Difference between revisions of "Zann"
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| − | Zann and the others would go on to investigate a series of murders caused by [[Thresh]] (with [Phery]], cook at the Rapid Seahorse, among the victims), and would battle him several times, eventually defeating him with the help of [[Lucian]] and [[Senna]]. During one of these encounters with Thresh, Schneider was temporarily banished to his home plane, forcing Zann to reveal his blindness to the others without Schneider to act as his eyes. | + | Zann and the others would go on to investigate a series of murders caused by [[Thresh]] (with [[Phery]], cook at the Rapid Seahorse, among the victims), and would battle him several times, eventually defeating him with the help of [[Lucian]] and [[Senna]]. During one of these encounters with Thresh, Schneider was temporarily banished to his home plane, forcing Zann to reveal his blindness to the others without Schneider to act as his eyes. |
After Thresh's defeat, Alyn told the Sea Dragons of her intent to return home from Port Damali due to the loss of Phery, and left the Rapid Seahorse in their care. Also around this time, Zann & the others were approached by [[Rose]], a woman working for the [[critrole:Myriad|Myriad]] that requested the Sea Dragons to steal back the tablet they delivered to the auction house, and deliver it to a contact in [[Palma Flora]]. Though Zann was reluctant to accept the mission, he did agree to the task in order to help the other Sea Dragons (who all accepted the mission) that he had come to see as his friends. | After Thresh's defeat, Alyn told the Sea Dragons of her intent to return home from Port Damali due to the loss of Phery, and left the Rapid Seahorse in their care. Also around this time, Zann & the others were approached by [[Rose]], a woman working for the [[critrole:Myriad|Myriad]] that requested the Sea Dragons to steal back the tablet they delivered to the auction house, and deliver it to a contact in [[Palma Flora]]. Though Zann was reluctant to accept the mission, he did agree to the task in order to help the other Sea Dragons (who all accepted the mission) that he had come to see as his friends. | ||
Revision as of 22:48, 25 January 2021
| Full Name: | Orrelius Zann |
|---|---|
| Race: | Half-Elf |
| Pronouns: | he/him |
| Age: | 30 |
| Height: | 6'2" |
| Hair: | Silver |
| Eyes: | Abyssal blue |
| Nationality: | Concordian |
| Affiliations: | Band of the Sea Dragon Gunther Painter's Guild of Port Damali (formerly) |
| Languages Spoken: |
|
Orrelius Zann (almost always referred to solely as Zann) is a painter and member of the Band of the Sea Dragon. He is a warlock with Gunther serving as his patron and Schneider serving as his familiar, though Zann is oblivious to the nature of these relationships and even to the fact that he would be considered a "warlock," merely believing himself to be a painter granted magical gifts by his "good friend."
Contents
Personality
Although Zann typically kept to himself before his life as an adventurer, he's quick to make friends and form bonds with others, and rarely brings himself to dislike others unless they explicitly mean to do harm. Because of this, he has a confident approach to conversation that is often capable of swaying even people that he just met, though this is countered by his severe gullibility that rarely allows him to see things beyond face value. Likewise, Zann always puts his true self forward, and his qualities lead to his belief that friendship should be valued above all else.
Despite his frequent obliviousness, Zann's background as a painter does grant him an eye for detail when he takes the time to focus in on a more specific picture.
Zann's general eccentricity, combined with the fact that he frequently speaks aloud while telepathically conversing with Gunther or Schneider despite the inability of others to hear these conversations, can cause others to believe that Zann is completely insane, as opposed to just very slightly insane.
Appearance
Zann is of an above average height for his race, which makes his already slender frame appear even thinner by comparison. His silvery-blonde hair is short-to-mid length and slightly messy. Zann's most striking feature is his eyes, which are completely lacking in visible pupils or irises, with sclerae that are a deep, near-black shade of blue, with white, sea snow-like glints speckled throughout them.
Zann typically wears a deep, vibrant blue cloak, along with simple articles of clothing typical of most adventurers. He often has a paintbrush in his hand, which he uses as an arcane focus, and when casting spells he uses the brush to appear to "paint" his spells into existence.
After the Sea Dragons defeated Captain Three Earrings and destroyed Uk'otoa's artifact, Gunther modified Zann's physical form to allow him to breathe and move through water as a reward. As a result, Zann now has webbing lining his fingers, toes, and armpits, as well as a set of gills on his abdomen, though most of these physical features are typically not seen under Zann's cloak.
Despite his more unusual physical characteristics, Delmon has noted that Zann is physically attractive in general.
History
Before the Game
Orrelius Zann was born and raised in Feolinn, where he quickly discovered his love of painting. Eventually, his talent was honed to the point that he was able to join the painter's guild of Port Damali, where he enjoyed moderate success.
Unfortunately, during his time with the guild, Zann developed a degenerative illness that gradually deteriorated his eyesight to the point of total blindness. Desperate to find a way to restore his sight in order to continue painting, Zann searched for potential cures of any and all natural, technological, and magical means, but every attempt resulted in failure.
