Difference between revisions of "Zann"

From SDSDWiki
Line 17: Line 17:
  
 
Despite his frequent obliviousness, Zann's background as a painter does grant him an eye for detail when he takes the time to focus in on a more specific picture.
 
Despite his frequent obliviousness, Zann's background as a painter does grant him an eye for detail when he takes the time to focus in on a more specific picture.
 +
 +
Zann's general eccentricity, combined with the fact that he frequently speaks aloud while telepathically conversing with Gunther or [[Schneider]] despite the inability of others to hear these conversations, can cause others to believe that Zann is completely insane, as opposed to just very slightly insane.
  
 
==Appearance==
 
==Appearance==
Zann is of an above average height for his race, which makes his already slender frame appear even thinner by comparison. His silvery-blonde hair is short-to-mid length and slightly messy. Typically, Zann's most striking feature is his eyes, which completely lacking in visible pupils or irises with sclerae that are a deep, near-black shade of blue, with white, sea snow-like glints speckled throughout them.
+
Zann is of an above average height for his race, which makes his already slender frame appear even thinner by comparison. His silvery-blonde hair is short-to-mid length and slightly messy. Zann's most striking feature is his eyes, which are completely lacking in visible pupils or irises, with sclerae that are a deep, near-black shade of blue, with white, sea snow-like glints speckled throughout them.
  
Zann typically wears a deep, vibrant blue cloak, along with simple articles of clothing typical of most adventurers.
+
Zann typically wears a deep, vibrant blue cloak, along with simple articles of clothing typical of most adventurers. He often has a paintbrush in his hand, which he uses as an arcane focus, and when casting spells he uses the brush to appear to "paint" his spells into existence.
  
 
After the Sea Dragons defeated Captain Three Earrings and destroyed [[critrole:Uk'otoa|Uk'otoa's]] artifact, Gunther modified Zann's physical form to allow him to breathe and move through water as a reward. As a result, Zann now has webbing lining his fingers, toes, and armpits, as well as a set of gills on his abdomen, though most of these physical features are typically not seen under Zann's cloak.
 
After the Sea Dragons defeated Captain Three Earrings and destroyed [[critrole:Uk'otoa|Uk'otoa's]] artifact, Gunther modified Zann's physical form to allow him to breathe and move through water as a reward. As a result, Zann now has webbing lining his fingers, toes, and armpits, as well as a set of gills on his abdomen, though most of these physical features are typically not seen under Zann's cloak.
  
 
Despite his more unusual physical characteristics, [[Delmon]] has noted that Zann is physically attractive in general.
 
Despite his more unusual physical characteristics, [[Delmon]] has noted that Zann is physically attractive in general.
 +
 +
==History==
 +
 +
===Before the Game===
 +
Orrelius Zann was born and raised in [[critrole:Feolinn|Feolinn]], where he quickly discovered his love of painting. Eventually, his talent was honed to the point that he was able to join the painter's guild of Port Damali, where he enjoyed moderate success.
 +
 +
Unfortunately, during his time with the guild, Zann developed a degenerative illness that gradually deteriorated his eyesight to the point of total blindness. Desperate to find a way to restore his sight in order to continue painting, Zann searched for potential cures of any and all natural, technological, and magical means, but every attempt resulted in failure.
 +
 +
One day after giving in to defeat, Zann heard a voice calling to him from the ocean along the shore by his house. This voice came from an unusual seahorse that was somehow aware of Zann's situation, and claimed to be an envoy for a greater being that had the power to restore Zann's sight. Zann was then told that in return, he must offer his infallibly loyal friendship to this being. Having exhausted all other options, Zann agreed to the deal, and was granted the ability to see through the eyes of the seahorse. During the process, Zann saw a brief, obscured glimpse of his new patron, and expressed interest in getting a better look. The seahorse introduced himself and his patron (renamed by Zann to Schneider and Gunther, respectively, due to possessing unpronounceable true names), and told Zann that Gunther may one day be able to enter the realm with Zann's help.
 +
 +
Zann returned to work at the painter's guild, although his newfound sight came with an altered artistic vision. Zann's new, hauntingly surreal work was not popular with the guild, and Zann eventually left the guild in disgust.
 +
 +
Post-guild, Zann's primary goal became to find a way to bring Gunther into Zann's realm, allowing Zann to view Gunther in full and paint his full form as Zann's magnum opus.
 +
 +
===Joining the Sea Dragons===
 +
Sometime around the mission to [[critrole:Eiselcross|Eiselcross]], Gunther tasked Zann with retrieving an amulet in a shipwreck on the northwestern shores of [[critrole:Wildemount|Wildemount]], and pulled Zann into the waves, with Gunther using his powers to cause Zann to wash up on said northwestern shores unconscious but otherwise unharmed.
 +
 +
With the Sea Dragons on their way to deliver an [[critrole:Aeor|Aeorian]] tablet to Port Damali's auction house, the ship they were using for transport made a pit stop on these shores, where they met Zann and agreed to help him retrieve the amulet. After fighting the various beings inhabiting the shipwreck, Zann successfully retrieved the amulet with the help of his new companions. Gunther then requested Zann to throw the amulet into the ocean. Zann obliged, much to the confusion of the others.
 +
 +
With the task completed and being so far away from home, Zann decided to travel with his new companions, joining the group that would one day be known as the Band of the Sea Dragon.
 +
 +
  
