe it’s like an anti-magic field, since Raen doesn’t have magic at home. [[Quill]] suggests more research, of course. Raen is confused by all this, since he still doesn’t know much about magic. &lt;br /&gt;
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The group talks about [[Etheon Symol]]. [[Astrid]] hasn’t heard of him, but the group wonders if she could write to [[Iphigenia]] to ask about him? If they decide to write this letter, they need to word it so it’s not interesting to her. They talk about ways to phrase it: Mino suggests Quill found this academic name, and perhaps she’s heard of it? Astrid points out that this could work, but it might be just boring enough to make her disinterested, so it might depend on how much competes for her attention. Corrin suggests giving Iphigenia an incentive, like an exclusive scoop, which Astrid confirms might work – depending on how news travels about the marilith.&lt;br /&gt;
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The group also talks about other people they could write: [[Pavashal]]? No, he could blab. [[Mathur Cuttercrag|Mathur]] in [[Fishmouth]]? Sure. [[Gildha Duhn|Gildha]] and [[Talanatha Three-Coins|Talanatha]]? Yeah. [[Gart]] and [[Revash]]? Yes, and maybe information about the plane Mino is from!&lt;br /&gt;
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Mino asks [[Nergil]] if his dad could him advice on how to kill a demon. Quill also proposes asking Nergil's dad about Symol. Mino wonders if they want to try flushing Symol out? So far they're just playing cleanup after him – after the world breaking, Nergil corrects him – but Quill cautions against forcing a confrontation before they're ready, given the power they saw him display. &lt;br /&gt;
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Mino then wonders how to get to [[Mount Celestia]]? Quill surprises him with the answer: &amp;quot;wW could open a portal right away, I know how, but we need an object that could act as a beacon&amp;quot;. This probably not Mino himself, or his hairs, because he’s “attuned” to the [[Material Plane]]. There's also the issue that once the party gets there, they have no way to navigate.&lt;br /&gt;
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[[Dreli]] is literally hugging a tree when they got back. Mino asks if she could keep an eye out for Symol, and Corrin asks her to keep an eye on the standing stones. &lt;br /&gt;
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The group looks for [[Elaim]] and he is working in the office. [[Kenzie]] is in their small study. They have the money, but all but ask outright if they might stick around longer. Nergil really tries to pretend he doesn’t know what Kenzie is  talking about. Mino wants a shield, and Kenzie requests one from the town guard for Mino's use. Does Kenzie know anyone in the [[Bifelgan|merchant god]]'s temple who they could caravan with? Sure, they will write a letter of introduction on behalf of the party. The Inspektorz ask about Symol, but Kenzie doesn’t know him. Kenzie does ask if they found the shrine alright - yes, the Raen replies, and absolutely nothing happened. Kenzie doesn’t totally believe Raen but doesn’t press further.&lt;br /&gt;
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A guardsman brings the shield, a standard wooden shield painted with the town arms, and Mino blurts out &amp;quot;what the fuck is this? Sorry, that was rude&amp;quot;. He is visibly disappointed, but Kenzie accepts the apology gracefully. Kenzie remits the party's reward to them, and offers Astrid’s portion to the reconstruction effort on her behalf - she is faintly embarrassed. Nergil gives Pasky the last portion of gold, and Mino gives him another 20 gold. The letter of introduction is ready, and Kenzie explains that the temple organizes caravans, while the town just handles goods and sales. &lt;br /&gt;
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The merchant's guild is one and the same with the temple, so the head cleric is also the guildmaster. His name is [[Kevin]]. The party is surprised to find that the temple acts as a marketplace of sorts and an informal mutual aid center. Kevin is happy to receive their letter and provide assistance to the count's friends. They ask about the city, and Kevin explains that [[Swansing]] is built around the central castle, like a nautilus shell. Quill wants to know about any magical districts, and Kevin mentions the [[Swansing Mages' Guild|mages' guild]] can be found in the Yenshir district, although he mostly spent time at the temple to Bifelgan, which is in a different district. After reviewing the schedules, Kevin sees there is a cart that wants to leave tonight looking for guards and gives orders to an acolyte who leads them to an inn at the northern edge of town. &lt;br /&gt;
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When the party arrives, they see [[Moon-sik]] and [[Panit]] arguing about when to leave, although they don't seem truly argumentative - the pregnant Panit seems more exasperated with Moon-sik's overcaution. The innkeeper flags the couple down to introduce the Inspektorz and they stop arguing long enough to introduce themselves. Raen checks for rings on their fingers. Panit sends Moon-sik off to prepare the cart and she remarks that she's happy to have them along and she's looking forward to getting to know them. She explains that Moon-sik wants to wait another night to head out, to make sure she's comfortable travelling, although she is used to this trip and one extra night on the road won't hurt her. &lt;br /&gt;
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Corrin uses a little deception to convince Moon-sik to leave that day instead, and after the cart is ready, they set off for Swansing.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
		
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