One day after giving in to defeat, Zann heard a voice calling to him from the ocean along the shore by his house. This voice came from an unusual seahorse that was somehow aware of Zann's situation, and claimed to be an envoy for a greater being that had the power to restore Zann's sight. Zann was then told that in return, he must offer his infallibly loyal friendship to this being. Having exhausted all other options, Zann agreed to the deal, and was granted the ability to see through the eyes of the seahorse. During the process, Zann saw a brief, obscured glimpse of his new patron, and expressed interest in getting a better look. The seahorse introduced himself and his patron (renamed by Zann to Schneider and Gunther, respectively, due to possessing unpronounceable true names), and told Zann that Gunther may one day be able to enter the realm with Zann's help.
Zann returned to work at the painter's guild, although his newfound sight came with an altered artistic vision. Zann's new, hauntingly surreal work was not popular with the guild, and Zann eventually left the guild in disgust.
Post-guild, Zann's primary goal became to find a way to bring Gunther into Zann's realm, allowing Zann to view Gunther in full and paint his full form as Zann's magnum opus.
Joining the Sea Dragons
Sometime around the mission to Eiselcross, Gunther tasked Zann with retrieving an amulet in a shipwreck on the northwestern shores of Wildemount, and pulled Zann into the waves, with Gunther using his powers to cause Zann to wash up on said northwestern shores unconscious but otherwise unharmed.
With the Sea Dragons on their way to deliver an Aeorian tablet to Port Damali's auction house, the ship they were using for transport made a pit stop on these shores, where they met Zann and agreed to help him retrieve the amulet. After fighting the various beings inhabiting the shipwreck, Zann successfully retrieved the amulet with the help of his new companions. Gunther then requested Zann to throw the amulet into the ocean. Zann obliged, much to the confusion of the others.
With the task completed and being so far away from home, Zann decided to travel with his new companions, joining the group that would one day be known as the Band of the Sea Dragon.
Journey to Port Damali
The Sea Dragons made another stop on the way to Port Damali, this time on an island that housed what was revealed to be Aralyn's former hermitage. After fending off an undead horde, with Zann receiving a temporary increase in power from Gunther as assistance, Zann and the others headed to the Pit of Hatred to defeat the source of the horde. Zann made an offering to Gunther in an attempt to provide more assistance in this underwater environment, with Gunther obliging by creating a temporary air bubble around the Pit of Hatred, as well as protecting Zann from the Sea Dragons' first brief encounter with Uk'otoa. After defeating the captain of the cursed ship Tammeraut, Zann and the others permormed a sealing ritual on the rift in the Pit of Hatred, then continued on their voyage to Port Damali.
Port Damali
Upon arrival in Port Damali, the Sea Dragons delivered the Aeorian tablet to Ailer, head of Port Damali's auction house, where Zann (as well as War) was refused payment due to joining the Sea Dragons after the delivery deal was made, and therefore not being listed on the payment receipt. Zann reluctantly refused to argue for payment, having already had negative experiences with Port Damali's upper class in the past.
The Sea Dragons then chose the Rapid Seahorse as the inn they would use during their stay in Port Damali, largely due to the name drawing the attention of Zann & Schneider. This would also form the beginning of the Sea Dragons' relationship with Alyn, owner of the Rapid Seahorse.
Zann and the others would go on to investigate a series of murders caused by Thresh (with Phery, cook at the Rapid Seahorse, among the victims), and would battle him several times, eventually defeating him with the help of Lucian and Senna. During one of these encounters with Thresh, Schneider was temporarily banished to his home plane, forcing Zann to reveal his blindness to the others without Schneider to act as his eyes.
After Thresh's defeat, Alyn told the Sea Dragons of her intent to return home from Port Damali due to the loss of Phery, and left the Rapid Seahorse in their care. Also around this time, Zann & the others were approached by Rose, a woman working for the Myriad that requested the Sea Dragons to steal back the tablet they delivered to the auction house, and deliver it to a contact in Palma Flora. Though Zann was reluctant to accept the mission, he did agree to the task in order to help the other Sea Dragons (who all accepted the mission) that he had come to see as his friends.
The following night, Zann & the others went to the auction house to steal the tablet. Zann's outstanding deception skills proved especially worthwhile, with his most noteworthy bluff to date-successfully convincing the guards that Zann was a hired investigator and the planned heist was the work of Francisco, one of the guards' own-occurring here.
Though the Sea Dragons were easily able to stay one step ahead of the guards, they were eventually outmatched by Callum, the auction house's "security system." Callum was so amused by the Sea Dragons' bold yet doomed attempt at a heist that he agreed to give the tablet to them if they could pass a test. Zann & the others were tasked with choosing a room in the auction house basement and selecting the most valuable object in the room, with Zann selecting a journal accounting a trip to the Feywild from a book storage room. The Sea Dragons passed Callum's test, and in turn he gave them the tablet and the items they chose for the test, and transported them out of Port Damali into the Vezdaweald.
Palma Flora and Captain Three Earrings
Feolinn
Trivia
Zann is Jared's second character in the campaign, after deciding to retire Alder.
Zann speaks with a (vaguely) German accent.