 
[[Category:Player Characters]]
 
[[Category:Player Characters]]
 
[[Category:Wildemount]]
 
[[Category:Wildemount]]
 
[[Category:Half-Elves]]
 
[[Category:Half-Elves]]

Revision as of 02:13, 23 January 2021

Zann
Wildemount
Full Name: Orrelius Zann
Race: Half-Elf
Pronouns: he/him
Age: 30
Height: 6'2"
Hair: Silver
Eyes: Abyssal blue
Nationality: Concordian
Affiliations: Band of the Sea Dragon
Gunther
Painter's Guild of Port Damali (formerly)
Languages Spoken:
  • Common
  • Elvish
  • Dwarvish
  • Primordial

Personality

Although Zann typically kept to himself before his life as an adventurer, he's quick to make friends and form bonds with others, and rarely brings himself to dislike others unless they explicitly mean to do harm. Because of this, he has a confident approach to conversation that is often capable of swaying even people that he just met, though this is countered by his severe gullibility that rarely allows him to see things beyond face value. Likewise, Zann always puts his true self forward, and his qualities lead to his belief that friendship should be valued above all else.

Despite his frequent obliviousness, Zann's background as a painter does grant him an eye for detail when he takes the time to focus in on a more specific picture.

Zann's general eccentricity, combined with the fact that he frequently speaks aloud while telepathically conversing with Gunther or Schneider despite the inability of others to hear these conversations, can cause others to believe that Zann is completely insane, as opposed to just very slightly insane.

Appearance

Zann is of an above average height for his race, which makes his already slender frame appear even thinner by comparison. His silvery-blonde hair is short-to-mid length and slightly messy. Zann's most striking feature is his eyes, which are completely lacking in visible pupils or irises, with sclerae that are a deep, near-black shade of blue, with white, sea snow-like glints speckled throughout them.

Zann typically wears a deep, vibrant blue cloak, along with simple articles of clothing typical of most adventurers. He often has a paintbrush in his hand, which he uses as an arcane focus, and when casting spells he uses the brush to appear to "paint" his spells into existence.

After the Sea Dragons defeated Captain Three Earrings and destroyed Uk'otoa's artifact, Gunther modified Zann's physical form to allow him to breathe and move through water as a reward. As a result, Zann now has webbing lining his fingers, toes, and armpits, as well as a set of gills on his abdomen, though most of these physical features are typically not seen under Zann's cloak.

Despite his more unusual physical characteristics, Delmon has noted that Zann is physically attractive in general.

History

Before the Game

Orrelius Zann was born and raised in Feolinn, where he quickly discovered his love of painting. Eventually, his talent was honed to the point that he was able to join the painter's guild of Port Damali, where he enjoyed moderate success.

Unfortunately, during his time with the guild, Zann developed a degenerative illness that gradually deteriorated his eyesight to the point of total blindness. Desperate to find a way to restore his sight in order to continue painting, Zann searched for potential cures of any and all natural, technological, and magical means, but every attempt resulted in failure.

One day after giving in to defeat, Zann heard a voice calling to him from the ocean along the shore by his house. This voice came from an unusual seahorse that was somehow aware of Zann's situation, and claimed to be an envoy for a greater being that had the power to restore Zann's sight. Zann was then told that in return, he must offer his infallibly loyal friendship to this being. Having exhausted all other options, Zann agreed to the deal, and was granted the ability to see through the eyes of the seahorse. During the process, Zann saw a brief, obscured glimpse of his new patron, and expressed interest in getting a better look. The seahorse introduced himself and his patron (renamed by Zann to Schneider and Gunther, respectively, due to possessing unpronounceable true names), and told Zann that Gunther may one day be able to enter the realm with Zann's help.

Zann returned to work at the painter's guild, although his newfound sight came with an altered artistic vision. Zann's new, hauntingly surreal work was not popular with the guild, and Zann eventually left the guild in disgust.

Post-guild, Zann's primary goal became to find a way to bring Gunther into Zann's realm, allowing Zann to view Gunther in full and paint his full form as Zann's magnum opus.

Joining the Sea Dragons

Sometime around the mission to Eiselcross, Gunther tasked Zann with retrieving an amulet in a shipwreck on the northwestern shores of Wildemount, and pulled Zann into the waves, with Gunther using his powers to cause Zann to wash up on said northwestern shores unconscious but otherwise unharmed.

With the Sea Dragons on their way to deliver an Aeorian tablet to Port Damali's auction house, the ship they were using for transport made a pit stop on these shores, where they met Zann and agreed to help him retrieve the amulet. After fighting the various beings inhabiting the shipwreck, Zann successfully retrieved the amulet with the help of his new companions. Gunther then requested Zann to throw the amulet into the ocean. Zann obliged, much to the confusion of the others.

With the task completed and being so far away from home, Zann decided to travel with his new companions, joining the group that would one day be known as the Band of the Sea Dragon.