Difference between revisions of "Mino"
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| fullname = Mino Taur | | fullname = Mino Taur | ||
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| race = Minotaur | | race = Minotaur | ||
Revision as of 20:24, 17 May 2025
| Full Name: | Mino Taur |
|---|---|
| Alias: | Thaavur (birth name) |
| Race: | Minotaur |
| Pronouns: | he/him |
| DOB: | May 18 |
| Height: | 6' 5" |
Mino is one of the Lighthouse Inspectorz.
Mino was raised by Salty Jim who found Mino in the woods and vouched for his adoption into the guild to Mason "The Bone Collector" Lafayette, a Vulture Arrakokra and the leader of the Thieves Guild. Think a mixture of Don Vito Corleone and Fagin from Oliver Twist. In his youth, Mason was a gentleman thief and assassin-for-hire, who took a single bone from each of his victims, supposedly without ever actually cutting them open to do it. Mason built the Thieves Guild up over a series of decades by recruiting skilled craftspeople in various illicit arts and through the “adoption” and training of just about any orphan children the guild stumbled across. The guild typically avoided highwayman tactics of on the road wagon robberies (though exceptions were made for high level targets), preferring instead to sneak into large cities under various guises (traveling actor troupes, masonry workers, missionaries for one god or another-these ruses are what inspired Mino’s attempt at “Lighthouse Inspectors”) and try to pull as many jobs as possible before arousing suspicions and moving on to the next place.
It was Jim who taught Mino how to fight, in particular with a great axe. Known for his boisterous attitude and always having a leg of ham in one hand, Salty Jim was beloved by the Thieves Guild. Under his tutelage, Mino learned how to tap into his Barbarian rage and became the fighter we know him as today.
Mino’s childhood best friend and eventually (and only) major romantic relationship. Syd was a Drow who was around the same age as Mino. They also were raised in the Thieves’ Guild, but their mom, Queveth Arabate, was Mason’s second in command. Queveth was a master assassin (specializing in poisons) and gifted in the art of lock picking and safe cracking. Mino and Syd had many opposing qualities. Mino was brute force while Syd was lithe and agile. Syd was one of the few people who could beat Mino in a sparring match, primarily because they were the only ones quick enough to dodge Mino’s brute force to hit his weak spots. Syd had a dry, acerbic wit and was a skilled instrumental musician, though their signing voice left a lot to be desired. Their relationship began in late teens and lasted for about 2 years. It was the type of young love where it feels equal parts like a fun fling but carried the weight of knowing you’re old enough that this could be person you spend your life with. The relationship abruptly ended when Syd and Queveth mysteriously left the Guild. Rumors of a falling out between Mason and Queveth swirled. Syd left no note. Mino has not seen them since.
Not long after Syd’s disappearance, Salty Jim died on a botched job in Waterdeep. The job was supposed to involve members of the guild posing as sewer drain inspectors who needed to shut down a block of the city to do repairs. They would use explosives to blow open a hole under one of the largest banks in Waterdeep and collect the coin below. As the explosives were being prepped for detonation, Salty Jim ordered the job to stop in order to clear a young girl out of the blast zone who had wandered into the closed off street. This put Jim in direct line of sight with members of the city watch who had been tipped off to the job. Salty Jim attempted to talk his way out of it, but was killed in the streets by the guards. Mino was part of the crew for the job, and the sight of Jim’s body bleeding out on the cobblestones of Waterdeep still haunts him. He suspects to this day that someone in the Guild tipped off the city watch. Mino left the Guild that night without saying a word.
Mino spent several months in an alcohol fueled bender after Salty Jim's death. Many of his memories are hazy, but his first memory of this time is stumbling across Abbot Darak, a dragonborn monk of the Way of the Immaterial. The Way of the Immaterial monks believe that the body is capable of overcoming all physical harm so long as one as in touch with their emotional and spiritual self. Through his time with these dragonborn monks, Mino learned how to withstand the physical harm of various elemental forces, while also becoming very emotionally available. This unlocking of his emotions helped him to tap into the totemic spirit of the bull that aids him in great feats of strength and his ability to identify planar anomalies. After spending a few years with them, Mino decided he needed to strike out on his own to make up for the sins of his past and looked for ways to help people as he traveled the world.